# Javascript drone #


## Presentation ##

* Deploy `user.js` flight script on a drone swarm
* Deploy a GUI on subscribers
* Run the flight script or the GUI as a SlapOS service


## Parameters ##

* autopilotIp: IPv4 address to identify the autopilot from the companion board
* droneGuidList: List of computer id on which flight script must be deployed
* droneNetIf: Drone network interface used for multicast traffic
* isASimulation: Must be set to 'true' to automatically take off during simulation
* multicastIp: IPv6 of the multicast group of the swarm
* flightScript: URL of user's script to execute to fly drone swarm
* subscriberGuidList: List of computer id on which a GUI must be deployed
* subscriberNetIf: Subscriber network interface used for multicast traffic


## How it works ##

For each computer listed in `droneGuidList` and `subscriberGuidList` the `peer` SR type will be instanciated.

Each instance will return a `instance-path`. Under this path one will find `quickjs binary` in `bin` folder
and `scripts` in `etc` folder. Subcribers also return a `httpd-url` (the GUI address) and a `websocket-url` (used by the
GUI).

`quickjs binary location` `scripts location`/main.js `scripts location`/user.js is run as a SlapOS service. This allows
each instance to communicate with the others through OPC-UA pub/sub. For the drones it also establishes a connexion with
the UAV autopilot, for a subscriber it sends the pub/sub messages through the websocket.


## Web GUI (subcribers)


### Drones informations

For each drone is displayed:
* the user script and autopilot logs
* the flight state (ready, flying, landing)
* the latitude in degrees
* the longitude in degrees
* the relative altitude in meters
* the yaw angle in degrees
* the speed (ground speed for multicopters, airspeed for fixed wings) in meters per second
* the climb rate in meters per second
* the timestamp of the position in format hh:mm:ss


### Buttons

* Start: sends a "start" message to the swarm and changes into a stop button
* Stop: sends a "stop" message to the swarm
* Switch leader: sends a "switch" message to the swarm, it is usually used to change the leader
* Quit: exits (closes websocket and stops pub/sub)


![GUI screenshot](images/js-drone_GUI_screenshot.png)
