Commit a28815db authored by Sujith Manoharan's avatar Sujith Manoharan Committed by Kalle Valo

ath9k: Add support for more WOW patterns

Newer chips like WB222, WB335 support more than
8 user-configurable patterns. This patch adds
support for it by setting up the correct HW
registers.
Signed-off-by: default avatarSujith Manoharan <c_manoha@qca.qualcomm.com>
Signed-off-by: default avatarKalle Valo <kvalo@codeaurora.org>
parent 6d4beca3
...@@ -100,9 +100,11 @@ int ath9k_hw_wow_apply_pattern(struct ath_hw *ah, u8 *user_pattern, ...@@ -100,9 +100,11 @@ int ath9k_hw_wow_apply_pattern(struct ath_hw *ah, u8 *user_pattern,
if (pattern_count >= ah->wow.max_patterns) if (pattern_count >= ah->wow.max_patterns)
return -ENOSPC; return -ENOSPC;
REG_SET_BIT(ah, AR_WOW_PATTERN, BIT(pattern_count)); if (pattern_count < MAX_NUM_PATTERN_LEGACY)
REG_SET_BIT(ah, AR_WOW_PATTERN, BIT(pattern_count));
else
REG_SET_BIT(ah, AR_MAC_PCU_WOW4, BIT(pattern_count - 8));
/* set the registers for pattern */
for (i = 0; i < MAX_PATTERN_SIZE; i += 4) { for (i = 0; i < MAX_PATTERN_SIZE; i += 4) {
memcpy(&pattern_val, user_pattern, 4); memcpy(&pattern_val, user_pattern, 4);
REG_WRITE(ah, (AR_WOW_TB_PATTERN(pattern_count) + i), REG_WRITE(ah, (AR_WOW_TB_PATTERN(pattern_count) + i),
...@@ -110,47 +112,39 @@ int ath9k_hw_wow_apply_pattern(struct ath_hw *ah, u8 *user_pattern, ...@@ -110,47 +112,39 @@ int ath9k_hw_wow_apply_pattern(struct ath_hw *ah, u8 *user_pattern,
user_pattern += 4; user_pattern += 4;
} }
/* set the registers for mask */
for (i = 0; i < MAX_PATTERN_MASK_SIZE; i += 4) { for (i = 0; i < MAX_PATTERN_MASK_SIZE; i += 4) {
memcpy(&mask_val, user_mask, 4); memcpy(&mask_val, user_mask, 4);
REG_WRITE(ah, (AR_WOW_TB_MASK(pattern_count) + i), mask_val); REG_WRITE(ah, (AR_WOW_TB_MASK(pattern_count) + i), mask_val);
user_mask += 4; user_mask += 4;
} }
/* set the pattern length to be matched if (pattern_count < MAX_NUM_PATTERN_LEGACY)
* ah->wow.wow_event_mask |=
* AR_WOW_LENGTH1_REG1 BIT(pattern_count + AR_WOW_PAT_FOUND_SHIFT);
* bit 31:24 pattern 0 length else
* bit 23:16 pattern 1 length ah->wow.wow_event_mask2 |=
* bit 15:8 pattern 2 length BIT((pattern_count - 8) + AR_WOW_PAT_FOUND_SHIFT);
* bit 7:0 pattern 3 length
*
* AR_WOW_LENGTH1_REG2
* bit 31:24 pattern 4 length
* bit 23:16 pattern 5 length
* bit 15:8 pattern 6 length
* bit 7:0 pattern 7 length
*
* the below logic writes out the new
* pattern length for the corresponding
* pattern_count, while masking out the
* other fields
*/
ah->wow.wow_event_mask |= BIT(pattern_count + AR_WOW_PAT_FOUND_SHIFT);
if (pattern_count < 4) { if (pattern_count < 4) {
/* Pattern 0-3 uses AR_WOW_LENGTH1 register */
set = (pattern_len & AR_WOW_LENGTH_MAX) << set = (pattern_len & AR_WOW_LENGTH_MAX) <<
AR_WOW_LEN1_SHIFT(pattern_count); AR_WOW_LEN1_SHIFT(pattern_count);
clr = AR_WOW_LENGTH1_MASK(pattern_count); clr = AR_WOW_LENGTH1_MASK(pattern_count);
REG_RMW(ah, AR_WOW_LENGTH1, set, clr); REG_RMW(ah, AR_WOW_LENGTH1, set, clr);
} else { } else if (pattern_count < 8) {
/* Pattern 4-7 uses AR_WOW_LENGTH2 register */
set = (pattern_len & AR_WOW_LENGTH_MAX) << set = (pattern_len & AR_WOW_LENGTH_MAX) <<
AR_WOW_LEN2_SHIFT(pattern_count); AR_WOW_LEN2_SHIFT(pattern_count);
clr = AR_WOW_LENGTH2_MASK(pattern_count); clr = AR_WOW_LENGTH2_MASK(pattern_count);
REG_RMW(ah, AR_WOW_LENGTH2, set, clr); REG_RMW(ah, AR_WOW_LENGTH2, set, clr);
} else if (pattern_count < 12) {
set = (pattern_len & AR_WOW_LENGTH_MAX) <<
AR_WOW_LEN3_SHIFT(pattern_count);
clr = AR_WOW_LENGTH3_MASK(pattern_count);
REG_RMW(ah, AR_WOW_LENGTH3, set, clr);
} else if (pattern_count < MAX_NUM_PATTERN) {
set = (pattern_len & AR_WOW_LENGTH_MAX) <<
AR_WOW_LEN4_SHIFT(pattern_count);
clr = AR_WOW_LENGTH4_MASK(pattern_count);
REG_RMW(ah, AR_WOW_LENGTH4, set, clr);
} }
return 0; return 0;
......
...@@ -273,6 +273,7 @@ enum ath9k_hw_caps { ...@@ -273,6 +273,7 @@ enum ath9k_hw_caps {
struct ath9k_hw_wow { struct ath9k_hw_wow {
u32 wow_event_mask; u32 wow_event_mask;
u32 wow_event_mask2;
u8 max_patterns; u8 max_patterns;
}; };
......
...@@ -25,9 +25,39 @@ ...@@ -25,9 +25,39 @@
#define AR_WOW_KEEP_ALIVE 0x827c #define AR_WOW_KEEP_ALIVE 0x827c
#define AR_WOW_KEEP_ALIVE_DELAY 0x8288 #define AR_WOW_KEEP_ALIVE_DELAY 0x8288
#define AR_WOW_PATTERN_MATCH 0x828c #define AR_WOW_PATTERN_MATCH 0x828c
/*
* AR_WOW_LENGTH1
* bit 31:24 pattern 0 length
* bit 23:16 pattern 1 length
* bit 15:8 pattern 2 length
* bit 7:0 pattern 3 length
*
* AR_WOW_LENGTH2
* bit 31:24 pattern 4 length
* bit 23:16 pattern 5 length
* bit 15:8 pattern 6 length
* bit 7:0 pattern 7 length
*
* AR_WOW_LENGTH3
* bit 31:24 pattern 8 length
* bit 23:16 pattern 9 length
* bit 15:8 pattern 10 length
* bit 7:0 pattern 11 length
*
* AR_WOW_LENGTH4
* bit 31:24 pattern 12 length
* bit 23:16 pattern 13 length
* bit 15:8 pattern 14 length
* bit 7:0 pattern 15 length
*/
#define AR_WOW_LENGTH1 0x8360 #define AR_WOW_LENGTH1 0x8360
#define AR_WOW_LENGTH2 0X8364 #define AR_WOW_LENGTH2 0X8364
#define AR_WOW_LENGTH3 0X8380
#define AR_WOW_LENGTH4 0X8384
#define AR_WOW_PATTERN_MATCH_LT_256B 0x8368 #define AR_WOW_PATTERN_MATCH_LT_256B 0x8368
#define AR_MAC_PCU_WOW4 0x8370
#define AR_SW_WOW_CONTROL 0x20018 #define AR_SW_WOW_CONTROL 0x20018
#define AR_SW_WOW_ENABLE 0x1 #define AR_SW_WOW_ENABLE 0x1
...@@ -89,5 +119,9 @@ ...@@ -89,5 +119,9 @@
#define AR_WOW_LENGTH1_MASK(_i) (AR_WOW_LENGTH_MAX << AR_WOW_LEN1_SHIFT(_i)) #define AR_WOW_LENGTH1_MASK(_i) (AR_WOW_LENGTH_MAX << AR_WOW_LEN1_SHIFT(_i))
#define AR_WOW_LEN2_SHIFT(_i) ((0x7 - ((_i) & 0x7)) << 0x3) #define AR_WOW_LEN2_SHIFT(_i) ((0x7 - ((_i) & 0x7)) << 0x3)
#define AR_WOW_LENGTH2_MASK(_i) (AR_WOW_LENGTH_MAX << AR_WOW_LEN2_SHIFT(_i)) #define AR_WOW_LENGTH2_MASK(_i) (AR_WOW_LENGTH_MAX << AR_WOW_LEN2_SHIFT(_i))
#define AR_WOW_LEN3_SHIFT(_i) ((0xb - ((_i) & 0xb)) << 0x3)
#define AR_WOW_LENGTH3_MASK(_i) (AR_WOW_LENGTH_MAX << AR_WOW_LEN3_SHIFT(_i))
#define AR_WOW_LEN4_SHIFT(_i) ((0xf - ((_i) & 0xf)) << 0x3)
#define AR_WOW_LENGTH4_MASK(_i) (AR_WOW_LENGTH_MAX << AR_WOW_LEN4_SHIFT(_i))
#endif /* REG_WOW_H */ #endif /* REG_WOW_H */
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment