Commit e6a30d0c authored by Elad Nachman's avatar Elad Nachman Committed by Miquel Raynal

mtd: rawnand: marvell: fix layouts

The check in nand_base.c, nand_scan_tail() : has the following code:
(ecc->steps * ecc->size != mtd->writesize) which fails for some NAND chips.
Remove ECC entries in this driver which are not integral multiplications,
and adjust the number of chunks for entries which fails the above
calculation so it will calculate correctly (this was previously done
automatically before the check and was removed in a later commit).

Fixes: 68c18dae ("mtd: rawnand: marvell: add missing layouts")
Cc: stable@vger.kernel.org
Signed-off-by: default avatarElad Nachman <enachman@marvell.com>
Signed-off-by: default avatarMiquel Raynal <miquel.raynal@bootlin.com>
parent 5ab9bbf6
...@@ -290,16 +290,13 @@ static const struct marvell_hw_ecc_layout marvell_nfc_layouts[] = { ...@@ -290,16 +290,13 @@ static const struct marvell_hw_ecc_layout marvell_nfc_layouts[] = {
MARVELL_LAYOUT( 2048, 512, 4, 1, 1, 2048, 32, 30, 0, 0, 0), MARVELL_LAYOUT( 2048, 512, 4, 1, 1, 2048, 32, 30, 0, 0, 0),
MARVELL_LAYOUT( 2048, 512, 8, 2, 1, 1024, 0, 30,1024,32, 30), MARVELL_LAYOUT( 2048, 512, 8, 2, 1, 1024, 0, 30,1024,32, 30),
MARVELL_LAYOUT( 2048, 512, 8, 2, 1, 1024, 0, 30,1024,64, 30), MARVELL_LAYOUT( 2048, 512, 8, 2, 1, 1024, 0, 30,1024,64, 30),
MARVELL_LAYOUT( 2048, 512, 12, 3, 2, 704, 0, 30,640, 0, 30), MARVELL_LAYOUT( 2048, 512, 16, 4, 4, 512, 0, 30, 0, 32, 30),
MARVELL_LAYOUT( 2048, 512, 16, 5, 4, 512, 0, 30, 0, 32, 30),
MARVELL_LAYOUT( 4096, 512, 4, 2, 2, 2048, 32, 30, 0, 0, 0), MARVELL_LAYOUT( 4096, 512, 4, 2, 2, 2048, 32, 30, 0, 0, 0),
MARVELL_LAYOUT( 4096, 512, 8, 5, 4, 1024, 0, 30, 0, 64, 30), MARVELL_LAYOUT( 4096, 512, 8, 4, 4, 1024, 0, 30, 0, 64, 30),
MARVELL_LAYOUT( 4096, 512, 12, 6, 5, 704, 0, 30,576, 32, 30), MARVELL_LAYOUT( 4096, 512, 16, 8, 8, 512, 0, 30, 0, 32, 30),
MARVELL_LAYOUT( 4096, 512, 16, 9, 8, 512, 0, 30, 0, 32, 30),
MARVELL_LAYOUT( 8192, 512, 4, 4, 4, 2048, 0, 30, 0, 0, 0), MARVELL_LAYOUT( 8192, 512, 4, 4, 4, 2048, 0, 30, 0, 0, 0),
MARVELL_LAYOUT( 8192, 512, 8, 9, 8, 1024, 0, 30, 0, 160, 30), MARVELL_LAYOUT( 8192, 512, 8, 8, 8, 1024, 0, 30, 0, 160, 30),
MARVELL_LAYOUT( 8192, 512, 12, 12, 11, 704, 0, 30,448, 64, 30), MARVELL_LAYOUT( 8192, 512, 16, 16, 16, 512, 0, 30, 0, 32, 30),
MARVELL_LAYOUT( 8192, 512, 16, 17, 16, 512, 0, 30, 0, 32, 30),
}; };
/** /**
......
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