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nexedi
dream
Commits
6f14429b
Commit
6f14429b
authored
Feb 21, 2014
by
Ioannis Papagiannopoulos
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TODOs added
parent
8a21002a
Changes
2
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2 changed files
with
9 additions
and
3 deletions
+9
-3
dream/simulation/CoreObject.py
dream/simulation/CoreObject.py
+4
-1
dream/simulation/Machine.py
dream/simulation/Machine.py
+5
-2
No files found.
dream/simulation/CoreObject.py
View file @
6f14429b
...
...
@@ -221,7 +221,7 @@ class CoreObject(Process):
if
activeEntity
.
manager
.
activeCallersList
:
activeEntity
.
manager
.
activeCallersList
=
[]
self
.
outputTrace
(
activeEntity
.
name
,
"got into "
+
self
.
objName
)
# if the successor of the object is a machine that is operated with operationType 'Load'
#
TODO:
if the successor of the object is a machine that is operated with operationType 'Load'
# then the flag hot of the activeEntity must be set to True
# to signalize that the entity has reached its final destination before the next Machine
# if the entity is not of type Job
...
...
@@ -231,6 +231,9 @@ class CoreObject(Process):
# for all the objects in the next list
for
object
in
activeObject
.
next
:
# if the object is not in the MachineList
# TODO: We must consider also the case that entities can be blocked before they can reach
# the heating point. In such a case they must be removed from the G.pendingEntities list
# and added again after they are unblocked
if
not
object
in
G
.
MachineList
:
successorsAreMachines
=
False
break
...
...
dream/simulation/Machine.py
View file @
6f14429b
...
...
@@ -460,8 +460,11 @@ class Machine(CoreObject):
activeEntity
=
activeObjectQueue
[
0
]
# the entity that just got processed is cold again it will get
# hot again by the time it reaches the giver of the next machine
# TODO: check first if the next station is not of type Machine before
# you cool the entity down
# TODO: Not only Machines require time to process entities
# entities such as batchReassembly/Decomposition require time to process entities
# TODO: We must consider also the case that entities can be blocked before they can reach
# the heating point. In such a case they must be removed from the G.pendingEntities list
# and added again after they are unblocked
if
activeEntity
.
family
==
'Entity'
:
successorsAreMachines
=
True
from
Globals
import
G
...
...
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