Commit b8f2935f authored by Ethon Paul's avatar Ethon Paul Committed by Linus Torvalds

mm, memcg: fix some typos in memcontrol.c

There are some typos in comment, fix them.

s/responsiblity/responsibility
s/oflline/offline
Signed-off-by: default avatarEthon Paul <ethp@qq.com>
Signed-off-by: default avatarAndrew Morton <akpm@linux-foundation.org>
Link: http://lkml.kernel.org/r/20200411064246.15781-1-ethp@qq.comSigned-off-by: default avatarLinus Torvalds <torvalds@linux-foundation.org>
parent 404f3ecf
...@@ -3186,7 +3186,7 @@ unsigned long mem_cgroup_soft_limit_reclaim(pg_data_t *pgdat, int order, ...@@ -3186,7 +3186,7 @@ unsigned long mem_cgroup_soft_limit_reclaim(pg_data_t *pgdat, int order,
* Test whether @memcg has children, dead or alive. Note that this * Test whether @memcg has children, dead or alive. Note that this
* function doesn't care whether @memcg has use_hierarchy enabled and * function doesn't care whether @memcg has use_hierarchy enabled and
* returns %true if there are child csses according to the cgroup * returns %true if there are child csses according to the cgroup
* hierarchy. Testing use_hierarchy is the caller's responsiblity. * hierarchy. Testing use_hierarchy is the caller's responsibility.
*/ */
static inline bool memcg_has_children(struct mem_cgroup *memcg) static inline bool memcg_has_children(struct mem_cgroup *memcg)
{ {
...@@ -4838,7 +4838,7 @@ static struct cftype mem_cgroup_legacy_files[] = { ...@@ -4838,7 +4838,7 @@ static struct cftype mem_cgroup_legacy_files[] = {
* limited to 16 bit (MEM_CGROUP_ID_MAX), limiting the total number of * limited to 16 bit (MEM_CGROUP_ID_MAX), limiting the total number of
* memory-controlled cgroups to 64k. * memory-controlled cgroups to 64k.
* *
* However, there usually are many references to the oflline CSS after * However, there usually are many references to the offline CSS after
* the cgroup has been destroyed, such as page cache or reclaimable * the cgroup has been destroyed, such as page cache or reclaimable
* slab objects, that don't need to hang on to the ID. We want to keep * slab objects, that don't need to hang on to the ID. We want to keep
* those dead CSS from occupying IDs, or we might quickly exhaust the * those dead CSS from occupying IDs, or we might quickly exhaust the
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment