Commit 87f1369d authored by Paolo Valente's avatar Paolo Valente Committed by David S. Miller

pkt_sched: sch_qfq: improve efficiency of make_eligible

In make_eligible, a mask is used to decide which groups must become eligible:
the i-th group becomes eligible only if the i-th bit of the mask (from the
right) is set. The mask is computed by left-shifting a 1 by a given number of
places, and decrementing the result.  The shift is performed on a ULL to avoid
problems in case the number of places to shift is higher than 31.  On a 32-bit
machine, this is more costly than working on an UL. This patch replaces such a
costly operation with two cheaper branches.

The trick is based on the following fact: in case of a shift of at least 32
places, the resulting mask has at least the 32 less significant bits set,
whereas the total number of groups is lower than 32.  As a consequence, in this
case it is enough to just set the 32 less significant bits of the mask with a
cheaper ~0UL. In the other case, the shift can be safely performed on a UL.
Reported-by: default avatarDavid S. Miller <davem@davemloft.net>
Reported-by: default avatarDavid Laight <David.Laight@ACULAB.COM>
Signed-off-by: default avatarPaolo Valente <paolo.valente@unimore.it>
Signed-off-by: default avatarDavid S. Miller <davem@davemloft.net>
parent cdbaa0bb
...@@ -821,7 +821,14 @@ static void qfq_make_eligible(struct qfq_sched *q) ...@@ -821,7 +821,14 @@ static void qfq_make_eligible(struct qfq_sched *q)
unsigned long old_vslot = q->oldV >> q->min_slot_shift; unsigned long old_vslot = q->oldV >> q->min_slot_shift;
if (vslot != old_vslot) { if (vslot != old_vslot) {
unsigned long mask = (1ULL << fls(vslot ^ old_vslot)) - 1; unsigned long mask;
int last_flip_pos = fls(vslot ^ old_vslot);
if (last_flip_pos > 31) /* higher than the number of groups */
mask = ~0UL; /* make all groups eligible */
else
mask = (1UL << last_flip_pos) - 1;
qfq_move_groups(q, mask, IR, ER); qfq_move_groups(q, mask, IR, ER);
qfq_move_groups(q, mask, IB, EB); qfq_move_groups(q, mask, IB, EB);
} }
......
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