Commit cedc12c5 authored by Andreas Ziegler's avatar Andreas Ziegler Committed by Daniel Borkmann

libbpf: Add NULL checks to bpf_object__{prev_map,next_map}

In the current state, an erroneous call to
bpf_object__find_map_by_name(NULL, ...) leads to a segmentation
fault through the following call chain:

  bpf_object__find_map_by_name(obj = NULL, ...)
  -> bpf_object__for_each_map(pos, obj = NULL)
  -> bpf_object__next_map((obj = NULL), NULL)
  -> return (obj = NULL)->maps

While calling bpf_object__find_map_by_name with obj = NULL is
obviously incorrect, this should not lead to a segmentation
fault but rather be handled gracefully.

As __bpf_map__iter already handles this situation correctly, we
can delegate the check for the regular case there and only add
a check in case the prev or next parameter is NULL.
Signed-off-by: default avatarAndreas Ziegler <ziegler.andreas@siemens.com>
Signed-off-by: default avatarDaniel Borkmann <daniel@iogearbox.net>
Link: https://lore.kernel.org/bpf/20240703083436.505124-1-ziegler.andreas@siemens.com
parent 02480fe8
...@@ -10375,7 +10375,7 @@ __bpf_map__iter(const struct bpf_map *m, const struct bpf_object *obj, int i) ...@@ -10375,7 +10375,7 @@ __bpf_map__iter(const struct bpf_map *m, const struct bpf_object *obj, int i)
struct bpf_map * struct bpf_map *
bpf_object__next_map(const struct bpf_object *obj, const struct bpf_map *prev) bpf_object__next_map(const struct bpf_object *obj, const struct bpf_map *prev)
{ {
if (prev == NULL) if (prev == NULL && obj != NULL)
return obj->maps; return obj->maps;
return __bpf_map__iter(prev, obj, 1); return __bpf_map__iter(prev, obj, 1);
...@@ -10384,7 +10384,7 @@ bpf_object__next_map(const struct bpf_object *obj, const struct bpf_map *prev) ...@@ -10384,7 +10384,7 @@ bpf_object__next_map(const struct bpf_object *obj, const struct bpf_map *prev)
struct bpf_map * struct bpf_map *
bpf_object__prev_map(const struct bpf_object *obj, const struct bpf_map *next) bpf_object__prev_map(const struct bpf_object *obj, const struct bpf_map *next)
{ {
if (next == NULL) { if (next == NULL && obj != NULL) {
if (!obj->nr_maps) if (!obj->nr_maps)
return NULL; return NULL;
return obj->maps + obj->nr_maps - 1; return obj->maps + obj->nr_maps - 1;
......
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