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nexedi
dream
Commits
e66d1a02
Commit
e66d1a02
authored
Sep 12, 2014
by
Ioannis Papagiannopoulos
Committed by
Georgios Dagkakis
Nov 03, 2014
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Plain Diff
endProcessingActions removed from MachineJobShop
parent
29f57b4b
Changes
1
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1 changed file
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62 additions
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62 deletions
+62
-62
dream/simulation/MachineJobShop.py
dream/simulation/MachineJobShop.py
+62
-62
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dream/simulation/MachineJobShop.py
View file @
e66d1a02
...
...
@@ -72,68 +72,68 @@ class MachineJobShop(Machine):
self
.
next
=
[]
Machine
.
initialize
(
self
)
#run default behaviour
# =======================================================================
# actions to be carried out when the processing of an Entity ends
# =======================================================================
def
endProcessingActions
(
self
):
# set isProcessing to False
self
.
isProcessing
=
False
# add working time
self
.
totalWorkingTime
+=
self
.
env
.
now
-
self
.
timeLastProcessingStarted
# blocking starts
self
.
isBlocked
=
True
self
.
timeLastBlockageStarted
=
self
.
env
.
now
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
Res
.
users
activeEntity
=
activeObjectQueue
[
0
]
# self.printTrace(activeEntity.name,processEnd=activeObject.objName)
# reset the variables used to handle the interruptions timing
# self.timeRestartingProcessing=0
self
.
breakTime
=
0
# output to trace that the processing in the Machine self.objName ended
try
:
activeObject
.
outputTrace
(
activeEntity
.
name
,
"ended processing in "
+
activeObject
.
objName
)
except
IndexError
:
pass
import
Globals
from
Globals
import
G
# the entity that just got processed is cold again it will get
# hot again by the time it reaches the giver of the next machine
# TODO: Not only Machines require time to process entities
if
activeEntity
.
family
==
'Job'
:
# read the list of next stations for the entity in just finished processing
nextObjectIds
=
activeEntity
.
remainingRoute
[
0
].
get
(
'stationIdsList'
,[])
nextObjects
=
[]
for
nextObjectId
in
nextObjectIds
:
nextObject
=
Globals
.
findObjectById
(
nextObjectId
)
nextObjects
.
append
(
nextObject
)
successorsAreMachines
=
True
for
object
in
nextObjects
:
if
not
object
in
G
.
MachineList
:
successorsAreMachines
=
False
break
if
not
successorsAreMachines
:
activeObjectQueue
[
0
].
hot
=
False
# the just processed entity is added to the list of entities
# pending for the next processing
G
.
pendingEntities
.
append
(
activeObjectQueue
[
0
])
# set the variable that flags an Entity is ready to be disposed
activeObject
.
waitToDispose
=
True
#do this so that if it is overtime working it is not counted as off-shift time
if
not
activeObject
.
onShift
:
activeObject
.
timeLastShiftEnded
=
self
.
env
.
now
# update the variables keeping track of Entity related attributes of the machine
activeObject
.
timeLastEntityEnded
=
self
.
env
.
now
# this holds the time that the last entity ended processing in Machine
activeObject
.
nameLastEntityEnded
=
activeObject
.
currentEntity
.
name
# this holds the name of the last entity that ended processing in Machine
activeObject
.
completedJobs
+=
1
# Machine completed one more Job
# reset flags
self
.
shouldPreempt
=
False
self
.
isProcessingInitialWIP
=
False
# TODO: collapse that to Machine
#
# =======================================================================
#
# actions to be carried out when the processing of an Entity ends
#
# =======================================================================
#
def endProcessingActions(self):
#
# set isProcessing to False
#
self.isProcessing=False
#
# add working time
#
self.totalWorkingTime+=self.env.now-self.timeLastProcessingStarted
#
#
# blocking starts
#
self.isBlocked=True
#
self.timeLastBlockageStarted=self.env.now
#
#
activeObject=self.getActiveObject()
#
activeObjectQueue=activeObject.Res.users
#
activeEntity=activeObjectQueue[0]
#
#
self.printTrace(activeEntity.name,processEnd=activeObject.objName)
#
# reset the variables used to handle the interruptions timing
#
# self.timeRestartingProcessing=0
#
self.breakTime=0
#
# output to trace that the processing in the Machine self.objName ended
#
try:
#
activeObject.outputTrace(activeEntity.name,"ended processing in "+activeObject.objName)
#
except IndexError:
#
pass
#
#
import Globals
#
from Globals import G
#
# the entity that just got processed is cold again it will get
#
# hot again by the time it reaches the giver of the next machine
#
# TODO: Not only Machines require time to process entities
#
if activeEntity.family=='Job':
#
# read the list of next stations for the entity in just finished processing
#
nextObjectIds=activeEntity.remainingRoute[0].get('stationIdsList',[])
#
nextObjects = []
#
for nextObjectId in nextObjectIds:
#
nextObject=Globals.findObjectById(nextObjectId)
#
nextObjects.append(nextObject)
#
successorsAreMachines=True
#
for object in nextObjects:
#
if not object in G.MachineList:
#
successorsAreMachines=False
#
break
#
if not successorsAreMachines:
#
activeObjectQueue[0].hot = False
#
# the just processed entity is added to the list of entities
#
# pending for the next processing
#
G.pendingEntities.append(activeObjectQueue[0])
#
# set the variable that flags an Entity is ready to be disposed
#
activeObject.waitToDispose=True
#
#do this so that if it is overtime working it is not counted as off-shift time
#
if not activeObject.onShift:
#
activeObject.timeLastShiftEnded=self.env.now
#
# update the variables keeping track of Entity related attributes of the machine
#
activeObject.timeLastEntityEnded=self.env.now # this holds the time that the last entity ended processing in Machine
#
activeObject.nameLastEntityEnded=activeObject.currentEntity.name # this holds the name of the last entity that ended processing in Machine
#
activeObject.completedJobs+=1 # Machine completed one more Job
#
# reset flags
#
self.shouldPreempt=False
#
self.isProcessingInitialWIP=False
#
#
# TODO: collapse that to Machine
# =======================================================================
...
...
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