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Kristopher Ruzic
packer
Commits
dcf140f9
Commit
dcf140f9
authored
Jun 10, 2015
by
Mitchell Hashimoto
Browse files
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Plain Diff
builder/digitalocean: more robust wait for pending
parent
0e0cd280
Changes
5
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Side-by-side
Showing
5 changed files
with
91 additions
and
2 deletions
+91
-2
builder/digitalocean/config.go
builder/digitalocean/config.go
+6
-1
builder/digitalocean/step_power_off.go
builder/digitalocean/step_power_off.go
+10
-0
builder/digitalocean/step_shutdown.go
builder/digitalocean/step_shutdown.go
+13
-1
builder/digitalocean/step_snapshot.go
builder/digitalocean/step_snapshot.go
+13
-0
builder/digitalocean/wait.go
builder/digitalocean/wait.go
+49
-0
No files found.
builder/digitalocean/config.go
View file @
dcf140f9
...
@@ -64,8 +64,13 @@ func NewConfig(raws ...interface{}) (*Config, []string, error) {
...
@@ -64,8 +64,13 @@ func NewConfig(raws ...interface{}) (*Config, []string, error) {
}
}
if
c
.
SnapshotName
==
""
{
if
c
.
SnapshotName
==
""
{
def
,
err
:=
interpolate
.
Render
(
"packer-{{timestamp}}"
,
nil
)
if
err
!=
nil
{
panic
(
err
)
}
// Default to packer-{{ unix timestamp (utc) }}
// Default to packer-{{ unix timestamp (utc) }}
c
.
SnapshotName
=
"packer-{{timestamp}}"
c
.
SnapshotName
=
def
}
}
if
c
.
DropletName
==
""
{
if
c
.
DropletName
==
""
{
...
...
builder/digitalocean/step_power_off.go
View file @
dcf140f9
...
@@ -3,6 +3,7 @@ package digitalocean
...
@@ -3,6 +3,7 @@ package digitalocean
import
(
import
(
"fmt"
"fmt"
"log"
"log"
"time"
"github.com/digitalocean/godo"
"github.com/digitalocean/godo"
"github.com/mitchellh/multistep"
"github.com/mitchellh/multistep"
...
@@ -48,6 +49,15 @@ func (s *stepPowerOff) Run(state multistep.StateBag) multistep.StepAction {
...
@@ -48,6 +49,15 @@ func (s *stepPowerOff) Run(state multistep.StateBag) multistep.StepAction {
return
multistep
.
ActionHalt
return
multistep
.
ActionHalt
}
}
// Wait for the droplet to become unlocked for future steps
if
err
:=
waitForDropletUnlocked
(
client
,
dropletId
,
2
*
time
.
Minute
);
err
!=
nil
{
// If we get an error the first time, actually report it
err
:=
fmt
.
Errorf
(
"Error powering off droplet: %s"
,
err
)
state
.
Put
(
"error"
,
err
)
ui
.
Error
(
err
.
Error
())
return
multistep
.
ActionHalt
}
return
multistep
.
ActionContinue
return
multistep
.
ActionContinue
}
}
...
...
builder/digitalocean/step_shutdown.go
View file @
dcf140f9
...
@@ -65,7 +65,19 @@ func (s *stepShutdown) Run(state multistep.StateBag) multistep.StepAction {
...
@@ -65,7 +65,19 @@ func (s *stepShutdown) Run(state multistep.StateBag) multistep.StepAction {
err
=
waitForDropletState
(
"off"
,
dropletId
,
client
,
2
*
time
.
Minute
)
err
=
waitForDropletState
(
"off"
,
dropletId
,
client
,
2
*
time
.
Minute
)
if
err
!=
nil
{
if
err
!=
nil
{
log
.
Printf
(
"Error waiting for graceful off: %s"
,
err
)
// If we get an error the first time, actually report it
err
:=
fmt
.
Errorf
(
"Error shutting down droplet: %s"
,
err
)
state
.
Put
(
"error"
,
err
)
ui
.
Error
(
err
.
Error
())
return
multistep
.
ActionHalt
}
if
err
:=
waitForDropletUnlocked
(
client
,
dropletId
,
2
*
time
.
Minute
);
err
!=
nil
{
// If we get an error the first time, actually report it
err
:=
fmt
.
Errorf
(
"Error shutting down droplet: %s"
,
err
)
state
.
Put
(
"error"
,
err
)
ui
.
Error
(
err
.
Error
())
return
multistep
.
ActionHalt
}
}
return
multistep
.
ActionContinue
return
multistep
.
ActionContinue
...
...
builder/digitalocean/step_snapshot.go
View file @
dcf140f9
...
@@ -4,6 +4,7 @@ import (
...
@@ -4,6 +4,7 @@ import (
"errors"
"errors"
"fmt"
"fmt"
"log"
"log"
"time"
"github.com/digitalocean/godo"
"github.com/digitalocean/godo"
"github.com/mitchellh/multistep"
"github.com/mitchellh/multistep"
...
@@ -27,6 +28,18 @@ func (s *stepSnapshot) Run(state multistep.StateBag) multistep.StepAction {
...
@@ -27,6 +28,18 @@ func (s *stepSnapshot) Run(state multistep.StateBag) multistep.StepAction {
return
multistep
.
ActionHalt
return
multistep
.
ActionHalt
}
}
// Wait for the droplet to become unlocked first. For snapshots
// this can end up taking quite a long time, so we hardcode this to
// 10 minutes.
if
err
:=
waitForDropletUnlocked
(
client
,
dropletId
,
10
*
time
.
Minute
);
err
!=
nil
{
// If we get an error the first time, actually report it
err
:=
fmt
.
Errorf
(
"Error shutting down droplet: %s"
,
err
)
state
.
Put
(
"error"
,
err
)
ui
.
Error
(
err
.
Error
())
return
multistep
.
ActionHalt
}
// With the pending state over, verify that we're in the active state
ui
.
Say
(
"Waiting for snapshot to complete..."
)
ui
.
Say
(
"Waiting for snapshot to complete..."
)
err
=
waitForDropletState
(
"active"
,
dropletId
,
client
,
c
.
stateTimeout
)
err
=
waitForDropletState
(
"active"
,
dropletId
,
client
,
c
.
stateTimeout
)
if
err
!=
nil
{
if
err
!=
nil
{
...
...
builder/digitalocean/wait.go
View file @
dcf140f9
...
@@ -8,6 +8,55 @@ import (
...
@@ -8,6 +8,55 @@ import (
"github.com/digitalocean/godo"
"github.com/digitalocean/godo"
)
)
// waitForDropletUnlocked waits for the Droplet to be unlocked to
// avoid "pending" errors when making state changes.
func
waitForDropletUnlocked
(
client
*
godo
.
Client
,
dropletId
int
,
timeout
time
.
Duration
)
error
{
done
:=
make
(
chan
struct
{})
defer
close
(
done
)
result
:=
make
(
chan
error
,
1
)
go
func
()
{
attempts
:=
0
for
{
attempts
+=
1
log
.
Printf
(
"[DEBUG] Checking droplet lock state... (attempt: %d)"
,
attempts
)
droplet
,
_
,
err
:=
client
.
Droplets
.
Get
(
dropletId
)
if
err
!=
nil
{
result
<-
err
return
}
if
!
droplet
.
Locked
{
result
<-
nil
return
}
// Wait 3 seconds in between
time
.
Sleep
(
3
*
time
.
Second
)
// Verify we shouldn't exit
select
{
case
<-
done
:
// We finished, so just exit the goroutine
return
default
:
// Keep going
}
}
}()
log
.
Printf
(
"[DEBUG] Waiting for up to %d seconds for droplet to unlock"
,
timeout
/
time
.
Second
)
select
{
case
err
:=
<-
result
:
return
err
case
<-
time
.
After
(
timeout
)
:
return
fmt
.
Errorf
(
"Timeout while waiting to for droplet to unlock"
)
}
}
// waitForState simply blocks until the droplet is in
// waitForState simply blocks until the droplet is in
// a state we expect, while eventually timing out.
// a state we expect, while eventually timing out.
func
waitForDropletState
(
func
waitForDropletState
(
...
...
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