Commit 5ee8bda9 authored by Pavel Rojtberg's avatar Pavel Rojtberg Committed by Dmitry Torokhov

Input: xpad - x360w: report dpad as buttons and axes

as discussed here[0], x360w is the only pad that maps dpad_to_button.
This is bad for downstream developers as they have to differ between
x360 and x360w which is not intuitive.

This patch implements the suggested solution of exposing the dpad both
as axes and as buttons. This retains backward compatibility with software
already dealing with the difference while makes new software work as
expected across x360/ x360w pads.

[0] http://www.spinics.net/lists/linux-input/msg34421.htmlSigned-off-by: default avatarPavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: default avatarDmitry Torokhov <dmitry.torokhov@gmail.com>
parent 06008152
...@@ -435,7 +435,16 @@ static void xpad360_process_packet(struct usb_xpad *xpad, ...@@ -435,7 +435,16 @@ static void xpad360_process_packet(struct usb_xpad *xpad,
input_report_key(dev, BTN_TRIGGER_HAPPY2, data[2] & 0x08); input_report_key(dev, BTN_TRIGGER_HAPPY2, data[2] & 0x08);
input_report_key(dev, BTN_TRIGGER_HAPPY3, data[2] & 0x01); input_report_key(dev, BTN_TRIGGER_HAPPY3, data[2] & 0x01);
input_report_key(dev, BTN_TRIGGER_HAPPY4, data[2] & 0x02); input_report_key(dev, BTN_TRIGGER_HAPPY4, data[2] & 0x02);
} else { }
/*
* This should be a simple else block. However historically
* xbox360w has mapped DPAD to buttons while xbox360 did not. This
* made no sense, but now we can not just switch back and have to
* support both behaviors.
*/
if (!(xpad->mapping & MAP_DPAD_TO_BUTTONS) ||
xpad->xtype == XTYPE_XBOX360W) {
input_report_abs(dev, ABS_HAT0X, input_report_abs(dev, ABS_HAT0X,
!!(data[2] & 0x08) - !!(data[2] & 0x04)); !!(data[2] & 0x08) - !!(data[2] & 0x04));
input_report_abs(dev, ABS_HAT0Y, input_report_abs(dev, ABS_HAT0Y,
...@@ -1158,7 +1167,16 @@ static int xpad_probe(struct usb_interface *intf, const struct usb_device_id *id ...@@ -1158,7 +1167,16 @@ static int xpad_probe(struct usb_interface *intf, const struct usb_device_id *id
if (xpad->mapping & MAP_DPAD_TO_BUTTONS) { if (xpad->mapping & MAP_DPAD_TO_BUTTONS) {
for (i = 0; xpad_btn_pad[i] >= 0; i++) for (i = 0; xpad_btn_pad[i] >= 0; i++)
__set_bit(xpad_btn_pad[i], input_dev->keybit); __set_bit(xpad_btn_pad[i], input_dev->keybit);
} else { }
/*
* This should be a simple else block. However historically
* xbox360w has mapped DPAD to buttons while xbox360 did not. This
* made no sense, but now we can not just switch back and have to
* support both behaviors.
*/
if (!(xpad->mapping & MAP_DPAD_TO_BUTTONS) ||
xpad->xtype == XTYPE_XBOX360W) {
for (i = 0; xpad_abs_pad[i] >= 0; i++) for (i = 0; xpad_abs_pad[i] >= 0; i++)
xpad_set_up_abs(input_dev, xpad_abs_pad[i]); xpad_set_up_abs(input_dev, xpad_abs_pad[i]);
} }
......
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