Commit e9bf51e5 authored by Paul Mundt's avatar Paul Mundt

sh: __udivdi3 -> do_div() in softfloat lib.

Inhibit the generation of __udivdi3 for the softfloat lib, use do_div()
outright.
Signed-off-by: default avatarPaul Mundt <lethal@linux-sh.org>
parent 00e825c6
......@@ -37,6 +37,7 @@
*/
#include <linux/kernel.h>
#include <cpu/fpu.h>
#include <asm/div64.h>
#define LIT64( a ) a##LL
......@@ -67,16 +68,16 @@ typedef unsigned long long float64;
extern void float_raise(unsigned int flags); /* in fpu.c */
extern int float_rounding_mode(void); /* in fpu.c */
inline bits64 extractFloat64Frac(float64 a);
inline flag extractFloat64Sign(float64 a);
inline int16 extractFloat64Exp(float64 a);
inline int16 extractFloat32Exp(float32 a);
inline flag extractFloat32Sign(float32 a);
inline bits32 extractFloat32Frac(float32 a);
inline float64 packFloat64(flag zSign, int16 zExp, bits64 zSig);
inline void shift64RightJamming(bits64 a, int16 count, bits64 * zPtr);
inline float32 packFloat32(flag zSign, int16 zExp, bits32 zSig);
inline void shift32RightJamming(bits32 a, int16 count, bits32 * zPtr);
bits64 extractFloat64Frac(float64 a);
flag extractFloat64Sign(float64 a);
int16 extractFloat64Exp(float64 a);
int16 extractFloat32Exp(float32 a);
flag extractFloat32Sign(float32 a);
bits32 extractFloat32Frac(float32 a);
float64 packFloat64(flag zSign, int16 zExp, bits64 zSig);
void shift64RightJamming(bits64 a, int16 count, bits64 * zPtr);
float32 packFloat32(flag zSign, int16 zExp, bits32 zSig);
void shift32RightJamming(bits32 a, int16 count, bits32 * zPtr);
float64 float64_sub(float64 a, float64 b);
float32 float32_sub(float32 a, float32 b);
float32 float32_add(float32 a, float32 b);
......@@ -86,11 +87,11 @@ float32 float32_div(float32 a, float32 b);
float32 float32_mul(float32 a, float32 b);
float64 float64_mul(float64 a, float64 b);
float32 float64_to_float32(float64 a);
inline void add128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr,
void add128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr,
bits64 * z1Ptr);
inline void sub128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr,
void sub128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr,
bits64 * z1Ptr);
inline void mul64To128(bits64 a, bits64 b, bits64 * z0Ptr, bits64 * z1Ptr);
void mul64To128(bits64 a, bits64 b, bits64 * z0Ptr, bits64 * z1Ptr);
static int8 countLeadingZeros32(bits32 a);
static int8 countLeadingZeros64(bits64 a);
......@@ -110,42 +111,42 @@ static bits64 estimateDiv128To64(bits64 a0, bits64 a1, bits64 b);
static void normalizeFloat32Subnormal(bits32 aSig, int16 * zExpPtr,
bits32 * zSigPtr);
inline bits64 extractFloat64Frac(float64 a)
bits64 extractFloat64Frac(float64 a)
{
return a & LIT64(0x000FFFFFFFFFFFFF);
}
inline flag extractFloat64Sign(float64 a)
flag extractFloat64Sign(float64 a)
{
return a >> 63;
}
inline int16 extractFloat64Exp(float64 a)
int16 extractFloat64Exp(float64 a)
{
return (a >> 52) & 0x7FF;
}
inline int16 extractFloat32Exp(float32 a)
int16 extractFloat32Exp(float32 a)
{
return (a >> 23) & 0xFF;
}
inline flag extractFloat32Sign(float32 a)
flag extractFloat32Sign(float32 a)
{
return a >> 31;
}
inline bits32 extractFloat32Frac(float32 a)
bits32 extractFloat32Frac(float32 a)
{
return a & 0x007FFFFF;
}
inline float64 packFloat64(flag zSign, int16 zExp, bits64 zSig)
float64 packFloat64(flag zSign, int16 zExp, bits64 zSig)
{
return (((bits64) zSign) << 63) + (((bits64) zExp) << 52) + zSig;
}
inline void shift64RightJamming(bits64 a, int16 count, bits64 * zPtr)
void shift64RightJamming(bits64 a, int16 count, bits64 * zPtr)
{
bits64 z;
......@@ -338,12 +339,12 @@ static float64 addFloat64Sigs(float64 a, float64 b, flag zSign)
}
inline float32 packFloat32(flag zSign, int16 zExp, bits32 zSig)
float32 packFloat32(flag zSign, int16 zExp, bits32 zSig)
{
return (((bits32) zSign) << 31) + (((bits32) zExp) << 23) + zSig;
}
inline void shift32RightJamming(bits32 a, int16 count, bits32 * zPtr)
void shift32RightJamming(bits32 a, int16 count, bits32 * zPtr)
{
bits32 z;
if (count == 0) {
......@@ -634,7 +635,7 @@ normalizeFloat64Subnormal(bits64 aSig, int16 * zExpPtr, bits64 * zSigPtr)
*zExpPtr = 1 - shiftCount;
}
inline void add128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr,
void add128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr,
bits64 * z1Ptr)
{
bits64 z1;
......@@ -644,7 +645,7 @@ inline void add128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr,
*z0Ptr = a0 + b0 + (z1 < a1);
}
inline void
void
sub128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr,
bits64 * z1Ptr)
{
......@@ -656,11 +657,14 @@ static bits64 estimateDiv128To64(bits64 a0, bits64 a1, bits64 b)
{
bits64 b0, b1;
bits64 rem0, rem1, term0, term1;
bits64 z;
bits64 z, tmp;
if (b <= a0)
return LIT64(0xFFFFFFFFFFFFFFFF);
b0 = b >> 32;
z = (b0 << 32 <= a0) ? LIT64(0xFFFFFFFF00000000) : (a0 / b0) << 32;
tmp = a0;
do_div(tmp, b0);
z = (b0 << 32 <= a0) ? LIT64(0xFFFFFFFF00000000) : tmp << 32;
mul64To128(b, z, &term0, &term1);
sub128(a0, a1, term0, term1, &rem0, &rem1);
while (((sbits64) rem0) < 0) {
......@@ -669,11 +673,13 @@ static bits64 estimateDiv128To64(bits64 a0, bits64 a1, bits64 b)
add128(rem0, rem1, b0, b1, &rem0, &rem1);
}
rem0 = (rem0 << 32) | (rem1 >> 32);
z |= (b0 << 32 <= rem0) ? 0xFFFFFFFF : rem0 / b0;
tmp = rem0;
do_div(tmp, b0);
z |= (b0 << 32 <= rem0) ? 0xFFFFFFFF : tmp;
return z;
}
inline void mul64To128(bits64 a, bits64 b, bits64 * z0Ptr, bits64 * z1Ptr)
void mul64To128(bits64 a, bits64 b, bits64 * z0Ptr, bits64 * z1Ptr)
{
bits32 aHigh, aLow, bHigh, bLow;
bits64 z0, zMiddleA, zMiddleB, z1;
......@@ -769,7 +775,8 @@ float32 float32_div(float32 a, float32 b)
{
flag aSign, bSign, zSign;
int16 aExp, bExp, zExp;
bits32 aSig, bSig, zSig;
bits32 aSig, bSig;
uint64_t zSig;
aSig = extractFloat32Frac(a);
aExp = extractFloat32Exp(a);
......@@ -804,11 +811,13 @@ float32 float32_div(float32 a, float32 b)
aSig >>= 1;
++zExp;
}
zSig = (((bits64) aSig) << 32) / bSig;
zSig = (((bits64) aSig) << 32);
do_div(zSig, bSig);
if ((zSig & 0x3F) == 0) {
zSig |= (((bits64) bSig) * zSig != ((bits64) aSig) << 32);
}
return roundAndPackFloat32(zSign, zExp, zSig);
return roundAndPackFloat32(zSign, zExp, (bits32)zSig);
}
......
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