Commit 49f9c4f2 authored by Daniel Baluta's avatar Daniel Baluta Committed by Mark Brown

ASoC: core: Clarify usage of ignore_machine

For a sound card ignore_machine means that existing FEs links should be
ignored and existing BEs links should be overridden with some information
from the matching component driver.

Current code make some confusions about this so fix it!
Signed-off-by: default avatarDaniel Baluta <daniel.baluta@nxp.com>
Link: https://lore.kernel.org/r/20190925183358.11955-1-daniel.baluta@nxp.comSigned-off-by: default avatarMark Brown <broonie@kernel.org>
parent 423013f8
...@@ -1859,7 +1859,7 @@ static void soc_check_tplg_fes(struct snd_soc_card *card) ...@@ -1859,7 +1859,7 @@ static void soc_check_tplg_fes(struct snd_soc_card *card)
for_each_component(component) { for_each_component(component) {
/* does this component override FEs ? */ /* does this component override BEs ? */
if (!component->driver->ignore_machine) if (!component->driver->ignore_machine)
continue; continue;
...@@ -1880,7 +1880,7 @@ static void soc_check_tplg_fes(struct snd_soc_card *card) ...@@ -1880,7 +1880,7 @@ static void soc_check_tplg_fes(struct snd_soc_card *card)
continue; continue;
} }
dev_info(card->dev, "info: override FE DAI link %s\n", dev_info(card->dev, "info: override BE DAI link %s\n",
card->dai_link[i].name); card->dai_link[i].name);
/* override platform component */ /* override platform component */
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment