Commit 170fb58e authored by Boris Brezillon's avatar Boris Brezillon Committed by Christian König

drm/sched: Avoid infinite waits in the drm_sched_entity_destroy() path

If we don't initialize the entity to idle and the entity is never
scheduled before being destroyed we end up with an infinite wait in the
destroy path.

v2:
- Add Steven's R-b
Signed-off-by: default avatarBoris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: default avatarSteven Price <steven.price@arm.com>
Reviewed-by: default avatarChristian König <christian.koenig@amd.com>
Signed-off-by: default avatarChristian König <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/393486/
parent 01370532
...@@ -73,6 +73,9 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, ...@@ -73,6 +73,9 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
init_completion(&entity->entity_idle); init_completion(&entity->entity_idle);
/* We start in an idle state. */
complete(&entity->entity_idle);
spin_lock_init(&entity->rq_lock); spin_lock_init(&entity->rq_lock);
spsc_queue_init(&entity->job_queue); spsc_queue_init(&entity->job_queue);
......
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