Try to fix libunwind build issue
My guess is that there's a build dependency issue, where we try building files that include libunwind.h before we run the rules that generate it. Not sure why we weren't running into that before. But the normal c++ files in src/ correctly depend on libunwind, but the ones in src/runtime/inline don't seem to. For good measure, don't include libunwind.h in our header files, and just use forward-declaring.
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