Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
erp5
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
Analytics
Analytics
Repository
Value Stream
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Commits
Issue Boards
Open sidebar
Gabriel Monnerat
erp5
Commits
d8b91190
Commit
d8b91190
authored
Feb 10, 2023
by
Roque
Browse files
Options
Browse Files
Download
Plain Diff
Implement drone API and physics improvements
See merge request
nexedi/erp5!1711
parents
70d11122
73f73897
Changes
14
Show whitespace changes
Inline
Side-by-side
Showing
14 changed files
with
982 additions
and
748 deletions
+982
-748
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_droneaaailefixe_js.js
...tem/web_page_module/drone_simulator_droneaaailefixe_js.js
+0
-338
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_dronelogfollower_js.js
...em/web_page_module/drone_simulator_dronelogfollower_js.js
+46
-33
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_dronelogfollower_js.xml
...m/web_page_module/drone_simulator_dronelogfollower_js.xml
+2
-2
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_fixedwingdrone_js.js
...Item/web_page_module/drone_simulator_fixedwingdrone_js.js
+513
-0
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_fixedwingdrone_js.xml
...tem/web_page_module/drone_simulator_fixedwingdrone_js.xml
+6
-75
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
...hTemplateItem/web_page_module/drone_simulator_logic_js.js
+220
-156
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.xml
...TemplateItem/web_page_module/drone_simulator_logic_js.xml
+3
-72
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/ojs_drone_simulator_log_page_js.js
...teItem/web_page_module/ojs_drone_simulator_log_page_js.js
+1
-1
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/ojs_drone_simulator_log_page_js.xml
...eItem/web_page_module/ojs_drone_simulator_log_page_js.xml
+2
-2
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/ojs_drone_simulator_script_page_js.js
...tem/web_page_module/ojs_drone_simulator_script_page_js.js
+176
-62
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/ojs_drone_simulator_script_page_js.xml
...em/web_page_module/ojs_drone_simulator_script_page_js.xml
+2
-2
bt5/erp5_officejs_drone_simulator/SkinTemplateItem/portal_skins/erp5_officejs_drone_simulator/WebSection_getDroneSimulatorPrecacheManifestList.py
...lator/WebSection_getDroneSimulatorPrecacheManifestList.py
+1
-1
bt5/erp5_web_renderjs_ui/PathTemplateItem/web_page_module/rjs_babylonjs_web_worker_js.js
...mplateItem/web_page_module/rjs_babylonjs_web_worker_js.js
+8
-2
bt5/erp5_web_renderjs_ui/PathTemplateItem/web_page_module/rjs_babylonjs_web_worker_js.xml
...plateItem/web_page_module/rjs_babylonjs_web_worker_js.xml
+2
-2
No files found.
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_droneaaailefixe_js.js
deleted
100644 → 0
View file @
70d11122
/*global console*/
/*jslint nomen: true, indent: 2, maxlen: 80, white: true */
/************************** DRONE A AILE FIXE API ****************************/
var
DroneAaileFixeAPI
=
/** @class */
(
function
()
{
"
use strict
"
;
// var TAKEOFF_RADIUS = 60,
var
LOITER_LIMIT
=
30
,
LOITER_RADIUS_FACTOR
=
0.60
,
LOITER_SPEED_FACTOR
=
1.5
;
//** CONSTRUCTOR
function
DroneAaileFixeAPI
(
gameManager
,
drone_info
,
flight_parameters
,
id
)
{
this
.
_gameManager
=
gameManager
;
this
.
_mapManager
=
this
.
_gameManager
.
_mapManager
;
this
.
_map_dict
=
this
.
_mapManager
.
getMapInfo
();
this
.
_flight_parameters
=
flight_parameters
;
this
.
_id
=
id
;
this
.
_drone_info
=
drone_info
;
this
.
_loiter_radius
=
0
;
this
.
_last_loiter_point_reached
=
-
1
;
//this._start_altitude = 0;
//this._last_altitude_point_reached = -1;
this
.
_loiter_mode
=
false
;
this
.
_drone_dict_list
=
[];
}
/*
** Function called on start phase of the drone, just before onStart AI script
*/
DroneAaileFixeAPI
.
prototype
.
internal_start
=
function
()
{
return
;
};
/*
** Function called on every drone update, right after onUpdate AI script
*/
DroneAaileFixeAPI
.
prototype
.
internal_update
=
function
(
drone
)
{
if
(
this
.
_loiter_mode
)
{
this
.
loiter
(
drone
);
}
/*if (this._start_altitude > 0) { //TODO move start_altitude here
this.reachAltitude(drone);
}*/
var
_this
=
this
,
drone_position
=
drone
.
getCurrentPosition
(),
drone_info
;
if
(
drone_position
)
{
drone_info
=
{
'
altitudeRel
'
:
drone_position
.
z
,
'
altitudeAbs
'
:
this
.
_mapManager
.
getMapInfo
().
start_AMSL
+
drone_position
.
z
,
'
latitude
'
:
drone_position
.
x
,
'
longitude
'
:
drone_position
.
y
};
this
.
_drone_dict_list
[
this
.
_id
]
=
drone_info
;
//broadcast drone info using internal msg
this
.
_gameManager
.
_droneList
.
forEach
(
function
(
drone
)
{
if
(
drone
.
id
!==
_this
.
_id
)
{
drone
.
internal_getMsg
(
drone_info
,
_this
.
_id
);
}
});
}
};
DroneAaileFixeAPI
.
prototype
.
internal_getMsg
=
function
(
msg
,
id
)
{
this
.
_drone_dict_list
[
id
]
=
msg
;
};
DroneAaileFixeAPI
.
prototype
.
set_loiter_mode
=
function
(
radius
)
{
this
.
_loiter_mode
=
true
;
if
(
radius
&&
radius
>
LOITER_LIMIT
)
{
this
.
_loiter_radius
=
radius
*
LOITER_RADIUS_FACTOR
;
this
.
_loiter_center
=
this
.
_last_target
;
this
.
_loiter_coordinates
=
[];
this
.
_last_loiter_point_reached
=
-
1
;
var
x1
,
y1
,
angle
;
//for (var angle = 0; angle <360; angle+=8){ //counter-clockwise
for
(
angle
=
360
;
angle
>
0
;
angle
-=
8
){
//clockwise
x1
=
this
.
_loiter_radius
*
Math
.
cos
(
angle
*
(
Math
.
PI
/
180
))
+
this
.
_loiter_center
.
x
;
y1
=
this
.
_loiter_radius
*
Math
.
sin
(
angle
*
(
Math
.
PI
/
180
))
+
this
.
_loiter_center
.
y
;
this
.
_loiter_coordinates
.
push
(
this
.
getCurrentPosition
(
x1
,
y1
,
this
.
_loiter_center
.
z
));
}
}
};
DroneAaileFixeAPI
.
prototype
.
internal_setTargetCoordinates
=
function
(
drone
,
x
,
y
,
z
,
loiter
)
{
//this._start_altitude = 0;
//convert real geo-coordinates to virtual x-y coordinates
var
coordinates
=
this
.
processCoordinates
(
x
,
y
,
z
);
if
(
!
loiter
)
{
this
.
_loiter_mode
=
false
;
drone
.
_maxSpeed
=
this
.
getMaxSpeed
();
//save last target point to use as next loiter center
this
.
_last_target
=
coordinates
;
}
this
.
internal_setVirtualPlaneTargetCoordinates
(
drone
,
coordinates
.
x
,
coordinates
.
y
,
coordinates
.
z
);
};
/*
** This expects x,y plane coordinates (not geo latitude-longitud)
*/
DroneAaileFixeAPI
.
prototype
.
internal_setVirtualPlaneTargetCoordinates
=
function
(
drone
,
x
,
y
,
z
)
{
x
-=
drone
.
_controlMesh
.
position
.
x
;
y
-=
drone
.
_controlMesh
.
position
.
z
;
z
-=
drone
.
_controlMesh
.
position
.
y
;
drone
.
setDirection
(
x
,
y
,
z
);
drone
.
setAcceleration
(
drone
.
_maxAcceleration
);
return
;
};
DroneAaileFixeAPI
.
prototype
.
sendMsg
=
function
(
msg
,
to
)
{
var
_this
=
this
,
droneList
=
_this
.
_gameManager
.
_droneList
;
_this
.
_gameManager
.
delay
(
function
()
{
if
(
to
<
0
)
{
// Send to all drones
droneList
.
forEach
(
function
(
drone
)
{
if
(
drone
.
infosMesh
)
{
try
{
drone
.
onGetMsg
(
msg
);
}
catch
(
error
)
{
console
.
warn
(
'
Drone crashed on sendMsg due to error:
'
,
error
);
drone
.
_internal_crash
();
}
}
});
}
else
{
// Send to specific drone
if
(
droneList
[
to
].
infosMesh
)
{
try
{
droneList
[
to
].
onGetMsg
(
msg
);
}
catch
(
error
)
{
console
.
warn
(
'
Drone crashed on sendMsg due to error:
'
,
error
);
droneList
[
to
].
_internal_crash
();
}
}
}
},
_this
.
_flight_parameters
.
latency
.
communication
);
};
DroneAaileFixeAPI
.
prototype
.
log
=
function
(
msg
)
{
console
.
log
(
"
API say :
"
+
msg
);
};
DroneAaileFixeAPI
.
prototype
.
getGameParameter
=
function
(
name
)
{
if
([
"
gameTime
"
,
"
map
"
].
includes
(
name
))
{
return
this
.
_gameManager
.
gameParameter
[
name
];
}
};
/*
** Converts geo latitude-longitud coordinates (º) to x,y plane coordinates (m)
*/
DroneAaileFixeAPI
.
prototype
.
processCoordinates
=
function
(
lat
,
lon
,
z
)
{
if
(
isNaN
(
lat
)
||
isNaN
(
lon
)
||
isNaN
(
z
)){
throw
new
Error
(
'
Target coordinates must be numbers
'
);
}
var
x
=
this
.
_mapManager
.
longitudToX
(
lon
,
this
.
_map_dict
.
width
),
y
=
this
.
_mapManager
.
latitudeToY
(
lat
,
this
.
_map_dict
.
depth
),
position
=
this
.
_mapManager
.
normalize
(
x
,
y
,
this
.
_map_dict
),
processed_coordinates
;
if
(
z
>
this
.
_map_dict
.
start_AMSL
)
{
z
-=
this
.
_map_dict
.
start_AMSL
;
}
processed_coordinates
=
{
x
:
position
[
0
],
y
:
position
[
1
],
z
:
z
};
//this._last_altitude_point_reached = -1;
//this.takeoff_path = [];
return
processed_coordinates
;
};
DroneAaileFixeAPI
.
prototype
.
getCurrentPosition
=
function
(
x
,
y
,
z
)
{
return
this
.
_mapManager
.
convertToGeoCoordinates
(
x
,
y
,
z
,
this
.
_map_dict
);
};
DroneAaileFixeAPI
.
prototype
.
loiter
=
function
(
drone
)
{
if
(
this
.
_loiter_radius
>
LOITER_LIMIT
)
{
var
drone_pos
=
drone
.
getCurrentPosition
(),
min
=
9999
,
min_i
,
i
,
d
,
next_point
;
//shift loiter circle to nearest point
if
(
this
.
_last_loiter_point_reached
===
-
1
)
{
if
(
!
this
.
shifted
)
{
drone
.
_maxSpeed
=
drone
.
_maxSpeed
*
LOITER_SPEED_FACTOR
;
for
(
i
=
0
;
i
<
this
.
_loiter_coordinates
.
length
;
i
+=
1
){
d
=
this
.
_mapManager
.
latLonDistance
([
drone_pos
.
x
,
drone_pos
.
y
],
[
this
.
_loiter_coordinates
[
i
].
x
,
this
.
_loiter_coordinates
[
i
].
y
]);
if
(
d
<
min
)
{
min
=
d
;
min_i
=
i
;
}
}
this
.
_loiter_coordinates
=
this
.
_loiter_coordinates
.
concat
(
this
.
_loiter_coordinates
.
splice
(
0
,
min_i
));
this
.
shifted
=
true
;
}
}
else
{
this
.
shifted
=
false
;
}
//stop
if
(
this
.
_last_loiter_point_reached
===
this
.
_loiter_coordinates
.
length
-
1
)
{
if
(
drone
.
_maxSpeed
!==
this
.
getMaxSpeed
())
{
drone
.
_maxSpeed
=
this
.
getMaxSpeed
();
}
drone
.
setDirection
(
0
,
0
,
0
);
return
;
}
//loiter
next_point
=
this
.
_loiter_coordinates
[
this
.
_last_loiter_point_reached
+
1
];
this
.
internal_setTargetCoordinates
(
drone
,
next_point
.
x
,
next_point
.
y
,
next_point
.
z
,
true
);
if
(
this
.
_mapManager
.
latLonDistance
([
drone_pos
.
x
,
drone_pos
.
y
],
[
next_point
.
x
,
next_point
.
y
])
<
1
)
{
this
.
_last_loiter_point_reached
+=
1
;
if
(
this
.
_last_loiter_point_reached
===
this
.
_loiter_coordinates
.
length
-
1
)
{
return
;
}
next_point
=
this
.
_loiter_coordinates
[
this
.
_last_loiter_point_reached
+
1
];
this
.
internal_setTargetCoordinates
(
drone
,
next_point
.
x
,
next_point
.
y
,
next_point
.
z
,
true
);
}
}
};
DroneAaileFixeAPI
.
prototype
.
getDroneAI
=
function
()
{
return
null
;
};
DroneAaileFixeAPI
.
prototype
.
setAltitude
=
function
(
altitude
,
drone
)
{
/*if (this._start_altitude === 0) {
this._start_altitude = 1;
}
this.takeoff_path = [];
if (skip_loiter) {*/
var
drone_pos
=
drone
.
getCurrentPosition
();
this
.
internal_setVirtualPlaneTargetCoordinates
(
drone
,
drone_pos
.
x
,
drone_pos
.
y
,
altitude
);
return
;
/*}
var x1, y1,
LOOPS = 1,
CIRCLE_ANGLE = 8,
current_point = 0,
total_points = 360/CIRCLE_ANGLE*LOOPS,
initial_altitude = drone.getAltitudeAbs(),
center = {
x: drone.position.x,
y: drone.position.y,
z: drone.position.z
};
for (var l = 0; l <= LOOPS; l+=1){
for (var angle = 360; angle > 0; angle-=CIRCLE_ANGLE){ //clockwise sense
current_point++;
x1 = TAKEOFF_RADIUS * Math.cos(angle * (Math.PI / 180)) + center.x;
y1 = TAKEOFF_RADIUS * Math.sin(angle * (Math.PI / 180)) + center.y;
if (current_point < total_points/3) {
var FACTOR = 0.5;
x1 = center.x*FACTOR + x1*(1-FACTOR);
y1 = center.y*FACTOR + y1*(1-FACTOR);
}
this.takeoff_path.push({x: x1, y: y1, z: initial_altitude +
current_point * (altitude-initial_altitude)/total_points});
}
}*/
};
/*DroneAaileFixeAPI.prototype.reachAltitude = function (drone) {
function distance(p1, p2) {
return Math.sqrt(Math.pow(p1[0] - p2[0], 2) +
Math.pow(p1[1] - p2[1], 2));
}
//stop
if (this._last_altitude_point_reached === this.takeoff_path.length - 1) {
this._last_altitude_point_reached = -1;
this.takeoff_path = [];
this._start_altitude = 0;
drone.setDirection(0, 0, 0);
return;
}
//loiter
var drone_pos = {
x: drone.position.x,
y: drone.position.y,
z: drone.position.z
};
var next_point = this.takeoff_path[this._last_altitude_point_reached + 1];
this.internal_setVirtualPlaneTargetCoordinates(
next_point.x, next_point.y, next_point.z);
if (distance([drone_pos.x, drone_pos.y],
[next_point.x, next_point.y]) < 1) {
this._last_altitude_point_reached += 1;
if (this._last_altitude_point_reached === this.takeoff_path.length - 1) {
return;
}
next_point = this.takeoff_path[this._last_altitude_point_reached + 1];
this.internal_setVirtualPlaneTargetCoordinates(
next_point.x, next_point.y, next_point.z);
}
};*/
DroneAaileFixeAPI
.
prototype
.
getMaxSpeed
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
maxSpeed
;
};
DroneAaileFixeAPI
.
prototype
.
triggerParachute
=
function
(
drone
)
{
var
drone_pos
=
drone
.
getCurrentPosition
();
this
.
internal_setTargetCoordinates
(
drone
,
drone_pos
.
x
,
drone_pos
.
y
,
5
);
};
DroneAaileFixeAPI
.
prototype
.
landed
=
function
(
drone
)
{
var
drone_pos
=
drone
.
getCurrentPosition
();
return
Math
.
floor
(
drone_pos
.
z
)
<
10
;
};
DroneAaileFixeAPI
.
prototype
.
exit
=
function
()
{
return
;
};
DroneAaileFixeAPI
.
prototype
.
getInitialAltitude
=
function
()
{
return
0
;
};
DroneAaileFixeAPI
.
prototype
.
getAltitudeAbs
=
function
(
altitude
)
{
return
altitude
;
};
DroneAaileFixeAPI
.
prototype
.
getMinHeight
=
function
()
{
return
0
;
};
DroneAaileFixeAPI
.
prototype
.
getMaxHeight
=
function
()
{
return
800
;
};
DroneAaileFixeAPI
.
prototype
.
getFlightParameters
=
function
()
{
return
this
.
_flight_parameters
;
};
return
DroneAaileFixeAPI
;
}());
\ No newline at end of file
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_dronelogfollower_js.js
View file @
d8b91190
/*global console*/
/*global
BABYLON,
console*/
/*jslint nomen: true, indent: 2, maxlen: 80, white: true */
/**************************** DRONE LOG FOLLOWER ******************************/
var
DroneLogAPI
=
/** @class */
(
function
()
{
"
use strict
"
;
var
TOP_SPEED
=
250
;
//so fast that it virtually "teleports" to target
//** CONSTRUCTOR
function
DroneLogAPI
(
gameManager
,
drone_info
,
flight_parameters
,
id
)
{
this
.
_gameManager
=
gameManager
;
...
...
@@ -15,7 +16,13 @@ var DroneLogAPI = /** @class */ (function () {
/*
** Function called at start phase of the drone, just before onStart AI script
*/
DroneLogAPI
.
prototype
.
internal_start
=
function
()
{
DroneLogAPI
.
prototype
.
internal_start
=
function
(
drone
)
{
drone
.
_minAcceleration
=
-
1
;
drone
.
_maxAcceleration
=
1
;
drone
.
_minSpeed
=
TOP_SPEED
;
drone
.
_maxSpeed
=
TOP_SPEED
;
drone
.
_acceleration
=
10
;
drone
.
_speed
=
TOP_SPEED
;
function
getLogEntries
(
log
)
{
var
i
,
line_list
=
log
.
split
(
'
\n
'
),
log_entry_list
=
[],
log_entry
,
log_header_found
;
...
...
@@ -69,22 +76,43 @@ var DroneLogAPI = /** @class */ (function () {
this
.
_flight_parameters
.
converted_log_point_list
=
converted_log_point_list
;
};
/*
** Function called on every drone update, right before onUpdate AI script
*/
DroneLogAPI
.
prototype
.
internal_update
=
function
(
context
,
delta_time
)
{
var
updateSpeed
;
context
.
_speed
+=
context
.
_acceleration
*
delta_time
/
1000
;
if
(
context
.
_speed
>
context
.
_maxSpeed
)
{
context
.
_speed
=
context
.
_maxSpeed
;
}
if
(
context
.
_speed
<
-
context
.
_maxSpeed
)
{
context
.
_speed
=
-
context
.
_maxSpeed
;
}
updateSpeed
=
context
.
_speed
*
delta_time
/
1000
;
if
(
context
.
_direction
.
x
!==
0
||
context
.
_direction
.
y
!==
0
||
context
.
_direction
.
z
!==
0
)
{
context
.
_controlMesh
.
position
.
addInPlace
(
new
BABYLON
.
Vector3
(
context
.
_direction
.
x
*
updateSpeed
,
context
.
_direction
.
y
*
updateSpeed
,
context
.
_direction
.
z
*
updateSpeed
));
}
context
.
_controlMesh
.
computeWorldMatrix
(
true
);
context
.
_mesh
.
computeWorldMatrix
(
true
);
};
/*
** Function called on every drone update, right after onUpdate AI script
*/
DroneLogAPI
.
prototype
.
internal_
update
=
function
(
)
{
DroneLogAPI
.
prototype
.
internal_
post_update
=
function
(
drone
)
{
return
;
};
DroneLogAPI
.
prototype
.
internal_setTargetCoordinates
=
function
(
drone
,
x
,
y
,
z
)
{
var
coordinates
=
this
.
processCoordinates
(
x
,
y
,
z
);
function
(
drone
,
coordinates
)
{
coordinates
.
x
-=
drone
.
_controlMesh
.
position
.
x
;
coordinates
.
y
-=
drone
.
_controlMesh
.
position
.
z
;
coordinates
.
z
-=
drone
.
_controlMesh
.
position
.
y
;
drone
.
setDirection
(
coordinates
.
x
,
coordinates
.
y
,
coordinates
.
z
);
drone
.
setAcceleration
(
drone
.
_maxAcceleration
);
return
;
};
DroneLogAPI
.
prototype
.
sendMsg
=
function
(
msg
,
to
)
{
return
;
};
...
...
@@ -96,6 +124,16 @@ var DroneLogAPI = /** @class */ (function () {
return
this
.
_gameManager
.
gameParameter
[
name
];
}
};
DroneLogAPI
.
prototype
.
setStartingPosition
=
function
(
drone
,
x
,
y
,
z
)
{
if
(
!
drone
.
_canPlay
)
{
if
(
z
<=
0.05
)
{
z
=
0.05
;
}
drone
.
_controlMesh
.
position
=
new
BABYLON
.
Vector3
(
x
,
z
,
y
);
}
drone
.
_controlMesh
.
computeWorldMatrix
(
true
);
drone
.
_mesh
.
computeWorldMatrix
(
true
);
};
DroneLogAPI
.
prototype
.
processCoordinates
=
function
(
x
,
y
,
z
)
{
if
(
isNaN
(
x
)
||
isNaN
(
y
)
||
isNaN
(
z
)){
throw
new
Error
(
'
Target coordinates must be numbers
'
);
...
...
@@ -126,12 +164,11 @@ var DroneLogAPI = /** @class */ (function () {
'
me.setTargetCoordinates(me.checkpoint_list[0][0],
'
+
'
me.checkpoint_list[0][1], me.checkpoint_list[0][2]);
'
+
'
me.last_checkpoint_reached = -1;
'
+
'
me.setAcceleration(10);
'
+
'
};
'
+
'
me.onUpdate = function(timestamp) {
'
+
'
var next_checkpoint = me.checkpoint_list
'
+
'
[me.last_checkpoint_reached+1];
'
+
'
if (distance([me.position.x, me.position.y], next_checkpoint) < 1
2
) {
'
+
'
if (distance([me.position.x, me.position.y], next_checkpoint) < 1
0
) {
'
+
'
me.going = false;
'
+
'
var log_elapsed = next_checkpoint[3] - me.initTimestamp,
'
+
'
time_elapsed = new Date() - me.startTime;
'
+
...
...
@@ -165,30 +202,6 @@ var DroneLogAPI = /** @class */ (function () {
z
:
z
};
};
DroneLogAPI
.
prototype
.
set_loiter_mode
=
function
(
radius
,
drone
)
{
return
;
};
DroneLogAPI
.
prototype
.
setAltitude
=
function
(
altitude
,
drone
)
{
return
;
};
DroneLogAPI
.
prototype
.
getMaxSpeed
=
function
()
{
return
3000
;
};
DroneLogAPI
.
prototype
.
getInitialAltitude
=
function
()
{
return
0
;
};
DroneLogAPI
.
prototype
.
getAltitudeAbs
=
function
()
{
return
0
;
};
DroneLogAPI
.
prototype
.
getMinHeight
=
function
()
{
return
0
;
};
DroneLogAPI
.
prototype
.
getMaxHeight
=
function
()
{
return
220
;
};
DroneLogAPI
.
prototype
.
triggerParachute
=
function
(
drone
)
{
return
;
};
DroneLogAPI
.
prototype
.
getFlightParameters
=
function
()
{
return
this
.
_flight_parameters
;
};
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_dronelogfollower_js.xml
View file @
d8b91190
...
...
@@ -244,7 +244,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
100
4.33468.24270.4891
3
</string>
</value>
<value>
<string>
100
6.4961.7659.5304
3
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -262,7 +262,7 @@
</tuple>
<state>
<tuple>
<float>
16
69196851.1
8
</float>
<float>
16
75263473.0
8
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_fixedwingdrone_js.js
0 → 100644
View file @
d8b91190
/*global BABYLON, console*/
/*jslint nomen: true, indent: 2, maxlen: 80, todo: true */
/************************** FIXED WING DRONE API ****************************/
var
FixedWingDroneAPI
=
/** @class */
(
function
()
{
"
use strict
"
;
// var TAKEOFF_RADIUS = 60,
var
DEFAULT_SPEED
=
16
,
EARTH_GRAVITY
=
9.81
,
LOITER_LIMIT
=
30
,
LOITER_RADIUS_FACTOR
=
0.60
,
LOITER_SPEED_FACTOR
=
1.5
,
MAX_ACCELERATION
=
6
,
MAX_DECELERATION
=
1
,
MIN_SPEED
=
12
,
MAX_SPEED
=
26
,
MAX_ROLL
=
35
,
MIN_PITCH
=
-
20
,
MAX_PITCH
=
25
,
MAX_CLIMB_RATE
=
8
,
MAX_SINK_RATE
=
3
;
//** CONSTRUCTOR
function
FixedWingDroneAPI
(
gameManager
,
drone_info
,
flight_parameters
,
id
)
{
this
.
_gameManager
=
gameManager
;
this
.
_mapManager
=
this
.
_gameManager
.
_mapManager
;
this
.
_map_dict
=
this
.
_mapManager
.
getMapInfo
();
this
.
_flight_parameters
=
flight_parameters
;
this
.
_id
=
id
;
this
.
_drone_info
=
drone_info
;
this
.
_loiter_radius
=
0
;
this
.
_last_loiter_point_reached
=
-
1
;
//this._start_altitude = 0;
//this._last_altitude_point_reached = -1;
this
.
_loiter_mode
=
false
;
this
.
_drone_dict_list
=
[];
}
/*
** Function called on start phase of the drone, just before onStart AI script
*/
FixedWingDroneAPI
.
prototype
.
internal_start
=
function
(
drone
)
{
drone
.
_maxDeceleration
=
this
.
getMaxDeceleration
();
drone
.
_maxAcceleration
=
this
.
getMaxAcceleration
();
drone
.
_minSpeed
=
this
.
getMinSpeed
();
drone
.
_maxSpeed
=
this
.
getMaxSpeed
();
if
(
drone
.
_minSpeed
>
drone
.
_maxSpeed
)
{
throw
new
Error
(
'
min speed cannot be superior to max speed
'
);
}
drone
.
_speed
=
drone
.
_targetSpeed
=
this
.
getInitialSpeed
();
if
(
drone
.
_speed
<
drone
.
_minSpeed
||
drone
.
_speed
>
drone
.
_maxSpeed
)
{
throw
new
Error
(
'
Drone speed must be between min speed and max speed
'
);
}
drone
.
_minPitchAngle
=
this
.
getMinPitchAngle
();
drone
.
_maxPitchAngle
=
this
.
getMaxPitchAngle
();
if
(
drone
.
_minPitchAngle
>
drone
.
_maxPitchAngle
)
{
throw
new
Error
(
'
min pitch angle cannot be superior to max pitch angle
'
);
}
drone
.
_maxRollAngle
=
this
.
getMaxRollAngle
();
drone
.
_maxSinkRate
=
this
.
getMaxSinkRate
();
if
(
drone
.
_maxSinkRate
>
drone
.
_maxSpeed
)
{
throw
new
Error
(
'
max sink rate cannot be superior to max speed
'
);
}
drone
.
_maxClimbRate
=
this
.
getMaxClimbRate
();
if
(
drone
.
_maxClimbRate
>
drone
.
_maxSpeed
)
{
throw
new
Error
(
'
max climb rate cannot be superior to max speed
'
);
}
drone
.
_maxOrientation
=
this
.
getMaxOrientation
();
return
;
};
/*
** Function called on every drone update, right before onUpdate AI script
*/
FixedWingDroneAPI
.
prototype
.
internal_update
=
function
(
context
,
delta_time
)
{
var
diff
,
newrot
,
orientationValue
,
rotStep
,
updateSpeed
;
//TODO rotation
if
(
context
.
_rotationTarget
)
{
rotStep
=
BABYLON
.
Vector3
.
Zero
();
diff
=
context
.
_rotationTarget
.
subtract
(
context
.
_controlMesh
.
rotation
);
rotStep
.
x
=
(
diff
.
x
>=
1
)
?
1
:
diff
.
x
;
rotStep
.
y
=
(
diff
.
y
>=
1
)
?
1
:
diff
.
y
;
rotStep
.
z
=
(
diff
.
z
>=
1
)
?
1
:
diff
.
z
;
if
(
rotStep
===
BABYLON
.
Vector3
.
Zero
())
{
context
.
_rotationTarget
=
null
;
return
;
}
newrot
=
new
BABYLON
.
Vector3
(
context
.
_controlMesh
.
rotation
.
x
+
(
rotStep
.
x
*
context
.
_rotationSpeed
),
context
.
_controlMesh
.
rotation
.
y
+
(
rotStep
.
y
*
context
.
_rotationSpeed
),
context
.
_controlMesh
.
rotation
.
z
+
(
rotStep
.
z
*
context
.
_rotationSpeed
)
);
context
.
_controlMesh
.
rotation
=
newrot
;
}
this
.
_updateSpeed
(
context
,
delta_time
);
this
.
_updateDirection
(
context
,
delta_time
);
updateSpeed
=
context
.
_speed
*
delta_time
/
1000
;
if
(
context
.
_direction
.
x
!==
0
||
context
.
_direction
.
y
!==
0
||
context
.
_direction
.
z
!==
0
)
{
context
.
_controlMesh
.
position
.
addInPlace
(
new
BABYLON
.
Vector3
(
context
.
_direction
.
x
*
updateSpeed
,
context
.
_direction
.
y
*
updateSpeed
,
context
.
_direction
.
z
*
updateSpeed
));
}
//TODO rotation
orientationValue
=
context
.
_maxOrientation
*
(
context
.
_speed
/
context
.
_maxSpeed
);
context
.
_mesh
.
rotation
=
new
BABYLON
.
Vector3
(
orientationValue
*
context
.
_direction
.
z
,
0
,
-
orientationValue
*
context
.
_direction
.
x
);
context
.
_controlMesh
.
computeWorldMatrix
(
true
);
context
.
_mesh
.
computeWorldMatrix
(
true
);
};
/*
** Function called on every drone update, right after onUpdate AI script
*/
FixedWingDroneAPI
.
prototype
.
internal_post_update
=
function
(
drone
)
{
var
_this
=
this
,
drone_position
=
drone
.
getCurrentPosition
(),
drone_info
;
if
(
_this
.
_loiter_mode
)
{
_this
.
loiter
(
drone
);
}
/*if (_this._start_altitude > 0) { //TODO move start_altitude here
_this.reachAltitude(drone);
}*/
if
(
drone_position
)
{
drone_info
=
{
'
altitudeRel
'
:
drone_position
.
z
,
'
altitudeAbs
'
:
_this
.
_mapManager
.
getMapInfo
().
start_AMSL
+
drone_position
.
z
,
'
latitude
'
:
drone_position
.
x
,
'
longitude
'
:
drone_position
.
y
};
_this
.
_drone_dict_list
[
_this
.
_id
]
=
drone_info
;
//broadcast drone info using internal msg
_this
.
_gameManager
.
_droneList
.
forEach
(
function
(
drone
)
{
if
(
drone
.
id
!==
_this
.
_id
)
{
drone
.
internal_getMsg
(
drone_info
,
_this
.
_id
);
}
});
}
};
FixedWingDroneAPI
.
prototype
.
_updateSpeed
=
function
(
drone
,
delta_time
)
{
var
speed
=
drone
.
getSpeed
(),
speedDiff
,
speedUpdate
;
if
(
speed
!==
this
.
_targetSpeed
)
{
speedDiff
=
this
.
_targetSpeed
-
speed
;
speedUpdate
=
drone
.
_acceleration
*
delta_time
/
1000
;
if
(
Math
.
abs
(
speedDiff
)
<
Math
.
abs
(
speedUpdate
))
{
drone
.
_speed
=
this
.
_targetSpeed
;
drone
.
_acceleration
=
0
;
}
else
{
drone
.
_speed
+=
speedUpdate
;
}
}
};
FixedWingDroneAPI
.
prototype
.
_updateDirection
=
function
(
drone
,
delta_time
)
{
var
horizontalCoeff
,
newX
,
newY
,
newZ
;
[
newX
,
newZ
]
=
this
.
_getNewYaw
(
drone
,
delta_time
);
newY
=
this
.
_getNewAltitude
(
drone
);
horizontalCoeff
=
Math
.
sqrt
(
(
Math
.
pow
(
drone
.
getSpeed
(),
2
)
-
Math
.
pow
(
newY
,
2
)
)
/
(
Math
.
pow
(
newX
,
2
)
+
Math
.
pow
(
newZ
,
2
)
)
);
newX
*=
horizontalCoeff
;
newZ
*=
horizontalCoeff
;
// swap y and z axis so z axis represents altitude
drone
.
setDirection
(
newX
,
newZ
,
newY
);
};
FixedWingDroneAPI
.
prototype
.
_getNewYaw
=
function
(
drone
,
delta_time
)
{
// swap y and z axis so z axis represents altitude
var
bearing
=
this
.
_computeBearing
(
drone
.
position
.
x
,
drone
.
position
.
y
,
drone
.
_targetCoordinates
.
x
,
drone
.
_targetCoordinates
.
y
),
yaw
=
drone
.
getYaw
(),
yawDiff
=
this
.
_computeYawDiff
(
yaw
,
bearing
),
yawUpdate
=
this
.
getYawVelocity
(
drone
)
*
delta_time
/
1000
;
if
(
yawUpdate
>=
Math
.
abs
(
yawDiff
))
{
yawUpdate
=
yawDiff
;
}
else
if
(
yawDiff
<
0
)
{
yawUpdate
*=
-
1
;
}
yaw
+=
yawUpdate
;
// trigonometric circle is east oriented, yaw angle is clockwise
yaw
=
this
.
_toRad
(
-
yaw
+
90
);
return
[
Math
.
cos
(
yaw
),
Math
.
sin
(
yaw
)];
};
FixedWingDroneAPI
.
prototype
.
_getNewAltitude
=
function
(
drone
)
{
// swap y and z axis so z axis represents altitude
var
altitudeDiff
=
drone
.
_targetCoordinates
.
z
-
drone
.
position
.
z
,
verticalSpeed
;
if
(
altitudeDiff
>=
0
)
{
verticalSpeed
=
this
.
_computeVerticalSpeed
(
altitudeDiff
,
this
.
getMaxClimbRate
(),
drone
.
getSpeed
(),
this
.
getMaxPitchAngle
()
);
}
else
{
verticalSpeed
=
-
this
.
_computeVerticalSpeed
(
Math
.
abs
(
altitudeDiff
),
this
.
getMaxSinkRate
(),
drone
.
getSpeed
(),
-
this
.
getMinPitchAngle
()
);
}
return
verticalSpeed
;
};
FixedWingDroneAPI
.
prototype
.
setRotation
=
function
(
drone
,
x
,
y
,
z
)
{
//TODO rotation
drone
.
_rotationTarget
=
new
BABYLON
.
Vector3
(
x
,
z
,
y
);
};
FixedWingDroneAPI
.
prototype
.
setRotationBy
=
function
(
drone
,
x
,
y
,
z
)
{
//TODO rotation
drone
.
_rotationTarget
=
new
BABYLON
.
Vector3
(
drone
.
rotation
.
x
+
x
,
drone
.
rotation
.
y
+
z
,
drone
.
rotation
.
z
+
y
);
};
FixedWingDroneAPI
.
prototype
.
setAltitude
=
function
(
drone
,
altitude
)
{
drone
.
_targetCoordinates
.
z
=
altitude
;
};
FixedWingDroneAPI
.
prototype
.
setSpeed
=
function
(
drone
,
speed
)
{
this
.
_targetSpeed
=
Math
.
max
(
Math
.
min
(
speed
,
this
.
getMaxSpeed
()),
this
.
getMinSpeed
()
);
drone
.
_acceleration
=
(
this
.
_targetSpeed
>
drone
.
getSpeed
())
?
this
.
getMaxAcceleration
()
:
-
this
.
getMaxDeceleration
();
};
FixedWingDroneAPI
.
prototype
.
setStartingPosition
=
function
(
drone
,
x
,
y
,
z
)
{
if
(
!
drone
.
_canPlay
)
{
if
(
z
<=
0.05
)
{
z
=
0.05
;
}
drone
.
_controlMesh
.
position
=
new
BABYLON
.
Vector3
(
x
,
z
,
y
);
}
drone
.
_controlMesh
.
computeWorldMatrix
(
true
);
drone
.
_mesh
.
computeWorldMatrix
(
true
);
};
FixedWingDroneAPI
.
prototype
.
internal_getMsg
=
function
(
msg
,
id
)
{
this
.
_drone_dict_list
[
id
]
=
msg
;
};
FixedWingDroneAPI
.
prototype
.
set_loiter_mode
=
function
(
radius
)
{
this
.
_loiter_mode
=
true
;
if
(
radius
&&
radius
>
LOITER_LIMIT
)
{
this
.
_loiter_radius
=
radius
*
LOITER_RADIUS_FACTOR
;
this
.
_loiter_center
=
this
.
_last_target
;
this
.
_loiter_coordinates
=
[];
this
.
_last_loiter_point_reached
=
-
1
;
var
x1
,
y1
,
angle
;
//for (var angle = 0; angle <360; angle+=8){ //counter-clockwise
for
(
angle
=
360
;
angle
>
0
;
angle
-=
8
)
{
//clockwise
x1
=
this
.
_loiter_radius
*
Math
.
cos
(
this
.
_toRad
(
angle
))
+
this
.
_loiter_center
.
x
;
y1
=
this
.
_loiter_radius
*
Math
.
sin
(
this
.
_toRad
(
angle
))
+
this
.
_loiter_center
.
y
;
this
.
_loiter_coordinates
.
push
(
this
.
getCurrentPosition
(
x1
,
y1
,
this
.
_loiter_center
.
z
)
);
}
}
};
FixedWingDroneAPI
.
prototype
.
internal_setTargetCoordinates
=
function
(
drone
,
coordinates
,
loiter
)
{
if
(
!
loiter
)
{
this
.
_loiter_mode
=
false
;
//save last target point to use as next loiter center
this
.
_last_target
=
coordinates
;
}
};
FixedWingDroneAPI
.
prototype
.
sendMsg
=
function
(
msg
,
to
)
{
var
_this
=
this
,
droneList
=
_this
.
_gameManager
.
_droneList
;
_this
.
_gameManager
.
delay
(
function
()
{
if
(
to
<
0
)
{
// Send to all drones
droneList
.
forEach
(
function
(
drone
)
{
if
(
drone
.
infosMesh
)
{
try
{
drone
.
onGetMsg
(
msg
);
}
catch
(
error
)
{
console
.
warn
(
'
Drone crashed on sendMsg due to error:
'
,
error
);
drone
.
_internal_crash
();
}
}
});
}
else
{
// Send to specific drone
if
(
droneList
[
to
].
infosMesh
)
{
try
{
droneList
[
to
].
onGetMsg
(
msg
);
}
catch
(
error
)
{
console
.
warn
(
'
Drone crashed on sendMsg due to error:
'
,
error
);
droneList
[
to
].
_internal_crash
();
}
}
}
},
_this
.
_flight_parameters
.
latency
.
communication
);
};
FixedWingDroneAPI
.
prototype
.
log
=
function
(
msg
)
{
console
.
log
(
"
API say :
"
+
msg
);
};
FixedWingDroneAPI
.
prototype
.
getGameParameter
=
function
(
name
)
{
if
([
"
gameTime
"
,
"
map
"
].
includes
(
name
))
{
return
this
.
_gameManager
.
gameParameter
[
name
];
}
};
/*
** Converts geo latitude-longitud coordinates (º) to x,y plane coordinates (m)
*/
FixedWingDroneAPI
.
prototype
.
processCoordinates
=
function
(
lat
,
lon
,
z
)
{
if
(
isNaN
(
lat
)
||
isNaN
(
lon
)
||
isNaN
(
z
))
{
throw
new
Error
(
'
Target coordinates must be numbers
'
);
}
var
x
=
this
.
_mapManager
.
longitudToX
(
lon
,
this
.
_map_dict
.
width
),
y
=
this
.
_mapManager
.
latitudeToY
(
lat
,
this
.
_map_dict
.
depth
),
position
=
this
.
_mapManager
.
normalize
(
x
,
y
,
this
.
_map_dict
),
processed_coordinates
;
if
(
z
>
this
.
_map_dict
.
start_AMSL
)
{
z
-=
this
.
_map_dict
.
start_AMSL
;
}
processed_coordinates
=
{
x
:
position
[
0
],
y
:
position
[
1
],
z
:
z
};
//this._last_altitude_point_reached = -1;
//this.takeoff_path = [];
return
processed_coordinates
;
};
FixedWingDroneAPI
.
prototype
.
getCurrentPosition
=
function
(
x
,
y
,
z
)
{
return
this
.
_mapManager
.
convertToGeoCoordinates
(
x
,
y
,
z
,
this
.
_map_dict
);
};
FixedWingDroneAPI
.
prototype
.
loiter
=
function
(
drone
)
{
if
(
this
.
_loiter_radius
>
LOITER_LIMIT
)
{
var
drone_pos
=
drone
.
getCurrentPosition
(),
min
=
9999
,
min_i
,
i
,
d
,
next_point
;
//shift loiter circle to nearest point
if
(
this
.
_last_loiter_point_reached
===
-
1
)
{
if
(
!
this
.
shifted
)
{
drone
.
_maxSpeed
=
drone
.
_maxSpeed
*
LOITER_SPEED_FACTOR
;
for
(
i
=
0
;
i
<
this
.
_loiter_coordinates
.
length
;
i
+=
1
)
{
d
=
this
.
_mapManager
.
latLonDistance
([
drone_pos
.
x
,
drone_pos
.
y
],
[
this
.
_loiter_coordinates
[
i
].
x
,
this
.
_loiter_coordinates
[
i
].
y
]);
if
(
d
<
min
)
{
min
=
d
;
min_i
=
i
;
}
}
this
.
_loiter_coordinates
=
this
.
_loiter_coordinates
.
concat
(
this
.
_loiter_coordinates
.
splice
(
0
,
min_i
)
);
this
.
shifted
=
true
;
}
}
else
{
this
.
shifted
=
false
;
}
//stop
if
(
this
.
_last_loiter_point_reached
===
this
.
_loiter_coordinates
.
length
-
1
)
{
if
(
drone
.
_maxSpeed
!==
this
.
getMaxSpeed
())
{
drone
.
_maxSpeed
=
this
.
getMaxSpeed
();
}
drone
.
setDirection
(
0
,
0
,
0
);
return
;
}
//loiter
next_point
=
this
.
_loiter_coordinates
[
this
.
_last_loiter_point_reached
+
1
];
this
.
internal_setTargetCoordinates
(
drone
,
next_point
,
true
);
if
(
this
.
_mapManager
.
latLonDistance
([
drone_pos
.
x
,
drone_pos
.
y
],
[
next_point
.
x
,
next_point
.
y
])
<
1
)
{
this
.
_last_loiter_point_reached
+=
1
;
if
(
this
.
_last_loiter_point_reached
===
this
.
_loiter_coordinates
.
length
-
1
)
{
return
;
}
next_point
=
this
.
_loiter_coordinates
[
this
.
_last_loiter_point_reached
+
1
];
this
.
internal_setTargetCoordinates
(
drone
,
next_point
,
true
);
}
}
};
FixedWingDroneAPI
.
prototype
.
getDroneAI
=
function
()
{
return
null
;
};
FixedWingDroneAPI
.
prototype
.
getMinSpeed
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
minSpeed
||
MIN_SPEED
;
};
FixedWingDroneAPI
.
prototype
.
getMaxSpeed
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
maxSpeed
||
MAX_SPEED
;
};
FixedWingDroneAPI
.
prototype
.
getInitialSpeed
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
speed
||
DEFAULT_SPEED
;
};
FixedWingDroneAPI
.
prototype
.
getMaxDeceleration
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
maxDeceleration
||
MAX_DECELERATION
;
};
FixedWingDroneAPI
.
prototype
.
getMaxAcceleration
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
maxAcceleration
||
MAX_ACCELERATION
;
};
FixedWingDroneAPI
.
prototype
.
getMinPitchAngle
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
minPitchAngle
||
MIN_PITCH
;
};
FixedWingDroneAPI
.
prototype
.
getMaxPitchAngle
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
maxPitchAngle
||
MAX_PITCH
;
};
FixedWingDroneAPI
.
prototype
.
getMaxRollAngle
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
maxRoll
||
MAX_ROLL
;
};
FixedWingDroneAPI
.
prototype
.
getMaxSinkRate
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
maxSinkRate
||
MAX_SINK_RATE
;
};
FixedWingDroneAPI
.
prototype
.
getMaxClimbRate
=
function
()
{
return
this
.
_flight_parameters
.
drone
.
maxClimbRate
||
MAX_CLIMB_RATE
;
};
FixedWingDroneAPI
.
prototype
.
getMaxOrientation
=
function
()
{
//TODO should be a game parameter (but how to force value to PI quarters?)
return
Math
.
PI
/
4
;
};
FixedWingDroneAPI
.
prototype
.
getYawVelocity
=
function
(
drone
)
{
return
360
*
EARTH_GRAVITY
*
Math
.
tan
(
this
.
_toRad
(
this
.
getMaxRollAngle
()))
/
(
2
*
Math
.
PI
*
drone
.
getSpeed
());
};
FixedWingDroneAPI
.
prototype
.
getYaw
=
function
(
drone
)
{
var
direction
=
drone
.
worldDirection
;
return
this
.
_computeBearing
(
0
,
0
,
direction
.
x
,
direction
.
z
);
};
FixedWingDroneAPI
.
prototype
.
_computeBearing
=
function
(
x1
,
z1
,
x2
,
z2
)
{
return
this
.
_toDeg
(
Math
.
atan2
(
x2
-
x1
,
z2
-
z1
));
};
FixedWingDroneAPI
.
prototype
.
_computeYawDiff
=
function
(
yaw1
,
yaw2
)
{
var
diff
=
yaw2
-
yaw1
;
diff
+=
(
diff
>
180
)
?
-
360
:
(
diff
<
-
180
)
?
360
:
0
;
return
diff
;
};
FixedWingDroneAPI
.
prototype
.
_computeVerticalSpeed
=
function
(
altitude_diff
,
max_climb_rate
,
speed
,
max_pitch
)
{
var
maxVerticalSpeed
=
Math
.
min
(
altitude_diff
,
Math
.
min
(
max_climb_rate
,
speed
));
return
(
this
.
_toDeg
(
Math
.
asin
(
maxVerticalSpeed
/
speed
))
>
max_pitch
)
?
speed
*
Math
.
sin
(
this
.
_toRad
(
max_pitch
))
:
maxVerticalSpeed
;
};
FixedWingDroneAPI
.
prototype
.
_toRad
=
function
(
angle
)
{
return
angle
*
Math
.
PI
/
180
;
};
FixedWingDroneAPI
.
prototype
.
_toDeg
=
function
(
angle
)
{
return
angle
*
180
/
Math
.
PI
;
};
FixedWingDroneAPI
.
prototype
.
getClimbRate
=
function
(
drone
)
{
return
drone
.
worldDirection
.
y
*
drone
.
getSpeed
();
};
FixedWingDroneAPI
.
prototype
.
triggerParachute
=
function
(
drone
)
{
var
drone_pos
=
drone
.
getCurrentPosition
();
drone
.
setTargetCoordinates
(
drone_pos
.
x
,
drone_pos
.
y
,
5
);
};
FixedWingDroneAPI
.
prototype
.
landed
=
function
(
drone
)
{
var
drone_pos
=
drone
.
getCurrentPosition
();
return
Math
.
floor
(
drone_pos
.
z
)
<
10
;
};
FixedWingDroneAPI
.
prototype
.
exit
=
function
()
{
return
;
};
FixedWingDroneAPI
.
prototype
.
getInitialAltitude
=
function
()
{
return
0
;
};
FixedWingDroneAPI
.
prototype
.
getAltitudeAbs
=
function
(
altitude
)
{
return
altitude
;
};
FixedWingDroneAPI
.
prototype
.
getMinHeight
=
function
()
{
return
0
;
};
FixedWingDroneAPI
.
prototype
.
getMaxHeight
=
function
()
{
return
800
;
};
FixedWingDroneAPI
.
prototype
.
getFlightParameters
=
function
()
{
return
this
.
_flight_parameters
;
};
return
FixedWingDroneAPI
;
}());
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_
droneaaailefix
e_js.xml
→
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_
fixedwingdron
e_js.xml
View file @
d8b91190
...
...
@@ -75,7 +75,7 @@
</item>
<item>
<key>
<string>
default_reference
</string>
</key>
<value>
<string>
gadget_erp5_page_drone_simulator_
droneaaailefix
e.js
</string>
</value>
<value>
<string>
gadget_erp5_page_drone_simulator_
fixedwingdron
e.js
</string>
</value>
</item>
<item>
<key>
<string>
description
</string>
</key>
...
...
@@ -85,7 +85,7 @@
</item>
<item>
<key>
<string>
id
</string>
</key>
<value>
<string>
drone_simulator_
droneaaailefix
e_js
</string>
</value>
<value>
<string>
drone_simulator_
fixedwingdron
e_js
</string>
</value>
</item>
<item>
<key>
<string>
language
</string>
</key>
...
...
@@ -105,7 +105,7 @@
</item>
<item>
<key>
<string>
title
</string>
</key>
<value>
<string>
Drone A Aile Fix
e (API)
</string>
</value>
<value>
<string>
Fixed Wing Dron
e (API)
</string>
</value>
</item>
<item>
<key>
<string>
version
</string>
</key>
...
...
@@ -144,12 +144,6 @@
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAQ=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
processing_status_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAU=
</string>
</persistent>
</value>
</item>
</dictionary>
</value>
</item>
...
...
@@ -195,7 +189,7 @@
</tuple>
<state>
<tuple>
<float>
16
64807682.76
</float>
<float>
16
74834555.79
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
@@ -244,7 +238,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
100
4.62583.63891.22220
</string>
</value>
<value>
<string>
100
6.17822.27350.61713
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -262,70 +256,7 @@
</tuple>
<state>
<tuple>
<float>
1670856495.99
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"5"
aka=
"AAAAAAAAAAU="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
external_processing_state
</string>
</key>
<value>
<string>
empty
</string>
</value>
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
0.0.0.0
</string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1664807031.69
</float>
<float>
1676035583.95
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
View file @
d8b91190
/*global BABYLON, RSVP, console,
DroneAaileFix
eAPI, DroneLogAPI, document*/
/*jslint nomen: true, indent: 2, maxlen: 80,
white: true,
todo: true,
/*global BABYLON, RSVP, console,
FixedWingDron
eAPI, DroneLogAPI, document*/
/*jslint nomen: true, indent: 2, maxlen: 80, todo: true,
unparam: true */
var
GAMEPARAMETERS
=
{};
...
...
@@ -14,12 +14,20 @@ var DroneManager = /** @class */ (function () {
this
.
_controlMesh
=
null
;
this
.
_canPlay
=
false
;
this
.
_canCommunicate
=
false
;
this
.
_maxDeceleration
=
0
;
this
.
_maxAcceleration
=
0
;
this
.
_minSpeed
=
0
;
this
.
_maxSpeed
=
0
;
this
.
_minPitchAngle
=
0
;
this
.
_maxPitchAngle
=
0
;
this
.
_maxRollAngle
=
0
;
this
.
_maxSinkRate
=
0
;
this
.
_maxClimbRate
=
0
;
this
.
_maxOrientation
=
0
;
this
.
_speed
=
0
;
this
.
_acceleration
=
0
;
this
.
_direction
=
BABYLON
.
Vector3
.
Zero
();
this
.
_
maxOrientation
=
Math
.
PI
/
4
;
this
.
_direction
=
new
BABYLON
.
Vector3
(
0
,
0
,
1
);
// North
this
.
_
rotationSpeed
=
0.
4
;
this
.
_scene
=
scene
;
this
.
_canUpdate
=
true
;
this
.
_id
=
id
;
...
...
@@ -27,7 +35,10 @@ var DroneManager = /** @class */ (function () {
this
.
_API
=
API
;
// var API created on AI evel
// Create the control mesh
this
.
_controlMesh
=
BABYLON
.
Mesh
.
CreateBox
(
"
droneControl_
"
+
id
,
0.01
,
this
.
_scene
);
"
droneControl_
"
+
id
,
0.01
,
this
.
_scene
);
this
.
_controlMesh
.
isVisible
=
false
;
this
.
_controlMesh
.
computeWorldMatrix
(
true
);
// Create the mesh from the drone prefab
...
...
@@ -47,6 +58,7 @@ var DroneManager = /** @class */ (function () {
}
}
DroneManager
.
prototype
.
_swapAxe
=
function
(
vector
)
{
// swap y and z axis so z axis represents altitude
return
new
BABYLON
.
Vector3
(
vector
.
x
,
vector
.
z
,
vector
.
y
);
};
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
leader_id
"
,
{
...
...
@@ -79,6 +91,7 @@ var DroneManager = /** @class */ (function () {
enumerable
:
true
,
configurable
:
true
});
// swap y and z axis so z axis represents altitude
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
position
"
,
{
get
:
function
()
{
if
(
this
.
_controlMesh
!==
null
)
{
...
...
@@ -94,6 +107,7 @@ var DroneManager = /** @class */ (function () {
enumerable
:
true
,
configurable
:
true
});
// swap y and z axis so z axis represents altitude
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
direction
"
,
{
get
:
function
()
{
return
this
.
_swapAxe
(
this
.
_direction
);
},
enumerable
:
true
,
...
...
@@ -102,17 +116,19 @@ var DroneManager = /** @class */ (function () {
Object
.
defineProperty
(
DroneManager
.
prototype
,
"
worldDirection
"
,
{
get
:
function
()
{
return
new
BABYLON
.
Vector3
(
this
.
_direction
.
x
,
this
.
_direction
.
y
,
this
.
_direction
.
z
);
this
.
_direction
.
x
,
this
.
_direction
.
y
,
this
.
_direction
.
z
);
},
enumerable
:
true
,
configurable
:
true
});
DroneManager
.
prototype
.
internal_start
=
function
()
{
this
.
_maxAcceleration
=
GAMEPARAMETERS
.
drone
.
maxAcceleration
;
this
.
_maxSpeed
=
this
.
_API
.
getMaxSpeed
();
this
.
_API
.
internal_start
();
DroneManager
.
prototype
.
internal_start
=
function
(
initial_position
)
{
this
.
_API
.
internal_start
(
this
);
this
.
_canPlay
=
true
;
this
.
_canCommunicate
=
true
;
this
.
_targetCoordinates
=
initial_position
;
try
{
return
this
.
onStart
();
}
catch
(
error
)
{
...
...
@@ -127,29 +143,17 @@ var DroneManager = /** @class */ (function () {
if
(
!
this
.
_canPlay
)
{
return
;
}
return
this
.
_API
.
internal_setTargetCoordinates
(
this
,
x
,
y
,
z
);
//convert real geo-coordinates to virtual x-y coordinates
this
.
_targetCoordinates
=
this
.
_API
.
processCoordinates
(
x
,
y
,
z
);
return
this
.
_API
.
internal_setTargetCoordinates
(
this
,
this
.
_targetCoordinates
);
};
DroneManager
.
prototype
.
internal_update
=
function
(
delta_time
)
{
var
context
=
this
,
updateSpeed
;
var
context
=
this
;
if
(
this
.
_controlMesh
)
{
context
.
_speed
+=
context
.
_acceleration
*
delta_time
/
1000
;
if
(
context
.
_speed
>
context
.
_maxSpeed
)
{
context
.
_speed
=
context
.
_maxSpeed
;
}
if
(
context
.
_speed
<
-
context
.
_maxSpeed
)
{
context
.
_speed
=
-
context
.
_maxSpeed
;
}
updateSpeed
=
context
.
_speed
*
delta_time
/
1000
;
if
(
context
.
_direction
.
x
!==
0
||
context
.
_direction
.
y
!==
0
||
context
.
_direction
.
z
!==
0
)
{
context
.
_controlMesh
.
position
.
addInPlace
(
new
BABYLON
.
Vector3
(
context
.
_direction
.
x
*
updateSpeed
,
context
.
_direction
.
y
*
updateSpeed
,
context
.
_direction
.
z
*
updateSpeed
));
}
context
.
_controlMesh
.
computeWorldMatrix
(
true
);
context
.
_mesh
.
computeWorldMatrix
(
true
);
context
.
_API
.
internal_update
(
context
,
delta_time
);
if
(
context
.
_canUpdate
)
{
context
.
_canUpdate
=
false
;
return
new
RSVP
.
Queue
()
...
...
@@ -163,7 +167,11 @@ var DroneManager = /** @class */ (function () {
context
.
_internal_crash
(
error
);
})
.
push
(
function
()
{
context
.
_API
.
internal_update
(
context
);
context
.
_API
.
internal_post_update
(
context
);
})
.
push
(
undefined
,
function
(
error
)
{
console
.
warn
(
'
Drone crashed on update due to error:
'
,
error
);
context
.
_internal_crash
(
error
);
});
}
return
;
...
...
@@ -181,29 +189,19 @@ var DroneManager = /** @class */ (function () {
this
.
onTouched
();
};
DroneManager
.
prototype
.
setStartingPosition
=
function
(
x
,
y
,
z
)
{
if
(
isNaN
(
x
)
||
isNaN
(
y
)
||
isNaN
(
z
))
{
if
(
isNaN
(
x
)
||
isNaN
(
y
)
||
isNaN
(
z
))
{
throw
new
Error
(
'
Position coordinates must be numbers
'
);
}
if
(
!
this
.
_canPlay
)
{
if
(
z
<=
0.05
)
{
z
=
0.05
;
}
this
.
_controlMesh
.
position
=
new
BABYLON
.
Vector3
(
x
,
z
,
y
);
}
this
.
_controlMesh
.
computeWorldMatrix
(
true
);
this
.
_mesh
.
computeWorldMatrix
(
true
);
return
this
.
_API
.
setStartingPosition
(
this
,
x
,
y
,
z
);
};
DroneManager
.
prototype
.
set
Acceleration
=
function
(
factor
)
{
DroneManager
.
prototype
.
set
Speed
=
function
(
speed
)
{
if
(
!
this
.
_canPlay
)
{
return
;
}
if
(
isNaN
(
factor
)){
throw
new
Error
(
'
Acceleration must be a number
'
);
}
if
(
factor
>
this
.
_maxAcceleration
)
{
factor
=
this
.
_maxAcceleration
;
if
(
isNaN
(
speed
))
{
throw
new
Error
(
'
Speed must be a number
'
);
}
this
.
_acceleration
=
factor
;
return
this
.
_API
.
setSpeed
(
this
,
speed
)
;
};
DroneManager
.
prototype
.
setDirection
=
function
(
x
,
y
,
z
)
{
if
(
!
this
.
_canPlay
)
{
...
...
@@ -212,8 +210,24 @@ var DroneManager = /** @class */ (function () {
if
(
isNaN
(
x
)
||
isNaN
(
y
)
||
isNaN
(
z
))
{
throw
new
Error
(
'
Direction coordinates must be numbers
'
);
}
// swap y and z axis so z axis represents altitude
this
.
_direction
=
new
BABYLON
.
Vector3
(
x
,
z
,
y
).
normalize
();
};
//TODO rotation
DroneManager
.
prototype
.
setRotation
=
function
(
x
,
y
,
z
)
{
if
(
!
this
.
_canPlay
)
{
return
;
}
return
this
.
_API
.
setRotation
(
this
,
x
,
y
,
z
);
};
DroneManager
.
prototype
.
setRotationBy
=
function
(
x
,
y
,
z
)
{
if
(
!
this
.
_canPlay
)
{
return
;
}
return
this
.
_API
.
setRotation
(
this
,
x
,
y
,
z
);
};
/**
* Send a message to drones
* @param msg The message to send
...
...
@@ -269,6 +283,7 @@ var DroneManager = /** @class */ (function () {
};
DroneManager
.
prototype
.
getCurrentPosition
=
function
()
{
if
(
this
.
_controlMesh
)
{
// swap y and z axis so z axis represents altitude
return
this
.
_API
.
getCurrentPosition
(
this
.
_controlMesh
.
position
.
x
,
this
.
_controlMesh
.
position
.
z
,
...
...
@@ -281,7 +296,7 @@ var DroneManager = /** @class */ (function () {
if
(
!
this
.
_canPlay
)
{
return
;
}
return
this
.
_API
.
setAltitude
(
altitude
,
this
);
return
this
.
_API
.
setAltitude
(
this
,
altitude
);
};
/**
* Make the drone loiter (circle with a set radius)
...
...
@@ -299,7 +314,16 @@ var DroneManager = /** @class */ (function () {
return
null
;
};
DroneManager
.
prototype
.
getYaw
=
function
()
{
return
0
;
return
this
.
_API
.
getYaw
(
this
);
};
DroneManager
.
prototype
.
getSpeed
=
function
()
{
return
this
.
_speed
;
};
DroneManager
.
prototype
.
getClimbRate
=
function
()
{
return
this
.
_API
.
getClimbRate
(
this
);
};
DroneManager
.
prototype
.
getSinkRate
=
function
()
{
return
this
.
_API
.
getSinkRate
();
};
DroneManager
.
prototype
.
triggerParachute
=
function
()
{
return
this
.
_API
.
triggerParachute
(
this
);
...
...
@@ -316,26 +340,27 @@ var DroneManager = /** @class */ (function () {
* @param checkpoint to be set
*/
DroneManager
.
prototype
.
setCheckpoint
=
function
(
checkpoint
)
{
//TODO
return
checkpoint
;
};
/**
* Function called on game start
*/
DroneManager
.
prototype
.
onStart
=
function
()
{
return
;};
DroneManager
.
prototype
.
onStart
=
function
()
{
return
;
};
/**
* Function called on game update
* @param timestamp The tic value
*/
DroneManager
.
prototype
.
onUpdate
=
function
()
{
return
;};
DroneManager
.
prototype
.
onUpdate
=
function
()
{
return
;
};
/**
* Function called when drone crashes
*/
DroneManager
.
prototype
.
onTouched
=
function
()
{
return
;};
DroneManager
.
prototype
.
onTouched
=
function
()
{
return
;
};
/**
* Function called when a message is received
* @param msg The message
*/
DroneManager
.
prototype
.
onGetMsg
=
function
()
{
return
;};
DroneManager
.
prototype
.
onGetMsg
=
function
()
{
return
;
};
return
DroneManager
;
}());
...
...
@@ -367,7 +392,8 @@ var MapManager = /** @class */ (function () {
position
=
map
.
normalize
(
map
.
longitudToX
(
initial_position
.
longitude
,
map_size
),
map
.
latitudeToY
(
initial_position
.
latitude
,
map_size
),
map_info
);
map_info
);
map_info
.
initial_position
=
{
"
x
"
:
position
[
0
],
"
y
"
:
position
[
1
],
...
...
@@ -498,11 +524,10 @@ var GameManager = /** @class */ (function () {
if
(
GAMEPARAMETERS
.
draw_flight_path
)
{
this
.
_last_position_drawn
=
[];
this
.
_trace_objects_per_drone
=
[];
header_list
=
[
"
timestamp;
"
,
"
latitude;
"
,
"
longitude;
"
,
"
AMSL (m);
"
,
"
rel altitude (m);
"
,
"
pitch (°);
"
,
"
roll(°);
"
,
"
yaw(°);
"
,
"
air speed (m/s);
"
,
"
throttle(%);
"
,
header_list
=
[
"
timestamp
"
,
"
latitude
"
,
"
longitude
"
,
"
AMSL (m)
"
,
"
rel altitude (m)
"
,
"
yaw(°)
"
,
"
air speed (m/s)
"
,
"
climb rate(m/s)
"
];
for
(
drone
=
0
;
drone
<
GAMEPARAMETERS
.
droneList
.
length
;
drone
+=
1
)
{
for
(
drone
=
0
;
drone
<
GAMEPARAMETERS
.
droneList
.
length
;
drone
+=
1
)
{
this
.
_flight_log
[
drone
]
=
[];
this
.
_flight_log
[
drone
].
push
(
header_list
);
this
.
_log_count
[
drone
]
=
0
;
...
...
@@ -523,7 +548,7 @@ var GameManager = /** @class */ (function () {
];
}
this
.
APIs_dict
=
{
DroneAaileFixeAPI
:
DroneAaileFix
eAPI
,
FixedWingDroneAPI
:
FixedWingDron
eAPI
,
DroneLogAPI
:
DroneLogAPI
};
}
...
...
@@ -557,20 +582,25 @@ var GameManager = /** @class */ (function () {
if
((
_this
.
_canUpdate
)
&&
(
_this
.
ongoing_update_promise
===
null
)
&&
(
0
<
_this
.
waiting_update_count
))
{
_this
.
ongoing_update_promise
=
_this
.
_update
(
TIME_DELTA
,
(
_this
.
waiting_update_count
===
1
))
.
push
(
function
()
{
TIME_DELTA
,
(
_this
.
waiting_update_count
===
1
)
).
push
(
function
()
{
_this
.
waiting_update_count
-=
1
;
_this
.
ongoing_update_promise
=
null
;
triggerUpdateIfPossible
();
})
.
push
(
undefined
,
function
(
error
)
{
console
.
log
(
"
ERROR on update:
"
,
error
);
console
.
log
(
"
rejecting finish_deferred promise...
"
);
}).
push
(
undefined
,
function
(
error
)
{
console
.
log
(
"
ERROR on Game Manager update:
"
,
error
);
_this
.
finish_deferred
.
reject
.
bind
(
_this
.
finish_deferred
);
});
}
}
try
{
triggerUpdateIfPossible
();
}
catch
(
error
)
{
console
.
log
(
"
ERROR on Game Manager update:
"
,
error
);
_this
.
finish_deferred
.
reject
.
bind
(
_this
.
finish_deferred
);
throw
error
;
}
};
GameManager
.
prototype
.
delay
=
function
(
callback
,
millisecond
)
{
...
...
@@ -582,7 +612,8 @@ var GameManager = /** @class */ (function () {
};
GameManager
.
prototype
.
_checkDroneRules
=
function
(
drone
)
{
//TODO move this to API methods
//TODO move this to API methods.
//each type of drone should define its rules
if
(
drone
.
getCurrentPosition
())
{
return
drone
.
getCurrentPosition
().
z
>
1
;
}
...
...
@@ -632,54 +663,69 @@ var GameManager = /** @class */ (function () {
GameManager
.
prototype
.
_updateTimeAndLog
=
function
(
delta_time
)
{
this
.
_game_duration
+=
delta_time
;
var
seconds
=
Math
.
floor
(
this
.
_game_duration
/
1000
),
drone
,
drone_position
,
map_info
,
geo_coordinates
,
position_obj
,
material
,
color
;
var
color
,
drone_position
,
game_manager
=
this
,
geo_coordinates
,
log_count
,
map_info
,
map_manager
,
material
,
position_obj
,
seconds
=
Math
.
floor
(
this
.
_game_duration
/
1000
),
trace_objects
;
if
(
GAMEPARAMETERS
.
log_drone_flight
||
GAMEPARAMETERS
.
draw_flight_path
)
{
for
(
drone
=
0
;
drone
<
GAMEPARAMETERS
.
droneList
.
length
;
drone
+=
1
)
{
if
(
this
.
_droneList
[
drone
]
.
can_play
)
{
drone_position
=
this
.
_droneList
[
drone
]
.
position
;
this
.
_droneList
.
forEach
(
function
(
drone
,
index
)
{
if
(
drone
.
can_play
)
{
drone_position
=
drone
.
position
;
if
(
GAMEPARAMETERS
.
log_drone_flight
)
{
map_info
=
this
.
_mapManager
.
getMapInfo
();
if
(
this
.
_log_count
[
drone
]
===
0
||
this
.
_game_duration
/
this
.
_log_count
[
drone
]
>
1
)
{
this
.
_log_count
[
drone
]
+=
GAMEPARAMETERS
.
log_interval_time
;
geo_coordinates
=
this
.
_mapManager
.
convertToGeoCoordinates
(
drone_position
.
x
,
drone_position
.
y
,
drone_position
.
z
,
map_info
);
this
.
_flight_log
[
drone
].
push
(
[
this
.
_game_duration
,
geo_coordinates
.
x
,
geo_coordinates
.
y
,
map_info
.
start_AMSL
+
drone_position
.
z
,
drone_position
.
z
]);
map_manager
=
game_manager
.
_mapManager
;
map_info
=
map_manager
.
getMapInfo
();
log_count
=
game_manager
.
_log_count
[
index
];
if
(
log_count
===
0
||
game_manager
.
_game_duration
/
log_count
>
1
)
{
log_count
+=
GAMEPARAMETERS
.
log_interval_time
;
geo_coordinates
=
map_manager
.
convertToGeoCoordinates
(
drone_position
.
x
,
drone_position
.
y
,
drone_position
.
z
,
map_info
);
game_manager
.
_flight_log
[
index
].
push
([
game_manager
.
_game_duration
,
geo_coordinates
.
x
,
geo_coordinates
.
y
,
map_info
.
start_AMSL
+
drone_position
.
z
,
drone_position
.
z
,
drone
.
getYaw
(),
drone
.
getSpeed
(),
drone
.
getClimbRate
()
]);
}
}
if
(
GAMEPARAMETERS
.
draw_flight_path
)
{
//draw drone position every some seconds
if
(
seconds
-
this
.
_last_position_drawn
[
drone
]
>
0.2
)
{
this
.
_last_position_drawn
[
drone
]
=
seconds
;
position_obj
=
BABYLON
.
MeshBuilder
.
CreateBox
(
"
obs_
"
+
seconds
,
if
(
seconds
-
game_manager
.
_last_position_drawn
[
index
]
>
0.2
)
{
game_manager
.
_last_position_drawn
[
index
]
=
seconds
;
position_obj
=
BABYLON
.
MeshBuilder
.
CreateBox
(
"
obs_
"
+
seconds
,
{
size
:
1
},
this
.
_scene
);
game_manager
.
_scene
);
// swap y and z axis so z axis represents altitude
position_obj
.
position
=
new
BABYLON
.
Vector3
(
drone_position
.
x
,
drone_position
.
z
,
drone_position
.
y
);
position_obj
.
scaling
=
new
BABYLON
.
Vector3
(
4
,
4
,
4
);
material
=
new
BABYLON
.
StandardMaterial
(
this
.
_scene
);
material
=
new
BABYLON
.
StandardMaterial
(
game_manager
.
_scene
);
material
.
alpha
=
1
;
color
=
new
BABYLON
.
Color3
(
255
,
0
,
0
);
if
(
this
.
_colors
[
drone
])
{
color
=
this
.
_colors
[
drone
];
if
(
game_manager
.
_colors
[
index
])
{
color
=
game_manager
.
_colors
[
index
];
}
material
.
diffuseColor
=
color
;
position_obj
.
material
=
material
;
if
(
GAMEPARAMETERS
.
temp_flight_path
)
{
if
(
this
.
_trace_objects_per_drone
[
drone
].
length
===
10
)
{
this
.
_trace_objects_per_drone
[
drone
][
0
].
dispose
();
this
.
_trace_objects_per_drone
[
drone
].
splice
(
0
,
1
);
}
this
.
_trace_objects_per_drone
[
drone
].
push
(
position_obj
);
trace_objects
=
game_manager
.
_trace_objects_per_drone
[
index
];
if
(
trace_objects
.
length
===
10
)
{
trace_objects
[
0
].
dispose
();
trace_objects
.
splice
(
0
,
1
);
}
trace_objects
.
push
(
position_obj
);
}
}
}
}
});
}
};
...
...
@@ -723,16 +769,27 @@ var GameManager = /** @class */ (function () {
audioEngine
:
false
});
this
.
_scene
=
new
BABYLON
.
Scene
(
this
.
_engine
);
this
.
_scene
.
clearColor
=
new
BABYLON
.
Color4
(
88
/
255
,
171
/
255
,
217
/
255
,
255
/
255
);
this
.
_scene
.
clearColor
=
new
BABYLON
.
Color4
(
88
/
255
,
171
/
255
,
217
/
255
,
255
/
255
);
//removed for event handling
//this._engine.enableOfflineSupport = false;
//this._scene.collisionsEnabled = true;
// Lights
hemi_north
=
new
BABYLON
.
HemisphericLight
(
"
hemiN
"
,
new
BABYLON
.
Vector3
(
1
,
-
1
,
1
),
this
.
_scene
);
"
hemiN
"
,
new
BABYLON
.
Vector3
(
1
,
-
1
,
1
),
this
.
_scene
);
hemi_north
.
intensity
=
0.75
;
hemi_south
=
new
BABYLON
.
HemisphericLight
(
"
hemiS
"
,
new
BABYLON
.
Vector3
(
-
1
,
1
,
-
1
),
this
.
_scene
);
"
hemiS
"
,
new
BABYLON
.
Vector3
(
-
1
,
1
,
-
1
),
this
.
_scene
);
hemi_south
.
intensity
=
0.75
;
camera
=
new
BABYLON
.
ArcRotateCamera
(
"
camera
"
,
0
,
1.25
,
800
,
BABYLON
.
Vector3
.
Zero
(),
this
.
_scene
);
...
...
@@ -764,10 +821,13 @@ var GameManager = /** @class */ (function () {
var
documentTmp
=
document
,
advancedTexture
,
count
,
controlMesh
,
rect
,
label
;
document
=
undefined
;
advancedTexture
=
BABYLON
.
GUI
.
AdvancedDynamicTexture
.
CreateFullscreenUI
(
"
UI
"
,
true
,
ctx
.
_scene
);
advancedTexture
=
BABYLON
.
GUI
.
AdvancedDynamicTexture
.
CreateFullscreenUI
(
"
UI
"
,
true
,
ctx
.
_scene
);
document
=
documentTmp
;
for
(
count
=
0
;
count
<
GAMEPARAMETERS
.
droneList
.
length
;
count
+=
1
)
{
for
(
count
=
0
;
count
<
GAMEPARAMETERS
.
droneList
.
length
;
count
+=
1
)
{
controlMesh
=
ctx
.
_droneList
[
count
].
infosMesh
;
rect
=
new
BABYLON
.
GUI
.
Rectangle
();
rect
.
width
=
"
10px
"
;
...
...
@@ -818,7 +878,9 @@ var GameManager = /** @class */ (function () {
promise_list
=
[];
_this
.
_droneList
.
forEach
(
function
(
drone
)
{
drone
.
_tick
=
0
;
promise_list
.
push
(
drone
.
internal_start
());
promise_list
.
push
(
drone
.
internal_start
(
_this
.
_mapManager
.
getMapInfo
().
initial_position
));
});
return
RSVP
.
all
(
promise_list
);
})
...
...
@@ -895,7 +957,7 @@ var GameManager = /** @class */ (function () {
code_eval
=
"
let drone = new DroneManager(ctx._scene,
"
+
index
+
'
, api);
'
+
"
let droneMe = function(NativeDate, me, Math, window, DroneManager,
"
+
"
GameManager, DroneLogAPI,
DroneAaileFix
eAPI, BABYLON,
"
+
"
GameManager, DroneLogAPI,
FixedWingDron
eAPI, BABYLON,
"
+
"
GAMEPARAMETERS) {
"
+
"
var start_time = (new Date(2070, 0, 0, 0, 0, 0, 0)).getTime();
"
+
"
Date.now = function () {
"
+
...
...
@@ -917,8 +979,7 @@ var GameManager = /** @class */ (function () {
/*jslint evil: true*/
try
{
eval
(
code_eval
);
}
catch
(
error
)
{
}
catch
(
error
)
{
eval
(
base
);
}
/*jslint evil: false*/
...
...
@@ -941,11 +1002,14 @@ var GameManager = /** @class */ (function () {
if
(
collision_nb
<
max_collision
)
{
i
-=
1
;
}
}
else
{
}
else
{
position_list
.
push
(
position
);
api
=
new
this
.
APIs_dict
[
drone_list
[
i
].
type
](
this
,
drone_list
[
i
],
GAMEPARAMETERS
,
i
);
this
,
drone_list
[
i
],
GAMEPARAMETERS
,
i
);
spawnDrone
(
position
.
x
,
position
.
y
,
position
.
z
,
i
,
drone_list
[
i
],
api
);
}
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.xml
View file @
d8b91190
...
...
@@ -144,12 +144,6 @@
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAQ=
</string>
</persistent>
</value>
</item>
<item>
<key>
<string>
processing_status_workflow
</string>
</key>
<value>
<persistent>
<string
encoding=
"base64"
>
AAAAAAAAAAU=
</string>
</persistent>
</value>
</item>
</dictionary>
</value>
</item>
...
...
@@ -195,7 +189,7 @@
</tuple>
<state>
<tuple>
<float>
16
62477480.35
</float>
<float>
16
74834569.27
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
@@ -244,7 +238,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
100
4.32349.9544.44100
</string>
</value>
<value>
<string>
100
6.2016.60568.40294
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -262,70 +256,7 @@
</tuple>
<state>
<tuple>
<float>
1670852474.69
</float>
<string>
UTC
</string>
</tuple>
</state>
</object>
</value>
</item>
</dictionary>
</list>
</value>
</item>
</dictionary>
</pickle>
</record>
<record
id=
"5"
aka=
"AAAAAAAAAAU="
>
<pickle>
<global
name=
"WorkflowHistoryList"
module=
"Products.ERP5Type.Workflow"
/>
</pickle>
<pickle>
<dictionary>
<item>
<key>
<string>
_log
</string>
</key>
<value>
<list>
<dictionary>
<item>
<key>
<string>
action
</string>
</key>
<value>
<none/>
</value>
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<string>
zope
</string>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
error_message
</string>
</key>
<value>
<string></string>
</value>
</item>
<item>
<key>
<string>
external_processing_state
</string>
</key>
<value>
<string>
empty
</string>
</value>
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
0.0.0.0
</string>
</value>
</item>
<item>
<key>
<string>
time
</string>
</key>
<value>
<object>
<klass>
<global
name=
"DateTime"
module=
"DateTime.DateTime"
/>
</klass>
<tuple>
<none/>
</tuple>
<state>
<tuple>
<float>
1662477378.07
</float>
<float>
1675086932.85
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/ojs_drone_simulator_log_page_js.js
View file @
d8b91190
...
...
@@ -13,7 +13,7 @@
HEIGHT
=
340
,
LOGIC_FILE_LIST
=
[
'
gadget_erp5_page_drone_simulator_logic.js
'
,
'
gadget_erp5_page_drone_simulator_
droneaaailefix
e.js
'
,
'
gadget_erp5_page_drone_simulator_
fixedwingdron
e.js
'
,
'
gadget_erp5_page_drone_simulator_dronelogfollower.js
'
];
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/ojs_drone_simulator_log_page_js.xml
View file @
d8b91190
...
...
@@ -244,7 +244,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
1005.
1310.34623.11861
</string>
</value>
<value>
<string>
1005.
28725.31731.34065
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -262,7 +262,7 @@
</tuple>
<state>
<tuple>
<float>
167
1112620.77
</float>
<float>
167
2757496.65
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/ojs_drone_simulator_script_page_js.js
View file @
d8b91190
...
...
@@ -3,17 +3,25 @@
(
function
(
window
,
rJS
,
domsugar
,
document
,
Blob
)
{
"
use strict
"
;
//Default values
//Default values
- TODO: get them from the drone API
var
SIMULATION_SPEED
=
200
,
SIMULATION_TIME
=
1500
,
MAX_SPEED
=
7.5
,
//16.666667,
MAX_ACCELERATION
=
1
,
min_lat
=
45.6364
,
max_lat
=
45.65
,
min_lon
=
14.2521
,
max_lon
=
14.2766
,
map_height
=
100
,
start_AMSL
=
595
,
DEFAULT_SPEED
=
16
,
MAX_ACCELERATION
=
6
,
MAX_DECELERATION
=
1
,
MIN_SPEED
=
12
,
MAX_SPEED
=
26
,
MAX_ROLL
=
35
,
MIN_PITCH
=
-
20
,
MAX_PITCH
=
25
,
MAX_CLIMB_RATE
=
8
,
MAX_SINK_RATE
=
3
,
INITIAL_POSITION
=
{
"
latitude
"
:
45.6412
,
"
longitude
"
:
14.2658
,
...
...
@@ -122,7 +130,7 @@
HEIGHT
=
340
,
LOGIC_FILE_LIST
=
[
'
gadget_erp5_page_drone_simulator_logic.js
'
,
'
gadget_erp5_page_drone_simulator_
droneaaailefix
e.js
'
,
'
gadget_erp5_page_drone_simulator_
fixedwingdron
e.js
'
,
'
gadget_erp5_page_drone_simulator_dronelogfollower.js
'
];
...
...
@@ -131,6 +139,7 @@
// Acquired methods
/////////////////////////////////////////////////////////////////
.
declareAcquiredMethod
(
"
updateHeader
"
,
"
updateHeader
"
)
.
declareAcquiredMethod
(
"
notifySubmitted
"
,
"
notifySubmitted
"
)
.
allowPublicAcquisition
(
'
notifySubmit
'
,
function
()
{
return
this
.
triggerSubmit
();
...
...
@@ -167,7 +176,7 @@
"
editable
"
:
1
,
"
key
"
:
"
simulation_speed
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Integer
Field
"
},
"
my_simulation_time
"
:
{
"
description
"
:
"
Duration of the simulation (in seconds)
"
,
...
...
@@ -178,29 +187,117 @@
"
editable
"
:
1
,
"
key
"
:
"
simulation_time
"
,
"
hidden
"
:
0
,
"
type
"
:
"
StringField
"
"
type
"
:
"
IntegerField
"
},
"
my_drone_min_speed
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone min speed
"
,
"
default
"
:
MIN_SPEED
,
"
css_class
"
:
""
,
"
required
"
:
0
,
"
editable
"
:
1
,
"
key
"
:
"
drone_min_speed
"
,
"
hidden
"
:
0
,
"
type
"
:
"
IntegerField
"
},
"
my_drone_speed
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone speed
"
,
"
default
"
:
MAX
_SPEED
,
"
default
"
:
DEFAULT
_SPEED
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
required
"
:
0
,
"
editable
"
:
1
,
"
key
"
:
"
drone_speed
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Float
Field
"
},
"
my_drone_
acceleration
"
:
{
"
my_drone_
max_speed
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone Acceleration
"
,
"
title
"
:
"
Drone max speed
"
,
"
default
"
:
MAX_SPEED
,
"
css_class
"
:
""
,
"
required
"
:
0
,
"
editable
"
:
1
,
"
key
"
:
"
drone_max_speed
"
,
"
hidden
"
:
0
,
"
type
"
:
"
IntegerField
"
},
"
my_drone_max_acceleration
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max Acceleration
"
,
"
default
"
:
MAX_ACCELERATION
,
"
css_class
"
:
""
,
"
required
"
:
1
,
"
required
"
:
0
,
"
editable
"
:
1
,
"
key
"
:
"
drone_max_acceleration
"
,
"
hidden
"
:
0
,
"
type
"
:
"
IntegerField
"
},
"
my_drone_max_deceleration
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max Deceleration
"
,
"
default
"
:
MAX_DECELERATION
,
"
css_class
"
:
""
,
"
required
"
:
0
,
"
editable
"
:
1
,
"
key
"
:
"
drone_
ac
celeration
"
,
"
key
"
:
"
drone_
max_de
celeration
"
,
"
hidden
"
:
0
,
"
type
"
:
"
StringField
"
"
type
"
:
"
IntegerField
"
},
"
my_drone_max_roll
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max roll
"
,
"
default
"
:
MAX_ROLL
,
"
css_class
"
:
""
,
"
required
"
:
0
,
"
editable
"
:
1
,
"
key
"
:
"
drone_max_roll
"
,
"
hidden
"
:
0
,
"
type
"
:
"
FloatField
"
},
"
my_drone_min_pitch
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone min pitch
"
,
"
default
"
:
MIN_PITCH
,
"
css_class
"
:
""
,
"
required
"
:
0
,
"
editable
"
:
1
,
"
key
"
:
"
drone_min_pitch
"
,
"
hidden
"
:
0
,
"
type
"
:
"
FloatField
"
},
"
my_drone_max_pitch
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max pitch
"
,
"
default
"
:
MAX_PITCH
,
"
css_class
"
:
""
,
"
required
"
:
0
,
"
editable
"
:
1
,
"
key
"
:
"
drone_max_pitch
"
,
"
hidden
"
:
0
,
"
type
"
:
"
FloatField
"
},
"
my_drone_max_sink_rate
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max sink rate
"
,
"
default
"
:
MAX_SINK_RATE
,
"
css_class
"
:
""
,
"
required
"
:
0
,
"
editable
"
:
1
,
"
key
"
:
"
drone_max_sink_rate
"
,
"
hidden
"
:
0
,
"
type
"
:
"
FloatField
"
},
"
my_drone_max_climb_rate
"
:
{
"
description
"
:
""
,
"
title
"
:
"
Drone max climb rate
"
,
"
default
"
:
MAX_CLIMB_RATE
,
"
css_class
"
:
""
,
"
required
"
:
0
,
"
editable
"
:
1
,
"
key
"
:
"
drone_max_climb_rate
"
,
"
hidden
"
:
0
,
"
type
"
:
"
FloatField
"
},
"
my_minimum_latitud
"
:
{
"
description
"
:
""
,
...
...
@@ -211,7 +308,7 @@
"
editable
"
:
1
,
"
key
"
:
"
min_lat
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Float
Field
"
},
"
my_maximum_latitud
"
:
{
"
description
"
:
""
,
...
...
@@ -222,7 +319,7 @@
"
editable
"
:
1
,
"
key
"
:
"
max_lat
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Float
Field
"
},
"
my_minimum_longitud
"
:
{
"
description
"
:
""
,
...
...
@@ -233,7 +330,7 @@
"
editable
"
:
1
,
"
key
"
:
"
min_lon
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Float
Field
"
},
"
my_maximum_longitud
"
:
{
"
description
"
:
""
,
...
...
@@ -244,7 +341,7 @@
"
editable
"
:
1
,
"
key
"
:
"
max_lon
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Float
Field
"
},
"
my_start_AMSL
"
:
{
"
description
"
:
""
,
...
...
@@ -255,7 +352,7 @@
"
editable
"
:
1
,
"
key
"
:
"
start_AMSL
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Float
Field
"
},
"
my_map_height
"
:
{
"
description
"
:
""
,
...
...
@@ -266,7 +363,7 @@
"
editable
"
:
1
,
"
key
"
:
"
map_height
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Integer
Field
"
},
"
my_init_pos_lon
"
:
{
"
description
"
:
""
,
...
...
@@ -277,7 +374,7 @@
"
editable
"
:
1
,
"
key
"
:
"
init_pos_lon
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Float
Field
"
},
"
my_init_pos_lat
"
:
{
"
description
"
:
""
,
...
...
@@ -288,7 +385,7 @@
"
editable
"
:
1
,
"
key
"
:
"
init_pos_lat
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Float
Field
"
},
"
my_init_pos_z
"
:
{
"
description
"
:
""
,
...
...
@@ -299,7 +396,7 @@
"
editable
"
:
1
,
"
key
"
:
"
init_pos_z
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Float
Field
"
},
"
my_number_of_drones
"
:
{
"
description
"
:
""
,
...
...
@@ -310,7 +407,7 @@
"
editable
"
:
1
,
"
key
"
:
"
number_of_drones
"
,
"
hidden
"
:
0
,
"
type
"
:
"
String
Field
"
"
type
"
:
"
Integer
Field
"
},
"
my_script
"
:
{
"
default
"
:
DEFAULT_SCRIPT_CONTENT
,
...
...
@@ -334,14 +431,17 @@
form_definition
:
{
group_list
:
[[
"
left
"
,
[[
"
my_simulation_speed
"
],
[
"
my_simulation_time
"
],
[
"
my_drone_speed
"
],
[
"
my_drone_acceleration
"
],
[
"
my_number_of_drones
"
],
[
"
my_map_height
"
],
[
"
my_start_AMSL
"
]]
[[
"
my_simulation_speed
"
],
[
"
my_simulation_time
"
],
[
"
my_number_of_drones
"
],
[
"
my_minimum_latitud
"
],
[
"
my_maximum_latitud
"
],
[
"
my_minimum_longitud
"
],
[
"
my_maximum_longitud
"
],
[
"
my_init_pos_lat
"
],
[
"
my_init_pos_lon
"
],
[
"
my_init_pos_z
"
],
[
"
my_map_height
"
]]
],
[
"
right
"
,
[[
"
my_minimum_latitud
"
],
[
"
my_maximum_latitud
"
],
[
"
my_minimum_longitud
"
],
[
"
my_maximum_longitud
"
],
[
"
my_init_pos_lat
"
],
[
"
my_init_pos_lon
"
],
[
"
my_init_pos_z
"
]]
[[
"
my_start_AMSL
"
],
[
"
my_drone_min_speed
"
],
[
"
my_drone_speed
"
],
[
"
my_drone_max_speed
"
],
[
"
my_drone_max_acceleration
"
],
[
"
my_drone_max_deceleration
"
],
[
"
my_drone_max_roll
"
],
[
"
my_drone_min_pitch
"
],
[
"
my_drone_max_pitch
"
],
[
"
my_drone_max_sink_rate
"
],
[
"
my_drone_max_climb_rate
"
]]
],
[
"
bottom
"
,
[[
"
my_script
"
]]
...
...
@@ -358,23 +458,31 @@
})
.
declareJob
(
'
runGame
'
,
function
runGame
(
options
)
{
var
gadget
=
this
,
simulator
,
i
,
var
gadget
=
this
,
i
,
fragment
=
gadget
.
element
.
querySelector
(
'
.simulator_div
'
),
game_parameters_json
;
fragment
=
domsugar
(
gadget
.
element
.
querySelector
(
'
.simulator_div
'
),
[
domsugar
(
'
div
'
)]).
firstElementChild
;
DRONE_LIST
=
[];
for
(
i
=
0
;
i
<
options
.
number_of_drones
;
i
+=
1
)
{
DRONE_LIST
[
i
]
=
{
"
id
"
:
i
,
"
type
"
:
"
DroneAaileFix
eAPI
"
,
DRONE_LIST
[
i
]
=
{
"
id
"
:
i
,
"
type
"
:
"
FixedWingDron
eAPI
"
,
"
script_content
"
:
options
.
script
};
}
game_parameters_json
=
{
"
drone
"
:
{
"
maxAcceleration
"
:
parseFloat
(
options
.
drone_acceleration
),
"
maxSpeed
"
:
parseFloat
(
options
.
drone_speed
)
"
maxAcceleration
"
:
parseInt
(
options
.
drone_max_acceleration
,
10
),
"
maxDeceleration
"
:
parseInt
(
options
.
drone_max_deceleration
,
10
),
"
minSpeed
"
:
parseInt
(
options
.
drone_min_speed
,
10
),
"
speed
"
:
parseFloat
(
options
.
drone_speed
),
"
maxSpeed
"
:
parseInt
(
options
.
drone_max_speed
,
10
),
"
maxRoll
"
:
parseFloat
(
options
.
drone_max_roll
),
"
minPitchAngle
"
:
parseFloat
(
options
.
drone_min_pitch
),
"
maxPitchAngle
"
:
parseFloat
(
options
.
drone_max_pitch
),
"
maxSinkRate
"
:
parseFloat
(
options
.
drone_max_sink_rate
),
"
maxClimbRate
"
:
parseFloat
(
options
.
drone_max_climb_rate
)
},
"
gameTime
"
:
parse
Float
(
options
.
simulation_time
),
"
simulation_speed
"
:
parse
Float
(
options
.
simulation_speed
),
"
gameTime
"
:
parse
Int
(
options
.
simulation_time
,
10
),
"
simulation_speed
"
:
parse
Int
(
options
.
simulation_speed
,
10
),
"
latency
"
:
{
"
information
"
:
0
,
"
communication
"
:
0
...
...
@@ -384,7 +492,7 @@
"
max_lat
"
:
parseFloat
(
options
.
max_lat
),
"
min_lon
"
:
parseFloat
(
options
.
min_lon
),
"
max_lon
"
:
parseFloat
(
options
.
max_lon
),
"
height
"
:
parse
Float
(
options
.
map_height
),
"
height
"
:
parse
Int
(
options
.
map_height
,
10
),
"
start_AMSL
"
:
parseFloat
(
options
.
start_AMSL
)
},
"
initialPosition
"
:
{
...
...
@@ -445,18 +553,20 @@
return
form_gadget
.
getContent
();
})
.
push
(
function
(
result
)
{
var
i
=
0
,
log_content
,
blob
,
a
,
log
,
div
;
for
(
var
key
in
result
)
{
var
a
,
blob
,
div
,
key
,
log
,
log_content
;
i
=
0
;
for
(
key
in
result
)
{
if
(
result
.
hasOwnProperty
(
key
))
{
log_content
=
result
[
key
].
join
(
'
\n
'
).
replaceAll
(
"
,
"
,
"
;
"
);
blob
=
new
Blob
([
log_content
],
{
type
:
'
text/plain
'
});
a
=
domsugar
(
'
a
'
,
{
text
:
'
Download Simulation LOG
'
+
i
,
download
:
'
simulation_log_
'
+
i
+
'
.txt
'
,
download
:
'
simulation_log_
'
+
i
+
'
_speed_
'
+
game_parameters_json
.
drone
.
speed
+
'
_max-roll_
'
+
game_parameters_json
.
drone
.
maxRoll
+
'
_min-pitch_
'
+
game_parameters_json
.
drone
.
minPitchAngle
+
'
_max-pitch_
'
+
game_parameters_json
.
drone
.
maxPitchAngle
+
'
.txt
'
,
href
:
window
.
URL
.
createObjectURL
(
blob
)
});
log
=
domsugar
(
'
textarea
'
,
{
value
:
log_content
});
...
...
@@ -465,8 +575,12 @@
a
.
href
].
join
(
'
:
'
);
document
.
querySelector
(
'
.container
'
).
appendChild
(
div
);
document
.
querySelector
(
'
.container
'
).
appendChild
(
log
);
i
++
;
i
+=
1
;
}
}
},
function
(
error
)
{
return
gadget
.
notifySubmitted
({
message
:
"
Error:
"
+
error
.
message
,
status
:
'
error
'
});
});
});
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/ojs_drone_simulator_script_page_js.xml
View file @
d8b91190
...
...
@@ -244,7 +244,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
100
5.37533.1915.8379
</string>
</value>
<value>
<string>
100
6.17791.59880.25668
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -262,7 +262,7 @@
</tuple>
<state>
<tuple>
<float>
167
3286304.13
</float>
<float>
167
6033282.59
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
bt5/erp5_officejs_drone_simulator/SkinTemplateItem/portal_skins/erp5_officejs_drone_simulator/WebSection_getDroneSimulatorPrecacheManifestList.py
View file @
d8b91190
...
...
@@ -6,7 +6,7 @@ url_list = [
"gadget_erp5_page_drone_simulator_log_page.js"
,
"gadget_erp5_panel_drone_simulator.html"
,
"gadget_erp5_panel_drone_simulator.js"
,
"gadget_erp5_page_drone_simulator_
droneaaailefix
e.js"
,
"gadget_erp5_page_drone_simulator_
fixedwingdron
e.js"
,
"gadget_erp5_page_drone_simulator_dronelogfollower.js"
,
"drone.png"
,
"gadget_officejs_drone_simulator.json"
,
...
...
bt5/erp5_web_renderjs_ui/PathTemplateItem/web_page_module/rjs_babylonjs_web_worker_js.js
View file @
d8b91190
...
...
@@ -52,10 +52,16 @@ function mainToWorker(evt) {
})
.
push
(
function
()
{
return
postMessage
({
'
type
'
:
'
updated
'
});
},
function
(
error
)
{
console
.
log
(
"
ERROR:
"
,
error
);
return
postMessage
({
'
type
'
:
'
error
'
,
'
error
'
:
error
});
});
case
'
event
'
:
handleEvent
(
evt
.
data
);
break
;
return
new
RSVP
.
Queue
(
handleEvent
(
evt
.
data
))
.
push
(
undefined
,
function
(
error
)
{
console
.
log
(
"
ERROR:
"
,
error
);
return
postMessage
({
'
type
'
:
'
error
'
,
'
error
'
:
error
});
});
default
:
throw
new
Error
(
'
Unsupported message
'
+
JSON
.
stringify
(
evt
.
data
));
}
...
...
bt5/erp5_web_renderjs_ui/PathTemplateItem/web_page_module/rjs_babylonjs_web_worker_js.xml
View file @
d8b91190
...
...
@@ -244,7 +244,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
100
4.22590.57904.22954
</string>
</value>
<value>
<string>
100
5.41422.8371.11861
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -262,7 +262,7 @@
</tuple>
<state>
<tuple>
<float>
167
1113075.12
</float>
<float>
167
4224630.4
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment