Commit 94a2bb42 authored by olivier R-D's avatar olivier R-D

fix attribute types

parent ef863c61
...@@ -374,7 +374,7 @@ class NodeManagementService(object): ...@@ -374,7 +374,7 @@ class NodeManagementService(object):
def _add_nodeattributes(self, item, nodedata): def _add_nodeattributes(self, item, nodedata):
self._add_node_attr(item, nodedata, "AccessLevel", ua.VariantType.Byte) self._add_node_attr(item, nodedata, "AccessLevel", ua.VariantType.Byte)
self._add_node_attr(item, nodedata, "ArrayDimensions", ua.VariantType.Int32) self._add_node_attr(item, nodedata, "ArrayDimensions", ua.VariantType.UInt32)
self._add_node_attr(item, nodedata, "BrowseName", ua.VariantType.QualifiedName) self._add_node_attr(item, nodedata, "BrowseName", ua.VariantType.QualifiedName)
self._add_node_attr(item, nodedata, "ContainsNoLoops", ua.VariantType.Boolean) self._add_node_attr(item, nodedata, "ContainsNoLoops", ua.VariantType.Boolean)
self._add_node_attr(item, nodedata, "DataType", ua.VariantType.NodeId) self._add_node_attr(item, nodedata, "DataType", ua.VariantType.NodeId)
...@@ -390,11 +390,11 @@ class NodeManagementService(object): ...@@ -390,11 +390,11 @@ class NodeManagementService(object):
self._add_node_attr(item, nodedata, "NodeId", ua.VariantType.NodeId) self._add_node_attr(item, nodedata, "NodeId", ua.VariantType.NodeId)
self._add_node_attr(item, nodedata, "Symmetric", ua.VariantType.Boolean) self._add_node_attr(item, nodedata, "Symmetric", ua.VariantType.Boolean)
self._add_node_attr(item, nodedata, "UserAccessLevel", ua.VariantType.Byte) self._add_node_attr(item, nodedata, "UserAccessLevel", ua.VariantType.Byte)
self._add_node_attr(item, nodedata, "UserExecutable", ua.VariantType.Byte) self._add_node_attr(item, nodedata, "UserExecutable", ua.VariantType.Boolean)
self._add_node_attr(item, nodedata, "UserWriteMask", ua.VariantType.Byte) self._add_node_attr(item, nodedata, "UserWriteMask", ua.VariantType.Byte)
self._add_node_attr(item, nodedata, "ValueRank", ua.VariantType.Int32) self._add_node_attr(item, nodedata, "ValueRank", ua.VariantType.Int32)
self._add_node_attr(item, nodedata, "WriteMask", ua.VariantType.Byte) self._add_node_attr(item, nodedata, "WriteMask", ua.VariantType.UInt32)
self._add_node_attr(item, nodedata, "UserWriteMask", ua.VariantType.Byte) self._add_node_attr(item, nodedata, "UserWriteMask", ua.VariantType.UInt32)
self._add_node_attr(item, nodedata, "Value") self._add_node_attr(item, nodedata, "Value")
......
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