Commit 8e5ed2ad authored by Kevin Modzelewski's avatar Kevin Modzelewski

Add simple sigint handler and a slightly-modified chaos.py

parent fd8cc825
# from pypy-benchmarks/own/chaos.py, with some minor modifications
# (more output, took out the benchmark harness, disabled image saving)
#
# Copyright (C) 2005 Carl Friedrich Bolz
"""create chaosgame-like fractals
"""
from __future__ import division
import operator
import optparse
import random
import math
random.seed(1234)
import sys
import time
class GVector(object):
def __init__(self, x = 0, y = 0, z = 0):
self.x = x
self.y = y
self.z = z
def Mag(self):
return math.sqrt(self.x ** 2 + self.y ** 2 + self.z ** 2)
def dist(self, other):
return math.sqrt((self.x - other.x) ** 2 +
(self.y - other.y) ** 2 +
(self.z - other.z) ** 2)
def __add__(self, other):
if not isinstance(other, GVector):
raise ValueError, \
"Can't add GVector to " + str(type(other))
v = GVector(self.x + other.x, self.y + other.y, self.z + other.z)
return v
def __sub__(self, other):
return self + other * -1
def __mul__(self, other):
v = GVector(self.x * other, self.y * other, self.z * other)
return v
__rmul__ = __mul__
def linear_combination(self, other, l1, l2=None):
if l2 is None:
l2 = 1 - l1
v = GVector(self.x * l1 + other.x * l2,
self.y * l1 + other.y * l2,
self.z * l1 + other.z * l2)
return v
def __str__(self):
return "<%f, %f, %f>" % (self.x, self.y, self.z)
def __repr__(self):
return "GVector(%f, %f, %f)" % (self.x, self.y, self.z)
def GetKnots(points, degree):
knots = [0] * degree + range(1, len(points) - degree)
knots += [len(points) - degree] * degree
return knots
class Spline(object):
"""Class for representing B-Splines and NURBS of arbitrary degree"""
def __init__(self, points, degree = 3, knots = None):
"""Creates a Spline. points is a list of GVector, degree is the
degree of the Spline."""
if knots == None:
self.knots = GetKnots(points, degree)
else:
if len(points) > len(knots) - degree + 1:
raise ValueError, "too many control points"
elif len(points) < len(knots) - degree + 1:
raise ValueError, "not enough control points"
last = knots[0]
for cur in knots[1:]:
if cur < last:
raise ValueError, \
"knots not strictly increasing"
last = cur
self.knots = knots
self.points = points
self.degree = degree
def GetDomain(self):
"""Returns the domain of the B-Spline"""
return (self.knots[self.degree - 1],
self.knots[len(self.knots) - self.degree])
def __call__(self, u):
"""Calculates a point of the B-Spline using de Boors Algorithm"""
dom = self.GetDomain()
if u < dom[0] or u > dom[1]:
raise ValueError, "Function value not in domain"
if u == dom[0]:
return self.points[0]
if u == dom[1]:
return self.points[-1]
I = self.GetIndex(u)
d = [self.points[I - self.degree + 1 + ii]
for ii in range(self.degree + 1)]
U = self.knots
for ik in range(1, self.degree + 1):
for ii in range(I - self.degree + ik + 1, I + 2):
ua = U[ii + self.degree - ik]
ub = U[ii - 1]
co1 = (ua - u) / (ua - ub)
co2 = (u - ub) / (ua - ub)
index = ii - I + self.degree - ik - 1
d[index] = d[index].linear_combination(d[index + 1], co1, co2)
return d[0]
def GetIndex(self, u):
dom = self.GetDomain()
for ii in range(self.degree - 1, len(self.knots) - self.degree):
if u >= self.knots[ii] and u < self.knots[ii + 1]:
I = ii
break
else:
I = dom[1] - 1
return I
def __len__(self):
return len(self.points)
def __repr__(self):
return "Spline(%r, %r, %r)" % (self.points, self.degree, self.knots)
def save_im(im, fn):
return
f = open(fn, "wb")
magic = 'P6\n'
maxval = 255
w = len(im)
h = len(im[0])
f.write(magic)
f.write('%i %i\n%i\n' % (w, h, maxval))
for j in range(h):
for i in range(w):
val = im[i][j]
c = val * 255
f.write('%c%c%c' % (c, c, c))
f.close()
class Chaosgame(object):
def __init__(self, splines, thickness=0.1):
self.splines = splines
self.thickness = thickness
self.minx = min([p.x for spl in splines for p in spl.points])
self.miny = min([p.y for spl in splines for p in spl.points])
self.maxx = max([p.x for spl in splines for p in spl.points])
self.maxy = max([p.y for spl in splines for p in spl.points])
self.height = self.maxy - self.miny
self.width = self.maxx - self.minx
self.num_trafos = []
maxlength = thickness * self.width / self.height
for spl in splines:
length = 0
curr = spl(0)
for i in range(1, 1000):
last = curr
t = 1 / 999 * i
curr = spl(t)
length += curr.dist(last)
self.num_trafos.append(max(1, int(length / maxlength * 1.5)))
self.num_total = reduce(operator.add, self.num_trafos, 0)
def get_random_trafo(self):
r = random.randrange(int(self.num_total) + 1)
l = 0
for i in range(len(self.num_trafos)):
if r >= l and r < l + self.num_trafos[i]:
return i, random.randrange(self.num_trafos[i])
l += self.num_trafos[i]
return len(self.num_trafos) - 1, random.randrange(self.num_trafos[-1])
def transform_point(self, point, trafo=None):
x = (point.x - self.minx) / self.width
y = (point.y - self.miny) / self.height
if trafo is None:
trafo = self.get_random_trafo()
start, end = self.splines[trafo[0]].GetDomain()
length = end - start
seg_length = length / self.num_trafos[trafo[0]]
t = start + seg_length * trafo[1] + seg_length * x
basepoint = self.splines[trafo[0]](t)
if t + 1/50000 > end:
neighbour = self.splines[trafo[0]](t - 1/50000)
derivative = neighbour - basepoint
else:
neighbour = self.splines[trafo[0]](t + 1/50000)
derivative = basepoint - neighbour
if derivative.Mag() != 0:
basepoint.x += derivative.y / derivative.Mag() * (y - 0.5) * \
self.thickness
basepoint.y += -derivative.x / derivative.Mag() * (y - 0.5) * \
self.thickness
else:
print "r",
self.truncate(basepoint)
return basepoint
def truncate(self, point):
if point.x >= self.maxx:
point.x = self.maxx
if point.y >= self.maxy:
point.y = self.maxy
if point.x < self.minx:
point.x = self.minx
if point.y < self.miny:
point.y = self.miny
def create_image_chaos(self, w, h, name, n):
im = [[1] * h for i in range(w)]
point = GVector((self.maxx + self.minx) / 2,
(self.maxy + self.miny) / 2, 0)
colored = 0
times = []
for _ in range(n):
print _, n
t1 = time.time()
for i in xrange(5000):
point = self.transform_point(point)
x = (point.x - self.minx) / self.width * w
y = (point.y - self.miny) / self.height * h
x = int(x)
y = int(y)
if x == w:
x -= 1
if y == h:
y -= 1
im[x][h - y - 1] = 0
t2 = time.time()
times.append(t2 - t1)
save_im(im, name)
return times
def main(n):
splines = [
Spline([
GVector(1.597350, 3.304460, 0.000000),
GVector(1.575810, 4.123260, 0.000000),
GVector(1.313210, 5.288350, 0.000000),
GVector(1.618900, 5.329910, 0.000000),
GVector(2.889940, 5.502700, 0.000000),
GVector(2.373060, 4.381830, 0.000000),
GVector(1.662000, 4.360280, 0.000000)],
3, [0, 0, 0, 1, 1, 1, 2, 2, 2]),
Spline([
GVector(2.804500, 4.017350, 0.000000),
GVector(2.550500, 3.525230, 0.000000),
GVector(1.979010, 2.620360, 0.000000),
GVector(1.979010, 2.620360, 0.000000)],
3, [0, 0, 0, 1, 1, 1]),
Spline([
GVector(2.001670, 4.011320, 0.000000),
GVector(2.335040, 3.312830, 0.000000),
GVector(2.366800, 3.233460, 0.000000),
GVector(2.366800, 3.233460, 0.000000)],
3, [0, 0, 0, 1, 1, 1])
]
c = Chaosgame(splines, 0.25)
return c.create_image_chaos(1000, 1200, "py.ppm", n)
if __name__ == "__main__":
main(200)
......@@ -156,6 +156,14 @@ static void handle_sigfpe(int signum) {
abort();
}
static void handle_sigint(int signum) {
assert(signum == SIGINT);
// TODO: this should set a flag saying a KeyboardInterrupt is pending.
// For now, just call abort(), so that we get a traceback at least.
fprintf(stderr, "SIGINT!\n");
abort();
}
void initCodegen() {
llvm::InitializeNativeTarget();
llvm::InitializeNativeTargetAsmPrinter();
......@@ -227,6 +235,7 @@ void initCodegen() {
setupRuntime();
// signal(SIGFPE, &handle_sigfpe);
signal(SIGINT, &handle_sigint);
// There are some parts of llvm that are only configurable through command line args,
// so construct a fake argc/argv pair and pass it to the llvm command line machinery:
......
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