Commit ba282daa authored by Raphael Assenat's avatar Raphael Assenat Committed by Linus Torvalds

mbxfb: Improvements and new features

This contains the following changes:

* Overlay surface alpha is configured separately from the overlay. This
prevents display glitches (configure and fill the overlay first, set
alpha to a visible value next)

* Added an ioctl for configuring transparency of the Overlay and graphics
planes. Blend mode, colorkey mode and global alpha mode are supported.

* Added an ioctl for setting the plane order. The overlay plance can be placed
over or
under the graphics plane.

* Added an ioctl for setting and reading chip registers, with mask.

* Updated copyright for 2007

[adaplas]
* Coding style changes
Signed-off-by: default avatarRaphael Assenat <raph@8d.com>
Signed-off-by: default avatarAntonino Daplas <adaplas@gmail.com>
Signed-off-by: default avatarAndrew Morton <akpm@linux-foundation.org>
Signed-off-by: default avatarLinus Torvalds <torvalds@linux-foundation.org>
parent eb78f9b3
/*
* linux/drivers/video/mbx/mbxfb.c
*
* Copyright (C) 2006 8D Technologies inc
* Copyright (C) 2006-2007 8D Technologies inc
* Raphael Assenat <raph@8d.com>
* - Added video overlay support
* - Various improvements
......@@ -334,8 +334,8 @@ static int mbxfb_blank(int blank, struct fb_info *info)
static int mbxfb_setupOverlay(struct mbxfb_overlaySetup *set)
{
u32 vsctrl, vbbase, vscadr, vsadr;
u32 sssize, spoctrl, svctrl, shctrl;
u32 vsctrl, vscadr, vsadr;
u32 sssize, spoctrl, shctrl;
u32 vubase, vvbase;
u32 vovrclk;
......@@ -349,13 +349,11 @@ static int mbxfb_setupOverlay(struct mbxfb_overlaySetup *set)
vscadr = readl(VSCADR);
vubase = readl(VUBASE);
vvbase = readl(VVBASE);
shctrl = readl(SHCTRL);
spoctrl = readl(SPOCTRL);
sssize = readl(SSSIZE);
vbbase = Vbbase_Glalpha(set->alpha);
vsctrl &= ~( FMsk(VSCTRL_VSWIDTH) |
FMsk(VSCTRL_VSHEIGHT) |
FMsk(VSCTRL_VPIXFMT) |
......@@ -364,38 +362,41 @@ static int mbxfb_setupOverlay(struct mbxfb_overlaySetup *set)
vsctrl |= Vsctrl_Width(set->width) | Vsctrl_Height(set->height) |
VSCTRL_CSC_EN;
vscadr &= ~(VSCADR_STR_EN | VSCADR_COLKEY_EN | VSCADR_COLKEYSRC |
FMsk(VSCADR_BLEND_M) | FMsk(VSCADR_BLEND_POS) |
FMsk(VSCADR_VBASE_ADR) );
vscadr &= ~(VSCADR_STR_EN | FMsk(VSCADR_VBASE_ADR) );
vubase &= ~(VUBASE_UVHALFSTR | FMsk(VUBASE_UBASE_ADR));
vvbase &= ~(FMsk(VVBASE_VBASE_ADR));
switch (set->fmt)
{
case MBXFB_FMT_YUV12:
vsctrl |= VSCTRL_VPIXFMT_YUV12;
switch (set->fmt) {
case MBXFB_FMT_YUV16:
vsctrl |= VSCTRL_VPIXFMT_YUV12;
set->Y_stride = ((set->width) + 0xf ) & ~0xf;
set->Y_stride = ((set->width) + 0xf ) & ~0xf;
break;
case MBXFB_FMT_YUV12:
vsctrl |= VSCTRL_VPIXFMT_YUV12;
set->Y_stride = ((set->width) + 0xf ) & ~0xf;
vubase |= VUBASE_UVHALFSTR;
break;
case MBXFB_FMT_UY0VY1:
vsctrl |= VSCTRL_VPIXFMT_UY0VY1;
set->Y_stride = (set->width*2 + 0xf ) & ~0xf;
break;
case MBXFB_FMT_VY0UY1:
vsctrl |= VSCTRL_VPIXFMT_VY0UY1;
set->Y_stride = (set->width*2 + 0xf ) & ~0xf;
break;
case MBXFB_FMT_Y0UY1V:
vsctrl |= VSCTRL_VPIXFMT_Y0UY1V;
set->Y_stride = (set->width*2 + 0xf ) & ~0xf;
break;
case MBXFB_FMT_Y0VY1U:
vsctrl |= VSCTRL_VPIXFMT_Y0VY1U;
set->Y_stride = (set->width*2 + 0xf ) & ~0xf;
break;
case MBXFB_FMT_UY0VY1:
vsctrl |= VSCTRL_VPIXFMT_UY0VY1;
set->Y_stride = (set->width*2 + 0xf ) & ~0xf;
break;
case MBXFB_FMT_VY0UY1:
vsctrl |= VSCTRL_VPIXFMT_VY0UY1;
set->Y_stride = (set->width*2 + 0xf ) & ~0xf;
break;
case MBXFB_FMT_Y0UY1V:
vsctrl |= VSCTRL_VPIXFMT_Y0UY1V;
set->Y_stride = (set->width*2 + 0xf ) & ~0xf;
break;
case MBXFB_FMT_Y0VY1U:
vsctrl |= VSCTRL_VPIXFMT_Y0VY1U;
set->Y_stride = (set->width*2 + 0xf ) & ~0xf;
break;
default:
return -EINVAL;
default:
return -EINVAL;
}
/* VSCTRL has the bits which sets the Video Pixel Format.
......@@ -417,8 +418,7 @@ static int mbxfb_setupOverlay(struct mbxfb_overlaySetup *set)
(0x60000 + set->mem_offset + set->V_offset)>>3);
vscadr |= VSCADR_BLEND_VID | VSCADR_BLEND_GLOB |
Vscadr_Vbase_Adr((0x60000 + set->mem_offset)>>4);
vscadr |= Vscadr_Vbase_Adr((0x60000 + set->mem_offset)>>4);
if (set->enable)
vscadr |= VSCADR_STR_EN;
......@@ -433,9 +433,8 @@ static int mbxfb_setupOverlay(struct mbxfb_overlaySetup *set)
spoctrl &= ~(SPOCTRL_H_SC_BP | SPOCTRL_V_SC_BP |
SPOCTRL_HV_SC_OR | SPOCTRL_VS_UR_C |
FMsk(SPOCTRL_VORDER) | FMsk(SPOCTRL_VPITCH));
spoctrl = Spoctrl_Vpitch((set->height<<11)/set->scaled_height)
| SPOCTRL_VORDER_2TAP;
FMsk(SPOCTRL_VPITCH));
spoctrl |= Spoctrl_Vpitch((set->height<<11)/set->scaled_height);
/* Bypass horiz/vert scaler when same size */
if (set->scaled_width == set->width)
......@@ -443,14 +442,11 @@ static int mbxfb_setupOverlay(struct mbxfb_overlaySetup *set)
if (set->scaled_height == set->height)
spoctrl |= SPOCTRL_V_SC_BP;
svctrl = Svctrl_Initial1(1<<10) | Svctrl_Initial2(1<<10);
shctrl = Shctrl_Hinitial(4<<11)
| Shctrl_Hpitch((set->width<<11)/set->scaled_width);
shctrl &= ~(FMsk(SHCTRL_HPITCH) | SHCTRL_HDECIM);
shctrl |= Shctrl_Hpitch((set->width<<11)/set->scaled_width);
/* Video plane registers */
write_reg(vsctrl, VSCTRL);
write_reg(vbbase, VBBASE);
write_reg(vscadr, VSCADR);
write_reg(vubase, VUBASE);
write_reg(vvbase, VVBASE);
......@@ -459,28 +455,8 @@ static int mbxfb_setupOverlay(struct mbxfb_overlaySetup *set)
/* Video scaler registers */
write_reg(sssize, SSSIZE);
write_reg(spoctrl, SPOCTRL);
write_reg(svctrl, SVCTRL);
write_reg(shctrl, SHCTRL);
/* RAPH: Using those coefficients, the scaled
* image is quite blurry. I dont know how
* to improve them ; The chip documentation
* was not helpful.. */
write_reg(0x21212121, VSCOEFF0);
write_reg(0x21212121, VSCOEFF1);
write_reg(0x21212121, VSCOEFF2);
write_reg(0x21212121, VSCOEFF3);
write_reg(0x21212121, VSCOEFF4);
write_reg(0x00000000, HSCOEFF0);
write_reg(0x00000000, HSCOEFF1);
write_reg(0x00000000, HSCOEFF2);
write_reg(0x03020201, HSCOEFF3);
write_reg(0x09070604, HSCOEFF4);
write_reg(0x0f0e0c0a, HSCOEFF5);
write_reg(0x15141211, HSCOEFF6);
write_reg(0x19181716, HSCOEFF7);
write_reg(0x00000019, HSCOEFF8);
/* Clock */
if (set->enable)
vovrclk |= 1;
......@@ -492,27 +468,206 @@ static int mbxfb_setupOverlay(struct mbxfb_overlaySetup *set)
return 0;
}
static int mbxfb_ioctl_planeorder(struct mbxfb_planeorder *porder)
{
unsigned long gscadr, vscadr;
if (porder->bottom == porder->top)
return -EINVAL;
gscadr = readl(GSCADR);
vscadr = readl(VSCADR);
gscadr &= ~(FMsk(GSCADR_BLEND_POS));
vscadr &= ~(FMsk(VSCADR_BLEND_POS));
switch (porder->bottom) {
case MBXFB_PLANE_GRAPHICS:
gscadr |= GSCADR_BLEND_GFX;
break;
case MBXFB_PLANE_VIDEO:
vscadr |= VSCADR_BLEND_GFX;
break;
default:
return -EINVAL;
}
switch (porder->top) {
case MBXFB_PLANE_GRAPHICS:
gscadr |= GSCADR_BLEND_VID;
break;
case MBXFB_PLANE_VIDEO:
vscadr |= GSCADR_BLEND_VID;
break;
default:
return -EINVAL;
}
write_reg_dly(vscadr, VSCADR);
write_reg_dly(gscadr, GSCADR);
return 0;
}
static int mbxfb_ioctl_alphactl(struct mbxfb_alphaCtl *alpha)
{
unsigned long vscadr, vbbase, vcmsk;
unsigned long gscadr, gbbase, gdrctrl;
vbbase = Vbbase_Glalpha(alpha->overlay_global_alpha) |
Vbbase_Colkey(alpha->overlay_colorkey);
gbbase = Gbbase_Glalpha(alpha->graphics_global_alpha) |
Gbbase_Colkey(alpha->graphics_colorkey);
vcmsk = readl(VCMSK);
vcmsk &= ~(FMsk(VCMSK_COLKEY_M));
vcmsk |= Vcmsk_colkey_m(alpha->overlay_colorkey_mask);
gdrctrl = readl(GDRCTRL);
gdrctrl &= ~(FMsk(GDRCTRL_COLKEYM));
gdrctrl |= Gdrctrl_Colkeym(alpha->graphics_colorkey_mask);
vscadr = readl(VSCADR);
vscadr &= ~(FMsk(VSCADR_BLEND_M) | VSCADR_COLKEYSRC | VSCADR_COLKEY_EN);
gscadr = readl(GSCADR);
gscadr &= ~(FMsk(GSCADR_BLEND_M) | GSCADR_COLKEY_EN | GSCADR_COLKEYSRC);
switch (alpha->overlay_colorkey_mode) {
case MBXFB_COLORKEY_DISABLED:
break;
case MBXFB_COLORKEY_PREVIOUS:
vscadr |= VSCADR_COLKEY_EN;
break;
case MBXFB_COLORKEY_CURRENT:
vscadr |= VSCADR_COLKEY_EN | VSCADR_COLKEYSRC;
break;
default:
return -EINVAL;
}
switch (alpha->overlay_blend_mode) {
case MBXFB_ALPHABLEND_NONE:
vscadr |= VSCADR_BLEND_NONE;
break;
case MBXFB_ALPHABLEND_GLOBAL:
vscadr |= VSCADR_BLEND_GLOB;
break;
case MBXFB_ALPHABLEND_PIXEL:
vscadr |= VSCADR_BLEND_PIX;
break;
default:
return -EINVAL;
}
switch (alpha->graphics_colorkey_mode) {
case MBXFB_COLORKEY_DISABLED:
break;
case MBXFB_COLORKEY_PREVIOUS:
gscadr |= GSCADR_COLKEY_EN;
break;
case MBXFB_COLORKEY_CURRENT:
gscadr |= GSCADR_COLKEY_EN | GSCADR_COLKEYSRC;
break;
default:
return -EINVAL;
}
switch (alpha->graphics_blend_mode) {
case MBXFB_ALPHABLEND_NONE:
gscadr |= GSCADR_BLEND_NONE;
break;
case MBXFB_ALPHABLEND_GLOBAL:
gscadr |= GSCADR_BLEND_GLOB;
break;
case MBXFB_ALPHABLEND_PIXEL:
gscadr |= GSCADR_BLEND_PIX;
break;
default:
return -EINVAL;
}
write_reg_dly(vbbase, VBBASE);
write_reg_dly(gbbase, GBBASE);
write_reg_dly(vcmsk, VCMSK);
write_reg_dly(gdrctrl, GDRCTRL);
write_reg_dly(gscadr, GSCADR);
write_reg_dly(vscadr, VSCADR);
return 0;
}
static int mbxfb_ioctl(struct fb_info *info, unsigned int cmd,
unsigned long arg)
{
struct mbxfb_overlaySetup setup;
struct mbxfb_overlaySetup setup;
struct mbxfb_planeorder porder;
struct mbxfb_alphaCtl alpha;
struct mbxfb_reg reg;
int res;
__u32 tmp;
if (cmd == MBXFB_IOCX_OVERLAY)
switch (cmd)
{
if (copy_from_user(&setup, (void __user*)arg,
sizeof(struct mbxfb_overlaySetup)))
case MBXFB_IOCX_OVERLAY:
if (copy_from_user(&setup, (void __user*)arg,
sizeof(struct mbxfb_overlaySetup)))
return -EFAULT;
res = mbxfb_setupOverlay(&setup);
if (res)
return res;
if (copy_to_user((void __user*)arg, &setup,
sizeof(struct mbxfb_overlaySetup)))
return -EFAULT;
return 0;
case MBXFB_IOCS_PLANEORDER:
if (copy_from_user(&porder, (void __user*)arg,
sizeof(struct mbxfb_planeorder)))
return -EFAULT;
res = mbxfb_setupOverlay(&setup);
if (res)
return res;
return mbxfb_ioctl_planeorder(&porder);
if (copy_to_user((void __user*)arg, &setup,
sizeof(struct mbxfb_overlaySetup)))
case MBXFB_IOCS_ALPHA:
if (copy_from_user(&alpha, (void __user*)arg,
sizeof(struct mbxfb_alphaCtl)))
return -EFAULT;
return 0;
return mbxfb_ioctl_alphactl(&alpha);
case MBXFB_IOCS_REG:
if (copy_from_user(&reg, (void __user*)arg,
sizeof(struct mbxfb_reg)))
return -EFAULT;
if (reg.addr >= 0x10000) /* regs are from 0x3fe0000 to 0x3feffff */
return -EINVAL;
tmp = readl(virt_base_2700 + reg.addr);
tmp &= ~reg.mask;
tmp |= reg.val & reg.mask;
writel(tmp, virt_base_2700 + reg.addr);
return 0;
case MBXFB_IOCX_REG:
if (copy_from_user(&reg, (void __user*)arg,
sizeof(struct mbxfb_reg)))
return -EFAULT;
if (reg.addr >= 0x10000) /* regs are from 0x3fe0000 to 0x3feffff */
return -EINVAL;
reg.val = readl(virt_base_2700 + reg.addr);
if (copy_to_user((void __user*)arg, &reg,
sizeof(struct mbxfb_reg)))
return -EFAULT;
return 0;
}
return -EINVAL;
}
......@@ -558,7 +713,6 @@ static void __devinit setup_memc(struct fb_info *fbi)
LMTYPE);
/* enable memory controller */
write_reg_dly(LMPWR_MC_PWR_ACT, LMPWR);
/* perform dummy reads */
for ( i = 0; i < 16; i++ ) {
tmp = readl(fbi->screen_base);
......@@ -588,8 +742,8 @@ static void enable_clocks(struct fb_info *fbi)
write_reg_dly(0x00000000, VOVRCLK);
write_reg_dly(PIXCLK_EN, PIXCLK);
write_reg_dly(MEMCLK_EN, MEMCLK);
write_reg_dly(0x00000006, M24CLK);
write_reg_dly(0x00000006, MBXCLK);
write_reg_dly(0x00000001, M24CLK);
write_reg_dly(0x00000001, MBXCLK);
write_reg_dly(SDCLK_EN, SDCLK);
write_reg_dly(0x00000001, PIXCLKDIV);
}
......@@ -597,6 +751,7 @@ static void enable_clocks(struct fb_info *fbi)
static void __devinit setup_graphics(struct fb_info *fbi)
{
unsigned long gsctrl;
unsigned long vscadr;
gsctrl = GSCTRL_GAMMA_EN | Gsctrl_Width(fbi->var.xres) |
Gsctrl_Height(fbi->var.yres);
......@@ -620,6 +775,11 @@ static void __devinit setup_graphics(struct fb_info *fbi)
write_reg_dly(0x00ffffff, GDRCTRL);
write_reg_dly((GSCADR_STR_EN | Gscadr_Gbase_Adr(0x6000)), GSCADR);
write_reg_dly(0x00000000, GPLUT);
vscadr = readl(VSCADR);
vscadr &= ~(FMsk(VSCADR_BLEND_POS) | FMsk(VSCADR_BLEND_M));
vscadr |= VSCADR_BLEND_VID | VSCADR_BLEND_NONE;
write_reg_dly(vscadr, VSCADR);
}
static void __devinit setup_display(struct fb_info *fbi)
......@@ -638,13 +798,47 @@ static void __devinit setup_display(struct fb_info *fbi)
static void __devinit enable_controller(struct fb_info *fbi)
{
u32 svctrl, shctrl;
write_reg_dly(SYSRST_RST, SYSRST);
/* setup a timeout, raise drive strength */
write_reg_dly(0xffffff0c, SYSCFG);
enable_clocks(fbi);
setup_memc(fbi);
setup_graphics(fbi);
setup_display(fbi);
shctrl = readl(SHCTRL);
shctrl &= ~(FMsk(SHCTRL_HINITIAL));
shctrl |= Shctrl_Hinitial(4<<11);
writel(shctrl, SHCTRL);
svctrl = Svctrl_Initial1(1<<10) | Svctrl_Initial2(1<<10);
writel(svctrl, SVCTRL);
writel(SPOCTRL_H_SC_BP | SPOCTRL_V_SC_BP | SPOCTRL_VORDER_4TAP
, SPOCTRL);
/* Those coefficients are good for scaling up. For scaling
* down, the application has to calculate them. */
write_reg(0xff000100, VSCOEFF0);
write_reg(0xfdfcfdfe, VSCOEFF1);
write_reg(0x170d0500, VSCOEFF2);
write_reg(0x3d372d22, VSCOEFF3);
write_reg(0x00000040, VSCOEFF4);
write_reg(0xff010100, HSCOEFF0);
write_reg(0x00000000, HSCOEFF1);
write_reg(0x02010000, HSCOEFF2);
write_reg(0x01020302, HSCOEFF3);
write_reg(0xf9fbfe00, HSCOEFF4);
write_reg(0xfbf7f6f7, HSCOEFF5);
write_reg(0x1c110700, HSCOEFF6);
write_reg(0x3e393127, HSCOEFF7);
write_reg(0x00000040, HSCOEFF8);
}
#ifdef CONFIG_PM
......
......@@ -215,7 +215,7 @@
/* GSCADR graphics stream control address register fields */
#define GSCADR_STR_EN (1 << 31)
#define GSCADR_COLKEY_EN (1 << 30)
#define GSCADR_COLKEYSCR (1 << 29)
#define GSCADR_COLKEYSRC (1 << 29)
#define GSCADR_BLEND_M Fld(2,27)
#define GSCADR_BLEND_NONE ((0x0) << FShft(GSCADR_BLEND_M))
#define GSCADR_BLEND_INV ((0x1) << FShft(GSCADR_BLEND_M))
......@@ -303,6 +303,67 @@
#define VSADR_YSTART Fld(11,0)
#define Vsadr_Ystart(x) ((x) << FShft(VSADR_YSTART))
/* VSCTRL - Video Surface Control Register */
#define VSCTRL_VPIXFMT Fld(4,27)
#define VSCTRL_VPIXFMT_YUV12 ((0x9) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_UY0VY1 ((0xc) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_VY0UY1 ((0xd) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_Y0UY1V ((0xe) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_VPIXFMT_Y0VY1U ((0xf) << FShft(VSCTRL_VPIXFMT))
#define VSCTRL_GAMMA_EN (1 << 26)
#define VSCTRL_CSC_EN (1 << 25)
#define VSCTRL_COSITED (1 << 22)
#define VSCTRL_VSWIDTH Fld(11,11)
#define Vsctrl_Width(Pixels) /* Video Width [1-2048] */ \
(((Pixels) - 1) << FShft(VSCTRL_VSWIDTH))
#define VSCTRL_VSHEIGHT Fld(11,0)
#define Vsctrl_Height(Pixels) /* Video Height [1-2048] */ \
(((Pixels) - 1) << FShft(VSCTRL_VSHEIGHT))
/* VBBASE - Video Blending Base Register */
#define VBBASE_GLALPHA Fld(8,24)
#define Vbbase_Glalpha(x) ((x) << FShft(VBBASE_GLALPHA))
#define VBBASE_COLKEY Fld(24,0)
#define Vbbase_Colkey(x) ((x) << FShft(VBBASE_COLKEY))
/* VCMSK - Video Color Key Mask Register */
#define VCMSK_COLKEY_M Fld(24,0)
#define Vcmsk_colkey_m(x) ((x) << FShft(VCMSK_COLKEY_M))
/* VSCADR - Video Stream Control Rddress Register */
#define VSCADR_STR_EN (1 << 31)
#define VSCADR_COLKEY_EN (1 << 30)
#define VSCADR_COLKEYSRC (1 << 29)
#define VSCADR_BLEND_M Fld(2,27)
#define VSCADR_BLEND_NONE ((0x0) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_INV ((0x1) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_GLOB ((0x2) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_PIX ((0x3) << FShft(VSCADR_BLEND_M))
#define VSCADR_BLEND_POS Fld(2,24)
#define VSCADR_BLEND_GFX ((0x0) << FShft(VSCADR_BLEND_POS))
#define VSCADR_BLEND_VID ((0x1) << FShft(VSCADR_BLEND_POS))
#define VSCADR_BLEND_CUR ((0x2) << FShft(VSCADR_BLEND_POS))
#define VSCADR_VBASE_ADR Fld(23,0)
#define Vscadr_Vbase_Adr(x) ((x) << FShft(VSCADR_VBASE_ADR))
/* VUBASE - Video U Base Register */
#define VUBASE_UVHALFSTR (1 << 31)
#define VUBASE_UBASE_ADR Fld(24,0)
#define Vubase_Ubase_Adr(x) ((x) << FShft(VUBASE_UBASE_ADR))
/* VVBASE - Video V Base Register */
#define VVBASE_VBASE_ADR Fld(24,0)
#define Vvbase_Vbase_Adr(x) ((x) << FShft(VVBASE_VBASE_ADR))
/* VSADR - Video Stride Address Register */
#define VSADR_SRCSTRIDE Fld(10,22)
#define Vsadr_Srcstride(x) ((x) << FShft(VSADR_SRCSTRIDE))
#define VSADR_XSTART Fld(11,11)
#define Vsadr_Xstart(x) ((x) << FShft(VSADR_XSTART))
#define VSADR_YSTART Fld(11,0)
#define Vsadr_Ystart(x) ((x) << FShft(VSADR_YSTART))
/* HCCTRL - Hardware Cursor Register fields */
#define HCCTRL_CUR_EN (1 << 31)
#define HCCTRL_COLKEY_EN (1 << 29)
......@@ -479,6 +540,30 @@
#define DINTRE_HBLNK1_EN (1 << 1)
#define DINTRE_HBLNK0_EN (1 << 0)
/* DINTRS - Display Interrupt Status Register */
#define DINTRS_CUR_OR_S (1 << 18)
#define DINTRS_STR2_OR_S (1 << 17)
#define DINTRS_STR1_OR_S (1 << 16)
#define DINTRS_CUR_UR_S (1 << 6)
#define DINTRS_STR2_UR_S (1 << 5)
#define DINTRS_STR1_UR_S (1 << 4)
#define DINTRS_VEVENT1_S (1 << 3)
#define DINTRS_VEVENT0_S (1 << 2)
#define DINTRS_HBLNK1_S (1 << 1)
#define DINTRS_HBLNK0_S (1 << 0)
/* DINTRE - Display Interrupt Enable Register */
#define DINTRE_CUR_OR_EN (1 << 18)
#define DINTRE_STR2_OR_EN (1 << 17)
#define DINTRE_STR1_OR_EN (1 << 16)
#define DINTRE_CUR_UR_EN (1 << 6)
#define DINTRE_STR2_UR_EN (1 << 5)
#define DINTRE_STR1_UR_EN (1 << 4)
#define DINTRE_VEVENT1_EN (1 << 3)
#define DINTRE_VEVENT0_EN (1 << 2)
#define DINTRE_HBLNK1_EN (1 << 1)
#define DINTRE_HBLNK0_EN (1 << 0)
/* DLSTS - display load status register */
#define DLSTS_RLD_ADONE (1 << 23)
......
......@@ -30,7 +30,7 @@
#define VOVRCLK __REG_2700G(0x00000044)
#define PIXCLK __REG_2700G(0x00000048)
#define MEMCLK __REG_2700G(0x0000004c)
#define M24CLK __REG_2700G(0x00000054)
#define M24CLK __REG_2700G(0x00000050)
#define MBXCLK __REG_2700G(0x00000054)
#define SDCLK __REG_2700G(0x00000058)
#define PIXCLKDIV __REG_2700G(0x0000005c)
......
......@@ -29,18 +29,18 @@ struct mbxfb_platform_data {
};
/* planar */
#define MBXFB_FMT_YUV12 0
#define MBXFB_FMT_YUV16 0
#define MBXFB_FMT_YUV12 1
/* packed */
#define MBXFB_FMT_UY0VY1 1
#define MBXFB_FMT_VY0UY1 2
#define MBXFB_FMT_Y0UY1V 3
#define MBXFB_FMT_Y0VY1U 4
#define MBXFB_FMT_UY0VY1 2
#define MBXFB_FMT_VY0UY1 3
#define MBXFB_FMT_Y0UY1V 4
#define MBXFB_FMT_Y0VY1U 5
struct mbxfb_overlaySetup {
__u32 enable;
__u32 x, y;
__u32 width, height;
__u32 alpha;
__u32 fmt;
__u32 mem_offset;
__u32 scaled_width;
......@@ -54,6 +54,45 @@ struct mbxfb_overlaySetup {
__u16 UV_stride;
};
#define MBXFB_IOCX_OVERLAY _IOWR(0xF4, 0x00,struct mbxfb_overlaySetup)
#define MBXFB_ALPHABLEND_NONE 0
#define MBXFB_ALPHABLEND_GLOBAL 1
#define MBXFB_ALPHABLEND_PIXEL 2
#define MBXFB_COLORKEY_DISABLED 0
#define MBXFB_COLORKEY_PREVIOUS 1
#define MBXFB_COLORKEY_CURRENT 2
struct mbxfb_alphaCtl {
__u8 overlay_blend_mode;
__u8 overlay_colorkey_mode;
__u8 overlay_global_alpha;
__u32 overlay_colorkey;
__u32 overlay_colorkey_mask;
__u8 graphics_blend_mode;
__u8 graphics_colorkey_mode;
__u8 graphics_global_alpha;
__u32 graphics_colorkey;
__u32 graphics_colorkey_mask;
};
#define MBXFB_PLANE_GRAPHICS 0
#define MBXFB_PLANE_VIDEO 1
struct mbxfb_planeorder {
__u8 bottom;
__u8 top;
};
struct mbxfb_reg {
__u32 addr; /* offset from 0x03fe 0000 */
__u32 val; /* value */
__u32 mask; /* which bits to touch (for write) */
};
#define MBXFB_IOCX_OVERLAY _IOWR(0xF4, 0x00,struct mbxfb_overlaySetup)
#define MBXFB_IOCG_ALPHA _IOR(0xF4, 0x01,struct mbxfb_alphaCtl)
#define MBXFB_IOCS_ALPHA _IOW(0xF4, 0x02,struct mbxfb_alphaCtl)
#define MBXFB_IOCS_PLANEORDER _IOR(0xF4, 0x03,struct mbxfb_planeorder)
#define MBXFB_IOCS_REG _IOW(0xF4, 0x04,struct mbxfb_reg)
#define MBXFB_IOCX_REG _IOWR(0xF4, 0x05,struct mbxfb_reg)
#endif /* __MBX_FB_H */
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