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nexedi
dream
Commits
847d1adf
Commit
847d1adf
authored
Aug 12, 2014
by
Georgios Dagkakis
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first version of failure that depends only on working time
parent
e0cebfb4
Changes
2
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2 changed files
with
38 additions
and
8 deletions
+38
-8
dream/simulation/Failure.py
dream/simulation/Failure.py
+25
-3
dream/simulation/Machine.py
dream/simulation/Machine.py
+13
-5
No files found.
dream/simulation/Failure.py
View file @
847d1adf
...
@@ -91,6 +91,11 @@ class Failure(ObjectInterruption):
...
@@ -91,6 +91,11 @@ class Failure(ObjectInterruption):
# flag used to identify if the time between failures should be counted while the victim is off-shift
# flag used to identify if the time between failures should be counted while the victim is off-shift
self
.
offshift
=
offshift
self
.
offshift
=
offshift
def
initialize
(
self
):
ObjectInterruption
.
initialize
(
self
)
self
.
victimStartsProcess
=
self
.
env
.
event
()
self
.
victimEndsProcess
=
self
.
env
.
event
()
# =======================================================================
# =======================================================================
# The run method for the failure which has to served by a repairman
# The run method for the failure which has to served by a repairman
# =======================================================================
# =======================================================================
...
@@ -104,7 +109,7 @@ class Failure(ObjectInterruption):
...
@@ -104,7 +109,7 @@ class Failure(ObjectInterruption):
if
self
.
deteriorationType
==
'constant'
:
if
self
.
deteriorationType
==
'constant'
:
yield
self
.
env
.
timeout
(
remainingTimeToFailure
)
yield
self
.
env
.
timeout
(
remainingTimeToFailure
)
el
se
:
el
if
self
.
deteriorationType
==
'onShift'
:
while
failureNotTriggered
:
while
failureNotTriggered
:
timeRestartedCounting
=
self
.
env
.
now
timeRestartedCounting
=
self
.
env
.
now
# TODO: can also wait for interruptionStart signal of the victim and check whether the interruption is caused by a shiftScheduler
# TODO: can also wait for interruptionStart signal of the victim and check whether the interruption is caused by a shiftScheduler
...
@@ -122,6 +127,23 @@ class Failure(ObjectInterruption):
...
@@ -122,6 +127,23 @@ class Failure(ObjectInterruption):
# TODO: the signal interruptionStart is reset by the time it is received by the victim. not sure if will be still triggered when it is checked here
# TODO: the signal interruptionStart is reset by the time it is received by the victim. not sure if will be still triggered when it is checked here
else
:
else
:
failureNotTriggered
=
False
failureNotTriggered
=
False
elif
self
.
deteriorationType
==
'working'
:
yield
self
.
victimStartsProcess
self
.
victimStartsProcess
=
self
.
env
.
event
()
while
failureNotTriggered
:
timeRestartedCounting
=
self
.
env
.
now
receivedEvent
=
yield
self
.
env
.
timeout
(
remainingTimeToFailure
)
|
self
.
victimEndsProcess
if
self
.
victimEndsProcess
in
receivedEvent
:
#print self.env.now, 'victimEndsProcess'
self
.
victimEndsProcess
=
self
.
env
.
event
()
remainingTimeToFailure
=
remainingTimeToFailure
-
(
self
.
env
.
now
-
timeRestartedCounting
)
self
.
victim
.
expectedDownTime
=
self
.
env
.
now
+
remainingTimeToFailure
yield
self
.
victimStartsProcess
self
.
victimStartsProcess
=
self
.
env
.
event
()
#print self.env.now, 'startsProcess'
else
:
failureNotTriggered
=
False
# interrupt the victim only if it was not previously interrupted
# interrupt the victim only if it was not previously interrupted
if
not
self
.
victim
.
interruptionStart
.
triggered
:
if
not
self
.
victim
.
interruptionStart
.
triggered
:
...
...
dream/simulation/Machine.py
View file @
847d1adf
...
@@ -451,6 +451,12 @@ class Machine(CoreObject):
...
@@ -451,6 +451,12 @@ class Machine(CoreObject):
# timers to follow up the failure time of the machine while on current Entity
# timers to follow up the failure time of the machine while on current Entity
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
#object was down while holding current entity
#object was down while holding current entity
for
oi
in
self
.
objectInterruptions
:
if
oi
.
type
==
'Failure'
:
if
oi
.
deteriorationType
==
'working'
:
oi
.
victimStartsProcess
.
succeed
(
self
.
env
.
now
)
# this loop is repeated until the processing time is expired with no failure
# this loop is repeated until the processing time is expired with no failure
# check when the processingEndedFlag switched to false
# check when the processingEndedFlag switched to false
while
processingNotFinished
:
while
processingNotFinished
:
...
@@ -625,6 +631,11 @@ class Machine(CoreObject):
...
@@ -625,6 +631,11 @@ class Machine(CoreObject):
self
.
shouldPreempt
=
False
self
.
shouldPreempt
=
False
self
.
isProcessingInitialWIP
=
False
self
.
isProcessingInitialWIP
=
False
for
oi
in
self
.
objectInterruptions
:
if
oi
.
type
==
'Failure'
:
if
oi
.
deteriorationType
==
'working'
:
oi
.
victimEndsProcess
.
succeed
(
self
.
env
.
now
)
# in case Machine just performed the last work before the scheduled maintenance signal the corresponding object
# in case Machine just performed the last work before the scheduled maintenance signal the corresponding object
if
self
.
isWorkingOnTheLast
:
if
self
.
isWorkingOnTheLast
:
# for the scheduled Object interruptions
# for the scheduled Object interruptions
...
@@ -693,10 +704,7 @@ class Machine(CoreObject):
...
@@ -693,10 +704,7 @@ class Machine(CoreObject):
# checks if the machine is Up
# checks if the machine is Up
# =======================================================================
# =======================================================================
def
checkIfMachineIsUp
(
self
):
def
checkIfMachineIsUp
(
self
):
# the second part is added for synchronisation.
return
self
.
Up
# if Machine is to get failure at the current time but did not get it yet
# return also false
return
self
.
Up
and
not
self
.
expectedDownTime
==
self
.
env
.
now
# =======================================================================
# =======================================================================
# checks if the Machine can accept an entity
# checks if the Machine can accept an entity
...
...
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