- job = build.present(current_user: current_user)
- pipeline = job.pipeline
- admin = local_assigns.fetch(:admin, false)
- ref = local_assigns.fetch(:ref, nil)
- commit_sha = local_assigns.fetch(:commit_sha, nil)
- retried = local_assigns.fetch(:retried, false)
- pipeline_link = local_assigns.fetch(:pipeline_link, false)
- stage = local_assigns.fetch(:stage, false)
- allow_retry = local_assigns.fetch(:allow_retry, false)

%tr.build.commit{ class: ('retried' if retried) }
  %td.status
    = render "ci/status/badge", status: job.detailed_status(current_user), title: job.status_title

  %td.branch-commit
    - if can?(current_user, :read_build, job)
      = link_to project_job_path(job.project, job) do
        %span.build-link ##{job.id}
    - else
      %span.build-link ##{job.id}

    - if ref
      - if job.ref
        .icon-container
          = job.tag? ? icon('tag') : icon('code-fork')
        = link_to job.ref, project_ref_path(job.project, job.ref), class: "ref-name"
      - else
        .light none
      .icon-container.commit-icon
        = custom_icon("icon_commit")

    - if commit_sha
      = link_to job.short_sha, project_commit_path(job.project, job.sha), class: "commit-sha"

    - if job.stuck?
      = icon('warning', class: 'text-warning has-tooltip', title: 'Job is stuck. Check runners.')

    - if retried
      = icon('refresh', class: 'text-warning has-tooltip', title: 'Job was retried')

    .label-container
      - if job.tags.any?
        - job.tags.each do |tag|
          %span.label.label-primary
            = tag
      - if job.try(:trigger_request)
        %span.label.label-info triggered
      - if job.try(:allow_failure)
        %span.label.label-danger allowed to fail
      - if job.action?
        %span.label.label-info manual

  - if pipeline_link
    %td
      = link_to pipeline_path(pipeline) do
        %span.pipeline-id ##{pipeline.id}
      %span by
      - if pipeline.user
        = user_avatar(user: pipeline.user, size: 20)
      - else
        %span.api API

  - if admin
    %td
      - if job.project
        = link_to job.project.name_with_namespace, admin_project_path(job.project)
    %td
      - if job.try(:runner)
        = runner_link(job.runner)
      - else
        .light none

  - if stage
    %td
      = job.stage

  %td
    = job.name

  %td
    - if job.duration
      %p.duration
        = custom_icon("icon_timer")
        = duration_in_numbers(job.duration)

    - if job.finished_at
      %p.finished-at
        = icon("calendar")
        %span= time_ago_with_tooltip(job.finished_at)

  %td.coverage
    - if job.try(:coverage)
      #{job.coverage}%

  %td
    .pull-right
      - if can?(current_user, :read_build, job) && job.artifacts?
        = link_to download_project_job_artifacts_path(job.project, job), rel: 'nofollow', download: '', title: 'Download artifacts', class: 'btn btn-build' do
          = sprite_icon('download')
      - if can?(current_user, :update_build, job)
        - if job.active?
          = link_to cancel_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: 'Cancel', class: 'btn btn-build' do
            = icon('remove', class: 'cred')
        - elsif allow_retry
          - if job.playable? && !admin && can?(current_user, :update_build, job)
            = link_to play_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: 'Play', class: 'btn btn-build' do
              = custom_icon('icon_play')
          - elsif job.retryable?
            = link_to retry_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: 'Retry', class: 'btn btn-build' do
              = icon('repeat')