Commit 4965c33f authored by Andreas's avatar Andreas Committed by oroulet

edit comments

parent 78aee035
......@@ -19,8 +19,8 @@ if __name__ == "__main__":
await mystatemachine.install(optionals=True)
# the FiniteStateMachine provides helperclasses for states and transition each class is a representation of the state- and transition-variabletype
# if the state node already exist for example from xml model you can assign it here aswell as if its a substate this is importent for the change of the state
state1 = State("State-Id-1", "Idle", 1)
# if the state node already exist for example from xml model you can assign it here: node=<StateNode>
state1 = State("State-Id-1", "Idle", 1, node=None)
# adds the state (StateType) to the statemachine childs - this is mandatory for the FiniteStateMachine!
await mystatemachine.add_state(state1, state_type=ua.NodeId(2309, 0)) #this is a init state -> InitialStateType: ua.NodeId(2309, 0)
state2 = State("State-Id-2", "Loading", 2)
......@@ -43,9 +43,9 @@ if __name__ == "__main__":
])
# setup your transition helperclass
# if the transition node already exist for example from xml model you can assign it here
# if the transition node already exist for example from xml model you can assign it here: node=<TransitionNode>
trans1 = Transition("Transition-Id-1", "to Idle", 1)
# adds the state (TransitionType) to the statemachine childs - this is optional for the FiniteStateMachine
# adds the transition (TransitionType) to the statemachine childs - this is optional for the FiniteStateMachine
await mystatemachine.add_transition(trans1)
trans2 = Transition("Transition-Id-2", "to Loading", 2)
await mystatemachine.add_transition(trans2)
......
......@@ -19,7 +19,7 @@ if __name__ == "__main__":
await mystatemachine.install(optionals=True)
# the StateMachine provides helperclasses for states and transition each class is a representation of the state- and transition-variabletype
# if the state node already exist for example from xml model you can assign it here aswell as if its a substate this is importent for the change of the state
# if the state node already exist for example from xml model you can assign it here: node=<StateNode>
state1 = State("State-Id-1", "Idle", 1)
# adds the state (StateType) to the statemachine childs - this is optional!
await mystatemachine.add_state(state1, state_type=ua.NodeId(2309, 0)) #this is a init state -> InitialStateType: ua.NodeId(2309, 0)
......@@ -33,9 +33,9 @@ if __name__ == "__main__":
await mystatemachine.add_state(state5)
# setup your transition helperclass
# if the transition node already exist for example from xml model you can assign it here
# if the transition node already exist for example from xml model you can assign it here: node=<TransitionNode>
trans1 = Transition("Transition-Id-1", "to Idle", 1)
# adds the state (TransitionType) to the statemachine childs - this is optional!
# adds the transition (TransitionType) to the statemachine childs - this is optional!
await mystatemachine.add_transition(trans1)
trans2 = Transition("Transition-Id-2", "to Loading", 2)
await mystatemachine.add_transition(trans2)
......
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