- job = build.present(current_user: current_user)
- pipeline = job.pipeline
- admin = local_assigns.fetch(:admin, false)
- ref = local_assigns.fetch(:ref, nil)
- commit_sha = local_assigns.fetch(:commit_sha, nil)
- retried = local_assigns.fetch(:retried, false)
- pipeline_link = local_assigns.fetch(:pipeline_link, false)
- stage = local_assigns.fetch(:stage, false)
- allow_retry = local_assigns.fetch(:allow_retry, false)

%tr.build.commit{ class: ('retried' if retried) }
  %td.status
    = render "ci/status/badge", status: job.detailed_status(current_user), title: job.status_title

  %td.branch-commit.cgray
    - if can?(current_user, :read_build, job)
      = link_to project_job_path(job.project, job) do
        %span.build-link ##{job.id}
    - else
      %span.build-link ##{job.id}

    - if ref
      - if job.ref
        .icon-container
          = job.tag? ? icon('tag') : sprite_icon('fork', css_class: 'sprite')
        = link_to job.ref, project_ref_path(job.project, job.ref), class: "ref-name"
      - else
        .light= _('none')
      .icon-container.commit-icon
        = custom_icon("icon_commit")

    - if commit_sha
      = link_to job.short_sha, project_commit_path(job.project, job.sha), class: "commit-sha mr-0"

    - if job.stuck?
      = icon('warning', class: 'text-warning has-tooltip', title: _('Job is stuck. Check runners.'))

    - if retried
      = icon('refresh', class: 'text-warning has-tooltip', title: _('Job was retried'))

    .label-container
      - if job.tags.any?
        - job.tags.each do |tag|
          %span.badge.badge-primary
            = tag
      - if job.try(:trigger_request)
        %span.badge.badge-info= _('triggered')
      - if job.try(:allow_failure)
        %span.badge.badge-danger= _('allowed to fail')
      - if job.schedulable?
        %span.badge.badge-info= s_('DelayedJobs|delayed')
      - elsif job.action?
        %span.badge.badge-info= _('manual')

  - if pipeline_link
    %td
      = link_to pipeline_path(pipeline) do
        %span.pipeline-id ##{pipeline.id}
      %span by
      - if pipeline.user
        = user_avatar(user: pipeline.user, size: 20)
      - else
        %span.monospace API

  - if admin
    %td
      - if job.project
        = link_to job.project.full_name, admin_project_path(job.project)
    %td
      - if job.try(:runner)
        = runner_link(job.runner)
      - else
        .light= _('none')

  - if stage
    %td
      = job.stage

  %td
    = job.name

  %td
    - if job.duration
      %p.duration
        = custom_icon("icon_timer")
        = duration_in_numbers(job.duration)

    - if job.finished_at
      %p.finished-at
        = icon("calendar")
        %span= time_ago_with_tooltip(job.finished_at)

  %td.coverage
    - if job.try(:coverage)
      #{job.coverage}%

  %td
    .float-right
      - if can?(current_user, :read_build, job) && job.artifacts?
        = link_to download_project_job_artifacts_path(job.project, job), rel: 'nofollow', download: '', title: _('Download artifacts'), class: 'btn btn-build' do
          = sprite_icon('download')
      - if can?(current_user, :update_build, job)
        - if job.active?
          = link_to cancel_project_job_path(job.project, job, continue: { to: request.fullpath }), method: :post, title: _('Cancel'), class: 'btn btn-build' do
            = icon('remove', class: 'cred')
        - elsif job.scheduled?
          .btn-group
            .btn.btn-default{ disabled: true }
              = sprite_icon('planning')
              %time.js-remaining-time{ datetime: job.scheduled_at.utc.iso8601 }
                = duration_in_numbers(job.execute_in)
            - confirmation_message = s_("DelayedJobs|Are you sure you want to run %{job_name} immediately? This job will run automatically after it's timer finishes.") % { job_name: job.name }
            = link_to play_project_job_path(job.project, job, return_to: request.original_url),
              method: :post,
              title: s_('DelayedJobs|Start now'),
              class: 'btn btn-default btn-build has-tooltip',
              data: { confirm: confirmation_message } do
              = sprite_icon('play')
            = link_to unschedule_project_job_path(job.project, job, return_to: request.original_url),
              method: :post,
              title: s_('DelayedJobs|Unschedule'),
              class: 'btn btn-default btn-build has-tooltip' do
              = sprite_icon('time-out')
        - elsif allow_retry
          - if job.playable? && !admin && can?(current_user, :update_build, job)
            = link_to play_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: _('Play'), class: 'btn btn-build' do
              = custom_icon('icon_play')
          - elsif job.retryable?
            = link_to retry_project_job_path(job.project, job, return_to: request.original_url), method: :post, title: _('Retry'), class: 'btn btn-build' do
              = icon('repeat')