Commit 1d6db71d authored by Denys Mishunov's avatar Denys Mishunov

Merge branch '291030-aqualls-editor-lite' into 'master'

Review Editor Lite page for tone and style

See merge request gitlab-org/gitlab!54723
parents 5aa25f20 82f2ae83
......@@ -6,114 +6,139 @@ info: To determine the technical writer assigned to the Stage/Group associated w
# Editor Lite **(FREE)**
## Background
**Editor Lite** provides the editing experience at GitLab. This thin wrapper around
[the Monaco editor](https://microsoft.github.io/monaco-editor/) provides necessary
helpers and abstractions, and extends Monaco [using extensions](#extensions). Multiple
GitLab features use it, including:
**Editor Lite** is a technological product driving features like [Web Editor](../../user/project/repository/web_editor.md), [Snippets](../../user/snippets.md), and [CI Linter](../../ci/lint.md). Editor Lite is the driving technology for any single-file editing experience across the product.
Editor Lite is a thin wrapper around [the Monaco editor](https://microsoft.github.io/monaco-editor/index.html) that provides the necessary helpers and abstractions and extends Monaco using extensions.
- [Web IDE](../../user/project/web_ide/index.md)
- [CI Linter](../../ci/lint.md)
- [Snippets](../../user/snippets.md)
- [Web Editor](../../user/project/repository/web_editor.md)
## How to use Editor Lite
Editor Lite is framework-agnostic and can be used in any application, whether it's Rails or Vue. For the convenience of integration, we have the dedicated `<editor-lite>` Vue component, but in general, the integration of Editor Lite is pretty straightforward:
Editor Lite is framework-agnostic and can be used in any application, including both
Rails and Vue. To help with integration, we have the dedicated `<editor-lite>`
Vue component, but the integration of Editor Lite is generally straightforward:
1. Import Editor Lite:
```javascript
import EditorLite from '~/editor/editor_lite';
```
```javascript
import EditorLite from '~/editor/editor_lite';
```
1. Initialize global editor for the view:
```javascript
const editor = new EditorLite({
// Editor Options.
// The list of all accepted options can be found at
// https://microsoft.github.io/monaco-editor/api/enums/monaco.editor.editoroption.html
});
```
```javascript
const editor = new EditorLite({
// Editor Options.
// The list of all accepted options can be found at
// https://microsoft.github.io/monaco-editor/api/enums/monaco.editor.editoroption.html
});
```
1. Create an editor's instance:
```javascript
editor.createInstance({
// Editor Lite configuration options.
})
```
```javascript
editor.createInstance({
// Editor Lite configuration options.
})
```
An instance of Editor Lite accepts the following configuration options:
| Option | Required? | Description |
| ---- | ---- | ---- |
| `el` | `true` | `HTML Node`: element on which to render the editor |
| `blobPath` | `false` | `String`: the name of a file to render in the editor. It is used to identify the correct syntax highlighter to use with that or another file type. Can accept wildcard as in `*.js` when the actual filename isn't known or doesn't play any role |
| `blobContent` | `false` | `String`: the initial content to be rendered in the editor |
| `extensions` | `false` | `Array`: extensions to use in this instance |
| `blobGlobalId` | `false` | `String`: auto-generated property.<br>**Note:** this prop might go away in the future. Do not pass `blobGlobalId` unless you know what you're doing.|
| [Editor Options](https://microsoft.github.io/monaco-editor/api/enums/monaco.editor.editoroption.html) | `false` | `Object(s)`: any prop outside of the list above is treated as an Editor Option for this particular instance. This way, one can override global Editor Options on the instance level. |
| -------------- | ------- | ---- |
| `el` | `true` | `HTML Node`: The element on which to render the editor. |
| `blobPath` | `false` | `String`: The name of a file to render in the editor, used to identify the correct syntax highlighter to use with that file, or another file type. Can accept wildcards like `*.js` when the actual filename isn't known or doesn't play any role. |
| `blobContent` | `false` | `String`: The initial content to render in the editor. |
| `extensions` | `false` | `Array`: Extensions to use in this instance. |
| `blobGlobalId` | `false` | `String`: An auto-generated property.<br>**Note:** This property may go away in the future. Do not pass `blobGlobalId` unless you know what you're doing.|
| Editor Options | `false` | `Object(s)`: Any property outside of the list above is treated as an Editor Option for this particular instance. Use this field to override global Editor Options on the instance level. A full [index of Editor Options](https://microsoft.github.io/monaco-editor/api/enums/monaco.editor.editoroption.html) is available. |
## API
The editor follows the same public API as [provided by Monaco editor](https://microsoft.github.io/monaco-editor/api/interfaces/monaco.editor.istandalonecodeeditor.html) with just a few additional functions on the instance level:
The editor uses the same public API as
[provided by Monaco editor](https://microsoft.github.io/monaco-editor/api/interfaces/monaco.editor.istandalonecodeeditor.html)
with additional functions on the instance level:
| Function | Arguments | Description
| ----- | ----- | ----- |
| `updateModelLanguage` | `path`: String | Updates the instance's syntax highlighting to follow the extension of the passed `path`. Available only on _instance_ level|
| `use` | Array of objects | Array of **extensions** to apply to the instance. Accepts only the array of _objects_, which means that the extensions' ES6 modules should be fetched and resolved in your views/components before being passed to `use`. This prop is available on _instance_ (applies extension to this particular instance) and _global editor_ (applies the same extension to all instances) levels. |
| Function | Arguments | Description
| --------------------- | ----- | ----- |
| `updateModelLanguage` | `path`: String | Updates the instance's syntax highlighting to follow the extension of the passed `path`. Available only on the instance level.|
| `use` | Array of objects | Array of extensions to apply to the instance. Accepts only the array of _objects_. You must fetch the extensions' ES6 modules must be fetched and resolved in your views or components before they are passed to `use`. This property is available on _instance_ (applies extension to this particular instance) and _global editor_ (applies the same extension to all instances) levels. |
| Monaco Editor options | See [documentation](https://microsoft.github.io/monaco-editor/api/interfaces/monaco.editor.istandalonecodeeditor.html) | Default Monaco editor options |
## Tips
1. Editor's loading state.
Editor Lite comes with the loading state built-in, making spinners and loaders rarely needed in HTML. To benefit the built-in loading state, set the `data-editor-loading` property on the HTML element that is supposed to contain the editor. Editor Lite shows the loader automatically while it's bootstrapping.
![Editor Lite: loading state](img/editor_lite_loading.png)
The loading state is built in to Editor Lite, making spinners and loaders
rarely needed in HTML. To benefit the built-in loading state, set the `data-editor-loading`
property on the HTML element that should contain the editor. When bootstrapping,
Editor Lite shows the loader automatically.
![Editor Lite: loading state](img/editor_lite_loading.png)
1. Update syntax highlighting if the filename changes.
```javascript
// fileNameEl here is the HTML input element that contains the file name
fileNameEl.addEventListener('change', () => {
this.editor.updateModelLanguage(fileNameEl.value);
});
```
```javascript
// fileNameEl here is the HTML input element that contains the file name
fileNameEl.addEventListener('change', () => {
this.editor.updateModelLanguage(fileNameEl.value);
});
```
1. Get the editor's content.
We might set up listeners on the editor for every change but it rapidly can become an expensive operation. Instead , we can get editor's content when it's needed. For example on a form's submission:
We may set up listeners on the editor for every change, but it rapidly can become
an expensive operation. Instead, get the editor's content when it's needed.
For example, on a form's submission:
```javascript
form.addEventListener('submit', () => {
my_content_variable = this.editor.getValue();
});
```
```javascript
form.addEventListener('submit', () => {
my_content_variable = this.editor.getValue();
});
```
1. Performance
Even though Editor Lite itself is extremely slim, it still depends on Monaco editor. Monaco is not an easily tree-shakeable module. Hence, every time you add Editor Lite to a view, the JavaScript bundle's size significantly increases, affecting your view's loading performance. It is recommended to import the editor on demand on those views where it is not 100% certain that the editor is needed. Or if the editor is a secondary element of the view. Loading Editor Lite on demand is no different from loading any other module:
Even though Editor Lite itself is extremely slim, it still depends on Monaco editor,
which adds weight. Every time you add Editor Lite to a view, the JavaScript bundle's
size significantly increases, affecting your view's loading performance. We recommend
you import the editor on demand if either:
```javascript
someActionFunction() {
import(/* webpackChunkName: 'EditorLite' */ '~/editor/editor_lite').
then(({ default: EditorLite }) => {
const editor = new EditorLite();
...
});
...
}
```
- You're uncertain if the view needs the editor.
- The editor is a secondary element of the view.
Loading Editor Lite on demand is handled like loading any other module:
```javascript
someActionFunction() {
import(/* webpackChunkName: 'EditorLite' */ '~/editor/editor_lite').
then(({ default: EditorLite }) => {
const editor = new EditorLite();
...
});
...
}
```
## Extensions
Editor Lite has been built to provide a universal, extensible editing tool to the whole product,
which would not depend on any particular group. Even though the Editor Lite's core is owned by
Editor Lite provides a universal, extensible editing tool to the whole product,
and doesn't depend on any particular group. Even though the Editor Lite's core is owned by
[Create::Editor FE Team](https://about.gitlab.com/handbook/engineering/development/dev/create-editor/),
the main functional elements — extensions — can be owned by any group. Editor Lite extensions' main idea
is that the core of the editor remains very slim and stable. At the same time, whatever new functionality
is needed can be added as an extension to this core, without touching the core itself. Any group is allowed
to build and own new editing functionality without being afraid of it being broken or overridden with
the Editor Lite changes.
any group can own the extensions—the main functional elements. The goal of
Editor Lite extensions is to keep the editor's core slim and stable. Any
needed features can be added as extensions to this core. Any group can
build and own new editing features without worrying about changes to Editor Lite
breaking or overriding them.
Structurally, the complete implementation of Editor Lite could be presented as the following diagram:
You can depend on other modules in your extensions. This organization helps keep
the size of Editor Lite's core at bay by importing dependencies only when needed.
Structurally, the complete implementation of Editor Lite can be presented as this diagram:
```mermaid
graph TD;
......@@ -125,7 +150,7 @@ graph TD;
A[Editor Lite]---Z[Monaco]
```
Technically, an extension is just an ES6 module that exports a JavaScript object:
An extension is an ES6 module that exports a JavaScript object:
```javascript
import { Position } from 'monaco-editor';
......@@ -138,10 +163,9 @@ export default {
```
Important things to note here:
- We can depend on other modules in our extensions. This organization helps keep the size of Editor Lite's core at bay by importing dependencies only when needed.
- `this` in extension's functions refers to the current Editor Lite instance. Using `this`, you get access to the complete instance's API, such as the `setPosition()` method in this particular case.
In the extension's functions, `this` refers to the current Editor Lite instance.
Using `this`, you get access to the complete instance's API, such as the
`setPosition()` method in this particular case.
### Using an existing extension
......@@ -159,7 +183,11 @@ editor.use(MyExtension);
### Creating an extension
Let's create our first Editor Lite extension. Extensions are ES6 modules exporting a basic `Object` that is used to extend Editor Lite's functionality. As a test, let's create an extension that extends Editor Lite with a new function that, when called, outputs editor's content in `alert`.
Let's create our first Editor Lite extension. Extensions are
[ES6 modules](https://hacks.mozilla.org/2015/08/es6-in-depth-modules/) exporting a
basic `Object`, used to extend Editor Lite's features. As a test, let's
create an extension that extends Editor Lite with a new function that, when called,
outputs the editor's content in `alert`.
`~/my_folder/my_fancy_extension.js:`
......@@ -171,7 +199,10 @@ export default {
};
```
And that's it with our extension! Note that we're using `this` as a reference to the instance. And through it, we get access to the complete underlying [Monaco editor API](https://microsoft.github.io/monaco-editor/api/interfaces/monaco.editor.istandalonecodeeditor.html) like `getValue()` in this case.
In the code example, `this` refers to the instance. By referring to the instance,
we can access the complete underlying
[Monaco editor API](https://microsoft.github.io/monaco-editor/api/interfaces/monaco.editor.istandalonecodeeditor.html),
which includes functions like `getValue()`.
Now let's use our extension:
......@@ -191,7 +222,11 @@ someButton.addEventListener('click', () => {
});
```
First of all, we import Editor Lite and our new extension. Then we create the editor and its instance. By default Editor Lite has no `throwContentAtMe` method. But the `editor.use(MyFancyExtension)` line brings that method to our instance. After that, we can use it any time we need it. In this case, we call it when some theoretical button has been clicked.
First of all, we import Editor Lite and our new extension. Then we create the
editor and its instance. By default Editor Lite has no `throwContentAtMe` method.
But the `editor.use(MyFancyExtension)` line brings that method to our instance.
After that, we can use it any time we need it. In this case, we call it when some
theoretical button has been clicked.
This script would result in an alert containing the editor's content when `someButton` is clicked.
......@@ -201,27 +236,28 @@ This script would result in an alert containing the editor's content when `someB
1. Performance
Just like Editor Lite itself, any extension can be loaded on demand to not harm loading performance of the views:
Just like Editor Lite itself, any extension can be loaded on demand to not harm
loading performance of the views:
```javascript
const EditorPromise = import(
/* webpackChunkName: 'EditorLite' */ '~/editor/editor_lite'
);
const MarkdownExtensionPromise = import('~/editor/editor_markdown_ext');
Promise.all([EditorPromise, MarkdownExtensionPromise])
.then(([{ default: EditorLite }, { default: MarkdownExtension }]) => {
const editor = new EditorLite().createInstance({
...
});
editor.use(MarkdownExtension);
});
```
```javascript
const EditorPromise = import(
/* webpackChunkName: 'EditorLite' */ '~/editor/editor_lite'
);
const MarkdownExtensionPromise = import('~/editor/editor_markdown_ext');
Promise.all([EditorPromise, MarkdownExtensionPromise])
.then(([{ default: EditorLite }, { default: MarkdownExtension }]) => {
const editor = new EditorLite().createInstance({
...
});
editor.use(MarkdownExtension);
});
```
1. Using multiple extensions
Just pass the array of extensions to your `use` method:
Just pass the array of extensions to your `use` method:
```javascript
editor.use([FileTemplateExtension, MyFancyExtension]);
```
```javascript
editor.use([FileTemplateExtension, MyFancyExtension]);
```
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