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Alain Takoudjou
sfu
Commits
a2ab8c36
Commit
a2ab8c36
authored
Aug 23, 2020
by
Juliusz Chroboczek
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Remove up media when closing the socket.
parent
8fbd16cc
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2 changed files
with
12 additions
and
4 deletions
+12
-4
README.FRONTEND
README.FRONTEND
+5
-3
static/sfu.js
static/sfu.js
+7
-1
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README.FRONTEND
View file @
a2ab8c36
...
@@ -36,9 +36,11 @@ serverConnection.onclearchat = ...;
...
@@ -36,9 +36,11 @@ serverConnection.onclearchat = ...;
serverConnection.ondownstream = ...;
serverConnection.ondownstream = ...;
```
```
The `onconnected` callback is called when we connect to the server;
The `onconnected` callback is called when we connect to the server. The
`onclose` is the opposite of `onconnected`. `onusermessage` indicates
`onclose` callback is called when the socket is closed; you should use it
a message from the server that should be displayed to the user.
to close all your outgoing streams (incoming streams will be closed by the
server). `onusermessage` indicates a message from the server that should
be displayed to the user.
The other callbacks will only be called after you join a group. `onuser`
The other callbacks will only be called after you join a group. `onuser`
is used to indicate that a user has joined or left the current group.
is used to indicate that a user has joined or left the current group.
...
...
static/sfu.js
View file @
a2ab8c36
...
@@ -69,6 +69,7 @@ function gotConnected() {
...
@@ -69,6 +69,7 @@ function gotConnected() {
}
}
function
gotClose
(
code
,
reason
)
{
function
gotClose
(
code
,
reason
)
{
delUpMediaKind
(
null
);
setConnected
(
false
);
setConnected
(
false
);
if
(
code
!=
1000
)
if
(
code
!=
1000
)
console
.
warn
(
'
Socket close
'
,
code
,
reason
);
console
.
warn
(
'
Socket close
'
,
code
,
reason
);
...
@@ -395,10 +396,15 @@ function delUpMedia(c) {
...
@@ -395,10 +396,15 @@ function delUpMedia(c) {
setButtonsVisibility
()
setButtonsVisibility
()
}
}
/**
* delUpMediaKind reoves all up media of the given kind. If kind is
* falseish, it removes all up media.
* @param {string} kind
*/
function
delUpMediaKind
(
kind
)
{
function
delUpMediaKind
(
kind
)
{
for
(
let
id
in
serverConnection
.
up
)
{
for
(
let
id
in
serverConnection
.
up
)
{
let
c
=
serverConnection
.
up
[
id
];
let
c
=
serverConnection
.
up
[
id
];
if
(
c
.
kind
!=
kind
)
if
(
kind
&&
c
.
kind
!=
kind
)
continue
continue
c
.
close
(
true
);
c
.
close
(
true
);
delMedia
(
id
);
delMedia
(
id
);
...
...
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