Commit a80fe5d6 authored by Michal Malý's avatar Michal Malý Committed by Jiri Kosina

HID: lg4ff: Minor coding style fixes in lg4ff and hid-lg

Fixes a couple of minor coding style issues.
Signed-off-by: default avatarMichal Malý <madcatxster@gmail.com>
Signed-off-by: default avatarJiri Kosina <jkosina@suse.cz>
parent a2063172
...@@ -383,7 +383,7 @@ static int lg_probe(struct hid_device *hdev, const struct hid_device_id *id) ...@@ -383,7 +383,7 @@ static int lg_probe(struct hid_device *hdev, const struct hid_device_id *id)
} }
/* Setup wireless link with Logitech Wii wheel */ /* Setup wireless link with Logitech Wii wheel */
if(hdev->product == USB_DEVICE_ID_LOGITECH_WII_WHEEL) { if (hdev->product == USB_DEVICE_ID_LOGITECH_WII_WHEEL) {
unsigned char buf[] = { 0x00, 0xAF, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; unsigned char buf[] = { 0x00, 0xAF, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
ret = hdev->hid_output_raw_report(hdev, buf, sizeof(buf), HID_FEATURE_REPORT); ret = hdev->hid_output_raw_report(hdev, buf, sizeof(buf), HID_FEATURE_REPORT);
...@@ -479,7 +479,7 @@ static const struct hid_device_id lg_devices[] = { ...@@ -479,7 +479,7 @@ static const struct hid_device_id lg_devices[] = {
.driver_data = LG_NOGET | LG_FF4 }, .driver_data = LG_NOGET | LG_FF4 },
{ HID_USB_DEVICE(USB_VENDOR_ID_LOGITECH, USB_DEVICE_ID_LOGITECH_WII_WHEEL), { HID_USB_DEVICE(USB_VENDOR_ID_LOGITECH, USB_DEVICE_ID_LOGITECH_WII_WHEEL),
.driver_data = LG_FF4 }, .driver_data = LG_FF4 },
{ HID_USB_DEVICE(USB_VENDOR_ID_LOGITECH, USB_DEVICE_ID_LOGITECH_WINGMAN_FFG ), { HID_USB_DEVICE(USB_VENDOR_ID_LOGITECH, USB_DEVICE_ID_LOGITECH_WINGMAN_FFG),
.driver_data = LG_FF }, .driver_data = LG_FF },
{ HID_USB_DEVICE(USB_VENDOR_ID_LOGITECH, USB_DEVICE_ID_LOGITECH_RUMBLEPAD2), { HID_USB_DEVICE(USB_VENDOR_ID_LOGITECH, USB_DEVICE_ID_LOGITECH_RUMBLEPAD2),
.driver_data = LG_FF2 }, .driver_data = LG_FF2 },
......
...@@ -193,7 +193,7 @@ static int hid_lg4ff_play(struct input_dev *dev, void *data, struct ff_effect *e ...@@ -193,7 +193,7 @@ static int hid_lg4ff_play(struct input_dev *dev, void *data, struct ff_effect *e
__s32 *value = report->field[0]->value; __s32 *value = report->field[0]->value;
int x; int x;
#define CLAMP(x) if (x < 0) x = 0; if (x > 0xff) x = 0xff #define CLAMP(x) do { if (x < 0) x = 0; else if (x > 0xff) x = 0xff; } while (0)
switch (effect->type) { switch (effect->type) {
case FF_CONSTANT: case FF_CONSTANT:
......
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