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nexedi
dream
Commits
9986bb6c
Commit
9986bb6c
authored
Aug 14, 2014
by
Georgios Dagkakis
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blocking also to be calculate by the state
parent
9503d779
Changes
3
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3 changed files
with
72 additions
and
42 deletions
+72
-42
dream/simulation/CoreObject.py
dream/simulation/CoreObject.py
+8
-2
dream/simulation/Machine.py
dream/simulation/Machine.py
+58
-34
dream/simulation/MachineJobShop.py
dream/simulation/MachineJobShop.py
+6
-6
No files found.
dream/simulation/CoreObject.py
View file @
9986bb6c
...
...
@@ -154,7 +154,12 @@ class CoreObject(object):
self
.
op_col_indx
=
None
# flag that locks the entry of an object so that it cannot receive entities
self
.
isLocked
=
False
# flag that shows if the Machine is processing state at any given time
self
.
isProcessing
=
False
# flag that shows if the Machine is blocked state at any given time
self
.
isBlocked
=
False
# =======================================================================
# the main process of the core object
# this is dummy, every object must have its own implementation
...
...
@@ -196,7 +201,8 @@ class CoreObject(object):
# as argument by getEntity of the receiver
# =======================================================================
def
removeEntity
(
self
,
entity
=
None
):
self
.
addBlockage
()
self
.
isBlocked
=
False
self
.
addBlockage
()
activeObjectQueue
=
self
.
Res
.
users
activeObjectQueue
.
remove
(
entity
)
#remove the Entity from the queue
...
...
dream/simulation/Machine.py
View file @
9986bb6c
...
...
@@ -189,10 +189,7 @@ class Machine(CoreObject):
self
.
preemptQueue
=
self
.
env
.
event
()
# signal used for informing objectInterruption objects that the current entity processed has finished processnig
self
.
endedLastProcessing
=
self
.
env
.
event
()
# flag that shows if the Machine is processing state at any given time
self
.
isProcessing
=
False
#===========================================================================
# create an operatorPool if needed
#===========================================================================
...
...
@@ -468,6 +465,7 @@ class Machine(CoreObject):
# timeLastProcessingStarted : dummy variable to keep track of the time that the processing starts after
# every interruption
self
.
timeLastProcessingStarted
=
self
.
env
.
now
# processing starts, update the flag
self
.
isProcessing
=
True
# wait for the processing time left tinM, if no interruption occurs then change the processingEndedFlag and exit loop,
# else (if interrupted()) set interruption flag to true (only if tinM==0),
...
...
@@ -490,9 +488,12 @@ class Machine(CoreObject):
# if there is a failure in the machine or interruption due to preemption, it is passivated
# passivate the Machine for as long as there is no repair
yield
self
.
interruptionEnd
assert
self
.
env
.
now
==
self
.
interruptionEnd
.
value
,
'the victim of the failure is not the object that received it'
self
.
interruptionEnd
=
self
.
env
.
event
()
while
1
:
yield
self
.
interruptionEnd
# interruptionEnd to be triggered by ObjectInterruption
assert
self
.
env
.
now
==
self
.
interruptionEnd
.
value
,
'the victim of the failure is not the object that received it'
self
.
interruptionEnd
=
self
.
env
.
event
()
if
self
.
Up
and
self
.
onShift
:
break
self
.
postInterruptionActions
()
...
...
@@ -542,6 +543,7 @@ class Machine(CoreObject):
if
not
self
.
signalReceiver
():
# if there was no available receiver, get into blocking control
while
1
:
self
.
timeLastBlockageStarted
=
self
.
env
.
now
# wait the event canDispose, this means that the station can deliver the item to successor
self
.
printTrace
(
self
.
id
,
waitEvent
=
'(canDispose or interruption start)'
)
receivedEvent
=
yield
self
.
env
.
any_of
([
self
.
canDispose
,
self
.
interruptionStart
])
...
...
@@ -553,11 +555,15 @@ class Machine(CoreObject):
self
.
interruptionStart
=
self
.
env
.
event
()
# wait for the end of the interruption
self
.
interruptionActions
()
# execute interruption actions
yield
self
.
interruptionEnd
# interruptionEnd to be triggered by ObjectInterruption
assert
self
.
env
.
now
==
self
.
interruptionEnd
.
value
,
'the victim of the failure is not the object that received it'
self
.
interruptionEnd
=
self
.
env
.
event
()
while
1
:
yield
self
.
interruptionEnd
# interruptionEnd to be triggered by ObjectInterruption
assert
self
.
env
.
now
==
self
.
interruptionEnd
.
value
,
'the victim of the failure is not the object that received it'
self
.
interruptionEnd
=
self
.
env
.
event
()
if
self
.
Up
and
self
.
onShift
:
break
self
.
postInterruptionActions
()
if
self
.
signalReceiver
():
self
.
timeLastBlockageStarted
=
self
.
env
.
now
break
else
:
continue
...
...
@@ -591,8 +597,12 @@ class Machine(CoreObject):
# actions to be carried out when the processing of an Entity ends
# =======================================================================
def
endProcessingActions
(
self
):
# set isProcessing to False
self
.
isProcessing
=
False
# add working time
self
.
totalWorkingTime
+=
self
.
env
.
now
-
self
.
timeLastProcessingStarted
self
.
timeLastBlockageStarted
=
self
.
env
.
now
activeObjectQueue
=
self
.
Res
.
users
activeEntity
=
activeObjectQueue
[
0
]
self
.
printTrace
(
self
.
getActiveObjectQueue
()[
0
].
name
,
processEnd
=
self
.
objName
)
...
...
@@ -622,13 +632,8 @@ class Machine(CoreObject):
G
.
pendingEntities
.
append
(
activeObjectQueue
[
0
])
# set the variable that flags an Entity is ready to be disposed
self
.
waitToDispose
=
True
# update the total working time
# the total processing time for this entity is what the distribution initially gave
# if not self.shouldPreempt:
# self.totalWorkingTime+=self.totalProcessingTimeInCurrentEntity
# # if the station was preemptied for a critical order then calculate the total working time accordingly
# else:
# self.totalWorkingTime+=self.env.now-self.timeLastProcessingStarted
# blocking starts
self
.
isBlocked
=
True
# update the variables keeping track of Entity related attributes of the machine
self
.
timeLastEntityEnded
=
self
.
env
.
now
# this holds the time that the last entity ended processing in Machine
self
.
nameLastEntityEnded
=
self
.
currentEntity
.
name
# this holds the name of the last entity that ended processing in Machine
...
...
@@ -663,9 +668,18 @@ class Machine(CoreObject):
# actions to be carried out when the processing of an Entity ends
# =======================================================================
def
interruptionActions
(
self
):
# if we are processing add the working time
# only if object is not preempting though
# in case of preemption endProcessingActions will be called
if
self
.
isProcessing
and
not
self
.
shouldPreempt
:
self
.
totalWorkingTime
+=
self
.
env
.
now
-
self
.
timeLastProcessingStarted
if
self
.
isBlocked
:
self
.
addBlockage
()
# set isProcessing to False
self
.
isProcessing
=
False
# set isBlocked to False
self
.
isBlocked
=
False
activeObjectQueue
=
self
.
Res
.
users
activeEntity
=
activeObjectQueue
[
0
]
self
.
printTrace
(
activeEntity
.
name
,
interrupted
=
self
.
objName
)
...
...
@@ -862,6 +876,13 @@ class Machine(CoreObject):
and
self
.
waitToDispose
\
and
(
thecaller
in
self
.
next
)
\
and
(
self
.
canDeliverOnInterruption
or
self
.
checkIfActive
())
# =======================================================================
# adds the blockage time to totalBlockageTime
# each time an Entity is removed
# =======================================================================
def
addBlockage
(
self
):
self
.
totalBlockageTime
+=
self
.
env
.
now
-
self
.
timeLastBlockageStarted
# =======================================================================
# calculates the setup time
...
...
@@ -953,17 +974,20 @@ class Machine(CoreObject):
if
self
.
onShift
==
False
:
# and self.interruptedBy=='ShiftScheduler':
offShiftTimeInCurrentEntity
=
self
.
env
.
now
-
activeObject
.
timeLastShiftEnded
# if there is an entity that finished processing in a Machine but did not get to reach
# the following Object till the end of simulation,
# we have to add this blockage to the percentage of blockage in Machine
# we should exclude the failure time in current entity though!
if
(
len
(
activeObjectQueue
)
>
0
)
and
(
mightBeBlocked
)
\
and
((
activeObject
.
nameLastEntityEntered
==
activeObject
.
nameLastEntityEnded
))
and
self
.
onShift
:
# be careful here, might have to reconsider
activeObject
.
totalBlockageTime
+=
self
.
env
.
now
-
(
activeObject
.
timeLastEntityEnded
+
activeObject
.
downTimeInTryingToReleaseCurrentEntity
)
if
activeObject
.
Up
==
False
:
activeObject
.
totalBlockageTime
-=
self
.
env
.
now
-
activeObject
.
timeLastFailure
alreadyAdded
=
True
# # if there is an entity that finished processing in a Machine but did not get to reach
# # the following Object till the end of simulation,
# # we have to add this blockage to the percentage of blockage in Machine
# # we should exclude the failure time in current entity though!
# if (len(activeObjectQueue)>0) and (mightBeBlocked)\
# and ((activeObject.nameLastEntityEntered == activeObject.nameLastEntityEnded)) and self.onShift:
# # be careful here, might have to reconsider
# activeObject.totalBlockageTime+=self.env.now-(activeObject.timeLastEntityEnded+activeObject.downTimeInTryingToReleaseCurrentEntity)
# if activeObject.Up==False:
# activeObject.totalBlockageTime-=self.env.now-activeObject.timeLastFailure
# alreadyAdded=True
if
self
.
isBlocked
:
self
.
addBlockage
()
#if Machine is currently processing an entity we should count this working time
if
(
self
.
isProcessing
):
...
...
@@ -987,17 +1011,17 @@ class Machine(CoreObject):
# we also need to add the last blocking time to total blockage time
if
(
activeObject
.
Up
==
False
):
activeObject
.
totalFailureTime
+=
self
.
env
.
now
-
activeObject
.
timeLastFailure
# we add the value only if it hasn't already been added
if
((
mightBeBlocked
)
and
(
activeObject
.
nameLastEntityEnded
==
activeObject
.
nameLastEntityEntered
)
and
(
not
alreadyAdded
)):
activeObject
.
totalBlockageTime
+=
(
self
.
env
.
now
-
activeObject
.
timeLastEntityEnded
)
-
(
self
.
env
.
now
-
activeObject
.
timeLastFailure
)
-
activeObject
.
downTimeInTryingToReleaseCurrentEntity
alreadyAdded
=
True
#
# we add the value only if it hasn't already been added
#
if((mightBeBlocked) and (activeObject.nameLastEntityEnded==activeObject.nameLastEntityEntered) and (not alreadyAdded)):
#
activeObject.totalBlockageTime+=(self.env.now-activeObject.timeLastEntityEnded)-(self.env.now-activeObject.timeLastFailure)-activeObject.downTimeInTryingToReleaseCurrentEntity
#
alreadyAdded=True
#if the machine is off shift,add this to the off-shift time
# we also need to add the last blocking time to total blockage time
if
activeObject
.
onShift
==
False
:
self
.
totalOffShiftTime
+=
self
.
env
.
now
-
self
.
timeLastShiftEnded
if
((
mightBeBlocked
)
and
(
activeObject
.
nameLastEntityEnded
==
activeObject
.
nameLastEntityEntered
)
and
(
not
alreadyAdded
)):
activeObject
.
totalBlockageTime
+=
(
self
.
env
.
now
-
activeObject
.
timeLastEntityEnded
)
-
offShiftTimeInCurrentEntity
#
if((mightBeBlocked) and (activeObject.nameLastEntityEnded==activeObject.nameLastEntityEntered) and (not alreadyAdded)):
#
activeObject.totalBlockageTime+=(self.env.now-activeObject.timeLastEntityEnded)-offShiftTimeInCurrentEntity
#Machine was idle when it was not in any other state
activeObject
.
totalWaitingTime
=
MaxSimtime
-
activeObject
.
totalWorkingTime
-
activeObject
.
totalBlockageTime
-
activeObject
.
totalFailureTime
-
activeObject
.
totalLoadTime
-
activeObject
.
totalSetupTime
-
self
.
totalOffShiftTime
...
...
dream/simulation/MachineJobShop.py
View file @
9986bb6c
...
...
@@ -44,8 +44,11 @@ class MachineJobShop(Machine):
# actions to be carried out when the processing of an Entity ends
# =======================================================================
def
endProcessingActions
(
self
):
# set isProcessing to False
self
.
isProcessing
=
False
# add working time
self
.
totalWorkingTime
+=
self
.
env
.
now
-
self
.
timeLastProcessingStarted
self
.
timeLastBlockageStarted
=
self
.
env
.
now
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
Res
.
users
...
...
@@ -87,11 +90,6 @@ class MachineJobShop(Machine):
#do this so that if it is overtime working it is not counted as off-shift time
if
not
activeObject
.
onShift
:
activeObject
.
timeLastShiftEnded
=
self
.
env
.
now
# update the total working time # the total processing time for this entity is what the distribution initially gave
# if not self.shouldPreempt:
# activeObject.totalWorkingTime+=activeObject.totalProcessingTimeInCurrentEntity
# else:
# activeObject.totalWorkingTime+=self.env.now-(self.timeLastEntityEntered)
# update the variables keeping track of Entity related attributes of the machine
activeObject
.
timeLastEntityEnded
=
self
.
env
.
now
# this holds the time that the last entity ended processing in Machine
activeObject
.
nameLastEntityEnded
=
activeObject
.
currentEntity
.
name
# this holds the name of the last entity that ended processing in Machine
...
...
@@ -99,7 +97,9 @@ class MachineJobShop(Machine):
# reset flags
self
.
shouldPreempt
=
False
self
.
isProcessingInitialWIP
=
False
# blocking starts
self
.
isBlocked
=
True
# TODO: collapse that to Machine
...
...
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