Commit 8ba0005f authored by Mickaël Salaün's avatar Mickaël Salaün

landlock: Fix same-layer rule unions

The original behavior was to check if the full set of requested accesses
was allowed by at least a rule of every relevant layer.  This didn't
take into account requests for multiple accesses and same-layer rules
allowing the union of these accesses in a complementary way.  As a
result, multiple accesses requested on a file hierarchy matching rules
that, together, allowed these accesses, but without a unique rule
allowing all of them, was illegitimately denied.  This case should be
rare in practice and it can only be triggered by the path_rename or
file_open hook implementations.

For instance, if, for the same layer, a rule allows execution
beneath /a/b and another rule allows read beneath /a, requesting access
to read and execute at the same time for /a/b should be allowed for this
layer.

This was an inconsistency because the union of same-layer rule accesses
was already allowed if requested once at a time anyway.

This fix changes the way allowed accesses are gathered over a path walk.
To take into account all these rule accesses, we store in a matrix all
layer granting the set of requested accesses, according to the handled
accesses.  To avoid heap allocation, we use an array on the stack which
is 2*13 bytes.  A following commit bringing the LANDLOCK_ACCESS_FS_REFER
access right will increase this size to reach 112 bytes (2*14*4) in case
of link or rename actions.

Add a new layout1.layer_rule_unions test to check that accesses from
different rules pertaining to the same layer are ORed in a file
hierarchy.  Also test that it is not the case for rules from different
layers.
Reviewed-by: default avatarPaul Moore <paul@paul-moore.com>
Link: https://lore.kernel.org/r/20220506161102.525323-5-mic@digikod.net
Cc: stable@vger.kernel.org
Signed-off-by: default avatarMickaël Salaün <mic@digikod.net>
parent 2cd7cd6e
......@@ -207,45 +207,67 @@ find_rule(const struct landlock_ruleset *const domain,
return rule;
}
static inline layer_mask_t unmask_layers(const struct landlock_rule *const rule,
/*
* @layer_masks is read and may be updated according to the access request and
* the matching rule.
*
* Returns true if the request is allowed (i.e. relevant layer masks for the
* request are empty).
*/
static inline bool
unmask_layers(const struct landlock_rule *const rule,
const access_mask_t access_request,
layer_mask_t layer_mask)
layer_mask_t (*const layer_masks)[LANDLOCK_NUM_ACCESS_FS])
{
size_t layer_level;
if (!access_request || !layer_masks)
return true;
if (!rule)
return layer_mask;
return false;
/*
* An access is granted if, for each policy layer, at least one rule
* encountered on the pathwalk grants the requested accesses,
* regardless of their position in the layer stack. We must then check
* encountered on the pathwalk grants the requested access,
* regardless of its position in the layer stack. We must then check
* the remaining layers for each inode, from the first added layer to
* the last one.
* the last one. When there is multiple requested accesses, for each
* policy layer, the full set of requested accesses may not be granted
* by only one rule, but by the union (binary OR) of multiple rules.
* E.g. /a/b <execute> + /a <read> => /a/b <execute + read>
*/
for (layer_level = 0; layer_level < rule->num_layers; layer_level++) {
const struct landlock_layer *const layer =
&rule->layers[layer_level];
const layer_mask_t layer_bit = BIT_ULL(layer->level - 1);
const unsigned long access_req = access_request;
unsigned long access_bit;
bool is_empty;
/* Checks that the layer grants access to the full request. */
if ((layer->access & access_request) == access_request) {
layer_mask &= ~layer_bit;
if (layer_mask == 0)
return layer_mask;
/*
* Records in @layer_masks which layer grants access to each
* requested access.
*/
is_empty = true;
for_each_set_bit(access_bit, &access_req,
ARRAY_SIZE(*layer_masks)) {
if (layer->access & BIT_ULL(access_bit))
(*layer_masks)[access_bit] &= ~layer_bit;
is_empty = is_empty && !(*layer_masks)[access_bit];
}
if (is_empty)
return true;
}
return layer_mask;
return false;
}
static int check_access_path(const struct landlock_ruleset *const domain,
const struct path *const path,
const access_mask_t access_request)
{
bool allowed = false;
layer_mask_t layer_masks[LANDLOCK_NUM_ACCESS_FS] = {};
bool allowed = false, has_access = false;
struct path walker_path;
layer_mask_t layer_mask;
size_t i;
if (!access_request)
......@@ -265,13 +287,20 @@ static int check_access_path(const struct landlock_ruleset *const domain,
return -EACCES;
/* Saves all layers handling a subset of requested accesses. */
layer_mask = 0;
for (i = 0; i < domain->num_layers; i++) {
if (domain->fs_access_masks[i] & access_request)
layer_mask |= BIT_ULL(i);
const unsigned long access_req = access_request;
unsigned long access_bit;
for_each_set_bit(access_bit, &access_req,
ARRAY_SIZE(layer_masks)) {
if (domain->fs_access_masks[i] & BIT_ULL(access_bit)) {
layer_masks[access_bit] |= BIT_ULL(i);
has_access = true;
}
}
}
/* An access request not handled by the domain is allowed. */
if (layer_mask == 0)
if (!has_access)
return 0;
walker_path = *path;
......@@ -283,14 +312,11 @@ static int check_access_path(const struct landlock_ruleset *const domain,
while (true) {
struct dentry *parent_dentry;
layer_mask =
unmask_layers(find_rule(domain, walker_path.dentry),
access_request, layer_mask);
if (layer_mask == 0) {
allowed = unmask_layers(find_rule(domain, walker_path.dentry),
access_request, &layer_masks);
if (allowed)
/* Stops when a rule from each layer grants access. */
allowed = true;
break;
}
jump_up:
if (walker_path.dentry == walker_path.mnt->mnt_root) {
......
......@@ -22,6 +22,8 @@
typedef u16 access_mask_t;
/* Makes sure all filesystem access rights can be stored. */
static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS);
/* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */
static_assert(sizeof(unsigned long) >= sizeof(access_mask_t));
typedef u16 layer_mask_t;
/* Makes sure all layers can be checked. */
......
......@@ -758,6 +758,113 @@ TEST_F_FORK(layout1, ruleset_overlap)
ASSERT_EQ(0, test_open(dir_s1d3, O_RDONLY | O_DIRECTORY));
}
TEST_F_FORK(layout1, layer_rule_unions)
{
const struct rule layer1[] = {
{
.path = dir_s1d2,
.access = LANDLOCK_ACCESS_FS_READ_FILE,
},
/* dir_s1d3 should allow READ_FILE and WRITE_FILE (O_RDWR). */
{
.path = dir_s1d3,
.access = LANDLOCK_ACCESS_FS_WRITE_FILE,
},
{},
};
const struct rule layer2[] = {
/* Doesn't change anything from layer1. */
{
.path = dir_s1d2,
.access = LANDLOCK_ACCESS_FS_READ_FILE |
LANDLOCK_ACCESS_FS_WRITE_FILE,
},
{},
};
const struct rule layer3[] = {
/* Only allows write (but not read) to dir_s1d3. */
{
.path = dir_s1d2,
.access = LANDLOCK_ACCESS_FS_WRITE_FILE,
},
{},
};
int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer1);
ASSERT_LE(0, ruleset_fd);
enforce_ruleset(_metadata, ruleset_fd);
ASSERT_EQ(0, close(ruleset_fd));
/* Checks s1d1 hierarchy with layer1. */
ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d1, O_WRONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDWR));
ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
/* Checks s1d2 hierarchy with layer1. */
ASSERT_EQ(0, test_open(file1_s1d2, O_RDONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d2, O_WRONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d2, O_RDWR));
ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
/* Checks s1d3 hierarchy with layer1. */
ASSERT_EQ(0, test_open(file1_s1d3, O_RDONLY));
ASSERT_EQ(0, test_open(file1_s1d3, O_WRONLY));
/* dir_s1d3 should allow READ_FILE and WRITE_FILE (O_RDWR). */
ASSERT_EQ(0, test_open(file1_s1d3, O_RDWR));
ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
/* Doesn't change anything from layer1. */
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer2);
ASSERT_LE(0, ruleset_fd);
enforce_ruleset(_metadata, ruleset_fd);
ASSERT_EQ(0, close(ruleset_fd));
/* Checks s1d1 hierarchy with layer2. */
ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d1, O_WRONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDWR));
ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
/* Checks s1d2 hierarchy with layer2. */
ASSERT_EQ(0, test_open(file1_s1d2, O_RDONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d2, O_WRONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d2, O_RDWR));
ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
/* Checks s1d3 hierarchy with layer2. */
ASSERT_EQ(0, test_open(file1_s1d3, O_RDONLY));
ASSERT_EQ(0, test_open(file1_s1d3, O_WRONLY));
/* dir_s1d3 should allow READ_FILE and WRITE_FILE (O_RDWR). */
ASSERT_EQ(0, test_open(file1_s1d3, O_RDWR));
ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
/* Only allows write (but not read) to dir_s1d3. */
ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer3);
ASSERT_LE(0, ruleset_fd);
enforce_ruleset(_metadata, ruleset_fd);
ASSERT_EQ(0, close(ruleset_fd));
/* Checks s1d1 hierarchy with layer3. */
ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d1, O_WRONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDWR));
ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
/* Checks s1d2 hierarchy with layer3. */
ASSERT_EQ(EACCES, test_open(file1_s1d2, O_RDONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d2, O_WRONLY));
ASSERT_EQ(EACCES, test_open(file1_s1d2, O_RDWR));
ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
/* Checks s1d3 hierarchy with layer3. */
ASSERT_EQ(EACCES, test_open(file1_s1d3, O_RDONLY));
ASSERT_EQ(0, test_open(file1_s1d3, O_WRONLY));
/* dir_s1d3 should now deny READ_FILE and WRITE_FILE (O_RDWR). */
ASSERT_EQ(EACCES, test_open(file1_s1d3, O_RDWR));
ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
}
TEST_F_FORK(layout1, non_overlapping_accesses)
{
const struct rule layer1[] = {
......
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