-
Daniel Vetter authored
commit 097354eb upstream. Otherwise hangcheck spuriously fires when running blitter/bsd-only workloads. Contrary to a similar patch by Ben Widawsky this does not check INSTDONE of the other rings. Chris Wilson implied that in a failure to detect a hang, most likely because INSTDONE was fluctuating. Thus only check ACTHD, which as far as I know is rather reliable. Also, blitter and bsd rings can't launch complex tasks from a single instruction (like 3D_PRIM on the render with complex or even infinite shaders). This fixes spurious gpu hang detection when running tests/gem_hangcheck_forcewake on snb/ivb. Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Keith Packard <keithp@keithp.com> Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2d0e8c78