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nexedi
dream
Commits
64d923c3
Commit
64d923c3
authored
Feb 04, 2014
by
Georgios Dagkakis
Committed by
Jérome Perrin
Feb 07, 2014
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Machine/QueuePreemptive removed as deprecated objects
parent
189c43c4
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dream/simulation/MachinePreemptive.py
dream/simulation/MachinePreemptive.py
+0
-86
dream/simulation/QueuePreemptive.py
dream/simulation/QueuePreemptive.py
+0
-58
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dream/simulation/MachinePreemptive.py
deleted
100644 → 0
View file @
189c43c4
# ===========================================================================
# Copyright 2013 University of Limerick
#
# This file is part of DREAM.
#
# DREAM is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# DREAM is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with DREAM. If not, see <http://www.gnu.org/licenses/>.
# ===========================================================================
'''
Created on 20 Dec 2012
@author: George
'''
'''
inherits from MachineJobShop it can preempt the currently processed Entity if need be
'''
from
MachineJobShop
import
MachineJobShop
from
SimPy.Simulation
import
reactivate
,
now
# ===========================================================================
# the MachineJobShop object
# ===========================================================================
class
MachinePreemptive
(
MachineJobShop
):
def
__init__
(
self
,
id
,
name
,
capacity
=
1
,
distribution
=
'Fixed'
,
mean
=
1
,
stdev
=
0
,
min
=
0
,
max
=
10
,
\
failureDistribution
=
'No'
,
MTTF
=
0
,
MTTR
=
0
,
availability
=
0
,
repairman
=
'None'
,
\
operatorPool
=
'None'
,
operationType
=
'None'
,
\
loadDistribution
=
"No"
,
loadMean
=
0
,
loadStdev
=
0
,
loadMin
=
0
,
loadMax
=
10
,
\
setupDistribution
=
"No"
,
setupMean
=
0
,
setupStdev
=
0
,
setupMin
=
0
,
setupMax
=
10
,
\
resetOnPreemption
=
True
):
MachineJobShop
.
__init__
(
self
,
id
,
name
,
capacity
,
distribution
,
mean
,
stdev
,
min
,
max
,
\
failureDistribution
,
MTTF
,
MTTR
,
availability
,
repairman
,
\
operatorPool
,
operationType
,
\
loadDistribution
,
loadMean
,
loadStdev
,
loadMin
,
loadMax
,
\
setupDistribution
,
setupMean
,
setupStdev
,
setupMin
,
setupMax
)
self
.
resetOnPreemption
=
resetOnPreemption
#flag that shows if the processing time should be reset or not
# def getEntity(self):
# activeEntity=MachineJobShop.getEntity(self)
# self.lastGiver=self.giver
# return activeEntity
# =======================================================================
# method to execute the preemption
# =======================================================================
def
preempt
(
self
):
activeObject
=
self
.
getActiveObject
()
activeEntity
=
self
.
getActiveObjectQueue
()[
0
]
#get the active Entity
#calculate the remaining processing time
#if it is reset then set it as the original processing time
if
self
.
resetOnPreemption
:
remainingProcessingTime
=
self
.
procTime
#else subtract the time that passed since the entity entered
#(may need also failure time if there was. TO BE MELIORATED)
else
:
remainingProcessingTime
=
self
.
procTime
-
(
now
()
-
self
.
timeLastEntityEntered
)
#update the remaining route of activeEntity
activeEntity
.
remainingRoute
.
insert
(
0
,
{
'stationIdsList'
:[
str
(
self
.
id
)],
\
'processingTime'
:
\
{
'distributionType'
:
'Fixed'
,
\
'mean'
:
str
(
remainingProcessingTime
)}})
# activeEntity.remainingRoute.insert(0, [self.id, remainingProcessingTime])
activeEntity
.
remainingRoute
.
insert
(
0
,
{
'stationIdsList'
:[
str
(
self
.
lastGiver
.
id
)],
\
'processingTime'
:
\
{
'distributionType'
:
'Fixed'
,
\
'mean'
:
'0'
}})
# activeEntity.remainingRoute.insert(0, [self.lastGiver.id, 0])
#set the receiver as the object where the active entity was preempted from
self
.
receiver
=
self
.
lastGiver
self
.
next
=
[
self
.
receiver
]
self
.
waitToDispose
=
True
#set that I have to dispose
self
.
receiver
.
timeLastEntityEnded
=
now
()
#required to count blockage correctly in the preemptied station
reactivate
(
self
)
dream/simulation/QueuePreemptive.py
deleted
100644 → 0
View file @
189c43c4
# ===========================================================================
# Copyright 2013 University of Limerick
#
# This file is part of DREAM.
#
# DREAM is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# DREAM is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with DREAM. If not, see <http://www.gnu.org/licenses/>.
# ===========================================================================
'''
Created on 20 Dec 2012
@author: George
'''
'''
Inherits from QueueJobShop. If it gets an isCritical Entity it can interrupt the destination station
'''
from
QueueJobShop
import
QueueJobShop
from
SimPy.Simulation
import
now
# ===========================================================================
# the QueuePreemptive object
# ===========================================================================
class
QueuePreemptive
(
QueueJobShop
):
# # =======================================================================
# # extend he default so that it can interrupt the receiver if need be
# # =======================================================================
# def getEntity(self):
# activeEntity=QueueJobShop.getEntity(self) #execute default behaviour
# #if the obtained Entity is critical
# if activeEntity.isCritical:
# #if the receiver is not empty
# if len(self.receiver.getActiveObjectQueue())>0:
# #if the receiver does not hold an Entity that is also critical
# if not self.receiver.getActiveObjectQueue()[0].isCritical:
# self.receiver.shouldPreempt=True
# self.receiver.preempt()
# self.receiver.timeLastEntityEnded=now() #required to count blockage correctly in the preemptied station
# return activeEntity
# =======================================================================
# for future use
# =======================================================================
def
sortEntities
(
self
):
QueueJobShop
.
sortEntities
(
self
)
\ No newline at end of file
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