Commit 55780053 authored by Wladimir J. van der Laan's avatar Wladimir J. van der Laan Committed by Lucas Stach

drm/etnaviv: Allow DRAW_INSTANCED commands

Vivante GPUs with HALTI0 feature support a DRAW_INSTANCED command in the
command stream to draw a number of instances of the same geometry.

The information that has been figured out about the command can be found
here: https://github.com/etnaviv/etna_viv/blob/master/rnndb/cmdstream.xml#L270

This command is not allowed currently by the DRM driver because it
was not known before. This patch enables parsing it in command
streams and allows using it by userspace drivers.
Signed-off-by: default avatarWladimir J. van der Laan <laanwj@gmail.com>
Signed-off-by: default avatarLucas Stach <l.stach@pengutronix.de>
parent 5688e57e
...@@ -8,10 +8,34 @@ This file was generated by the rules-ng-ng headergen tool in this git repository ...@@ -8,10 +8,34 @@ This file was generated by the rules-ng-ng headergen tool in this git repository
git clone git://0x04.net/rules-ng-ng git clone git://0x04.net/rules-ng-ng
The rules-ng-ng source files this header was generated from are: The rules-ng-ng source files this header was generated from are:
- cmdstream.xml ( 12589 bytes, from 2014-02-17 14:57:56) - cmdstream.xml ( 14094 bytes, from 2016-11-11 06:55:14)
- common.xml ( 18437 bytes, from 2015-03-25 11:27:41) - copyright.xml ( 1597 bytes, from 2016-10-29 07:29:22)
- common.xml ( 23344 bytes, from 2016-11-10 15:14:07)
Copyright (C) 2014
Copyright (C) 2012-2016 by the following authors:
- Wladimir J. van der Laan <laanwj@gmail.com>
- Christian Gmeiner <christian.gmeiner@gmail.com>
- Lucas Stach <l.stach@pengutronix.de>
- Russell King <rmk@arm.linux.org.uk>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sub license,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/ */
...@@ -26,6 +50,7 @@ Copyright (C) 2014 ...@@ -26,6 +50,7 @@ Copyright (C) 2014
#define FE_OPCODE_STALL 0x00000009 #define FE_OPCODE_STALL 0x00000009
#define FE_OPCODE_CALL 0x0000000a #define FE_OPCODE_CALL 0x0000000a
#define FE_OPCODE_RETURN 0x0000000b #define FE_OPCODE_RETURN 0x0000000b
#define FE_OPCODE_DRAW_INSTANCED 0x0000000c
#define FE_OPCODE_CHIP_SELECT 0x0000000d #define FE_OPCODE_CHIP_SELECT 0x0000000d
#define PRIMITIVE_TYPE_POINTS 0x00000001 #define PRIMITIVE_TYPE_POINTS 0x00000001
#define PRIMITIVE_TYPE_LINES 0x00000002 #define PRIMITIVE_TYPE_LINES 0x00000002
...@@ -214,5 +239,32 @@ Copyright (C) 2014 ...@@ -214,5 +239,32 @@ Copyright (C) 2014
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1 0x00000002 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1 0x00000002
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0 0x00000001 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0 0x00000001
#define VIV_FE_DRAW_INSTANCED 0x00000000
#define VIV_FE_DRAW_INSTANCED_HEADER 0x00000000
#define VIV_FE_DRAW_INSTANCED_HEADER_OP__MASK 0xf8000000
#define VIV_FE_DRAW_INSTANCED_HEADER_OP__SHIFT 27
#define VIV_FE_DRAW_INSTANCED_HEADER_OP_DRAW_INSTANCED 0x60000000
#define VIV_FE_DRAW_INSTANCED_HEADER_INDEXED 0x00100000
#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK 0x000f0000
#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT 16
#define VIV_FE_DRAW_INSTANCED_HEADER_TYPE(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK)
#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK 0x0000ffff
#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT 0
#define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK)
#define VIV_FE_DRAW_INSTANCED_COUNT 0x00000004
#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK 0xff000000
#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT 24
#define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK)
#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK 0x00ffffff
#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT 0
#define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK)
#define VIV_FE_DRAW_INSTANCED_START 0x00000008
#define VIV_FE_DRAW_INSTANCED_START_INDEX__MASK 0xffffffff
#define VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT 0
#define VIV_FE_DRAW_INSTANCED_START_INDEX(x) (((x) << VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT) & VIV_FE_DRAW_INSTANCED_START_INDEX__MASK)
#endif /* CMDSTREAM_XML */ #endif /* CMDSTREAM_XML */
...@@ -143,6 +143,7 @@ static bool etnaviv_validate_load_state(struct etna_validation_state *state, ...@@ -143,6 +143,7 @@ static bool etnaviv_validate_load_state(struct etna_validation_state *state,
static uint8_t cmd_length[32] = { static uint8_t cmd_length[32] = {
[FE_OPCODE_DRAW_PRIMITIVES] = 4, [FE_OPCODE_DRAW_PRIMITIVES] = 4,
[FE_OPCODE_DRAW_INDEXED_PRIMITIVES] = 6, [FE_OPCODE_DRAW_INDEXED_PRIMITIVES] = 6,
[FE_OPCODE_DRAW_INSTANCED] = 4,
[FE_OPCODE_NOP] = 2, [FE_OPCODE_NOP] = 2,
[FE_OPCODE_STALL] = 2, [FE_OPCODE_STALL] = 2,
}; };
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment