Commit cf28aee2 authored by Rodrigo Rivas Costa's avatar Rodrigo Rivas Costa Committed by Jiri Kosina

HID: steam: fix boot loop with bluetooth firmware

There is a new firmware for the Steam Controller with support for BLE
connections. When using such a device with a wired connection, it
reboots itself every 10 seconds unless an application has opened it.

Doing hid_hw_open() unconditionally on probe fixes the issue, and the
code becomes simpler.
Signed-off-by: default avatarRodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: default avatarJiri Kosina <jkosina@suse.cz>
parent 13054abb
......@@ -283,11 +283,6 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
static int steam_input_open(struct input_dev *dev)
{
struct steam_device *steam = input_get_drvdata(dev);
int ret;
ret = hid_hw_open(steam->hdev);
if (ret)
return ret;
mutex_lock(&steam->mutex);
if (!steam->client_opened && lizard_mode)
......@@ -304,8 +299,6 @@ static void steam_input_close(struct input_dev *dev)
if (!steam->client_opened && lizard_mode)
steam_set_lizard_mode(steam, true);
mutex_unlock(&steam->mutex);
hid_hw_close(steam->hdev);
}
static enum power_supply_property steam_battery_props[] = {
......@@ -623,11 +616,6 @@ static void steam_client_ll_stop(struct hid_device *hdev)
static int steam_client_ll_open(struct hid_device *hdev)
{
struct steam_device *steam = hdev->driver_data;
int ret;
ret = hid_hw_open(steam->hdev);
if (ret)
return ret;
mutex_lock(&steam->mutex);
steam->client_opened = true;
......@@ -635,7 +623,7 @@ static int steam_client_ll_open(struct hid_device *hdev)
steam_input_unregister(steam);
return ret;
return 0;
}
static void steam_client_ll_close(struct hid_device *hdev)
......@@ -646,7 +634,6 @@ static void steam_client_ll_close(struct hid_device *hdev)
steam->client_opened = false;
mutex_unlock(&steam->mutex);
hid_hw_close(steam->hdev);
if (steam->connected) {
steam_set_lizard_mode(steam, lizard_mode);
steam_input_register(steam);
......@@ -759,14 +746,15 @@ static int steam_probe(struct hid_device *hdev,
if (ret)
goto client_hdev_add_fail;
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
ret = hid_hw_open(hdev);
if (ret) {
hid_err(hdev,
"%s:hid_hw_open for wireless\n",
"%s:hid_hw_open\n",
__func__);
goto hid_hw_open_fail;
}
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver connected");
steam_request_conn_status(steam);
} else {
......@@ -781,8 +769,8 @@ static int steam_probe(struct hid_device *hdev,
return 0;
hid_hw_open_fail:
input_register_fail:
hid_hw_open_fail:
client_hdev_add_fail:
hid_hw_stop(hdev);
hid_hw_start_fail:
......@@ -809,8 +797,8 @@ static void steam_remove(struct hid_device *hdev)
cancel_work_sync(&steam->work_connect);
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver disconnected");
hid_hw_close(hdev);
}
hid_hw_close(hdev);
hid_hw_stop(hdev);
steam_unregister(steam);
}
......
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