Commit 1586505a authored by Alex Deucher's avatar Alex Deucher

drm/radeon: fix up audio dto programming for DCE2

Uses a different register than DCE3 asics.
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 46892caa
...@@ -246,9 +246,18 @@ void r600_audio_set_dto(struct drm_encoder *encoder, u32 clock) ...@@ -246,9 +246,18 @@ void r600_audio_set_dto(struct drm_encoder *encoder, u32 clock)
* number (coefficient of two integer numbers. DCCG_AUDIO_DTOx_PHASE * number (coefficient of two integer numbers. DCCG_AUDIO_DTOx_PHASE
* is the numerator, DCCG_AUDIO_DTOx_MODULE is the denominator * is the numerator, DCCG_AUDIO_DTOx_MODULE is the denominator
*/ */
WREG32(DCCG_AUDIO_DTO0_PHASE, (base_rate*50) & 0xffffff); if (ASIC_IS_DCE3(rdev)) {
WREG32(DCCG_AUDIO_DTO0_MODULE, (clock*100) & 0xffffff); /* according to the reg specs, this should DCE3.2 only, but in
* practice it seems to cover DCE3.0 as well.
*/
WREG32(DCCG_AUDIO_DTO0_PHASE, base_rate * 50);
WREG32(DCCG_AUDIO_DTO0_MODULE, clock * 100);
WREG32(DCCG_AUDIO_DTO_SELECT, 0); /* select DTO0 */ WREG32(DCCG_AUDIO_DTO_SELECT, 0); /* select DTO0 */
} else {
/* according to the reg specs, this should be DCE2.0 and DCE3.0 */
WREG32(AUDIO_DTO, AUDIO_DTO_PHASE(base_rate * 50) |
AUDIO_DTO_MODULE(clock * 100));
}
} }
/* /*
......
...@@ -910,7 +910,12 @@ ...@@ -910,7 +910,12 @@
# define TARGET_LINK_SPEED_MASK (0xf << 0) # define TARGET_LINK_SPEED_MASK (0xf << 0)
# define SELECTABLE_DEEMPHASIS (1 << 6) # define SELECTABLE_DEEMPHASIS (1 << 6)
/* Audio clocks */ /* Audio clocks DCE 2.0/3.0 */
#define AUDIO_DTO 0x7340
# define AUDIO_DTO_PHASE(x) (((x) & 0xffff) << 0)
# define AUDIO_DTO_MODULE(x) (((x) & 0xffff) << 16)
/* Audio clocks DCE 3.2 */
#define DCCG_AUDIO_DTO0_PHASE 0x0514 #define DCCG_AUDIO_DTO0_PHASE 0x0514
#define DCCG_AUDIO_DTO0_MODULE 0x0518 #define DCCG_AUDIO_DTO0_MODULE 0x0518
#define DCCG_AUDIO_DTO0_LOAD 0x051c #define DCCG_AUDIO_DTO0_LOAD 0x051c
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment