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Stefane Fermigier
neo
Commits
28586317
Commit
28586317
authored
Jan 16, 2018
by
Kirill Smelkov
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go/NOTES-go
go/NOTES-go
+0
-2
go/neo/nodetab.go
go/neo/nodetab.go
+3
-3
go/neo/notes.txt
go/neo/notes.txt
+3
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go/NOTES-go
View file @
28586317
? IStorage.Load -> per storage connection
? random access -> mmap
? random access -> mmap
- scheduler won't use free P if a G is taking time and other Gs are queued after it on the same P:
- scheduler won't use free P if a G is taking time and other Gs are queued after it on the same P:
...
...
go/neo/nodetab.go
View file @
28586317
...
@@ -270,12 +270,12 @@ func (nt *NodeTable) SubscribeBuffered() (ch chan []NodeInfo, unsubscribe func()
...
@@ -270,12 +270,12 @@ func (nt *NodeTable) SubscribeBuffered() (ch chan []NodeInfo, unsubscribe func()
// TODO review peer link dialing / setting / accepting.
// TODO review peer link dialing / setting / accepting.
//
//
// Keep in mind that in NEO in general case it is not client/server but peer-to-pe
r
r
// Keep in mind that in NEO in general case it is not client/server but peer-to-pe
e
r
// e.g. when two S establish a link in between then to exchange/sync data.
// e.g. when two S establish a link in between then to exchange/sync data.
//
//
// Also the distinction be
e
tween S and M should go away as every S should
// Also the distinction between S and M should go away as every S should
// be taught to also become M (and thus separate M nodes go away
// be taught to also become M (and thus separate M nodes go away
// completely) with constant reelection being happen
ning
in the background
// completely) with constant reelection being happen
ing
in the background
// like in raft.
// like in raft.
// SetLink sets link to peer node.
// SetLink sets link to peer node.
...
...
go/neo/notes.txt
View file @
28586317
...
@@ -23,8 +23,10 @@ would be deadlock.
...
@@ -23,8 +23,10 @@ would be deadlock.
Conflict:
Conflict:
oid1 S1 C1 C2
oid1 S1 C1 C2
(?) (S1 replies to C2 that C1 already "stored" oid1)
oid1 S2 C2 C1
oid1 S2 C2 C1
oid2 S1 C2 C1
oid2 S2 C1 C2
who wins?
who wins?
...
...
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