Commit f18379a3 authored by Masahiro Yamada's avatar Masahiro Yamada

modpost: split new_symbol() to symbol allocation and hash table addition

new_symbol() does two things; allocate a new symbol and register it
to the hash table.

Using a separate function for each is easier to understand.

Replace new_symbol() with hash_add_symbol(). Remove the second parameter
of alloc_symbol().
Signed-off-by: default avatarMasahiro Yamada <masahiroy@kernel.org>
Reviewed-by: default avatarNick Desaulniers <ndesaulniers@google.com>
parent e76cc48d
......@@ -242,34 +242,31 @@ static inline unsigned int tdb_hash(const char *name)
* Allocate a new symbols for use in the hash of exported symbols or
* the list of unresolved symbols per module
**/
static struct symbol *alloc_symbol(const char *name, struct symbol *next)
static struct symbol *alloc_symbol(const char *name)
{
struct symbol *s = NOFAIL(malloc(sizeof(*s) + strlen(name) + 1));
memset(s, 0, sizeof(*s));
strcpy(s->name, name);
s->next = next;
s->is_static = true;
return s;
}
/* For the hash of exported symbols */
static struct symbol *new_symbol(const char *name, struct module *module,
enum export export)
static void hash_add_symbol(struct symbol *sym)
{
unsigned int hash;
hash = tdb_hash(name) % SYMBOL_HASH_SIZE;
symbolhash[hash] = alloc_symbol(name, symbolhash[hash]);
return symbolhash[hash];
hash = tdb_hash(sym->name) % SYMBOL_HASH_SIZE;
sym->next = symbolhash[hash];
symbolhash[hash] = sym;
}
static void sym_add_unresolved(const char *name, struct module *mod, bool weak)
{
struct symbol *sym;
sym = alloc_symbol(name, NULL);
sym = alloc_symbol(name);
sym->weak = weak;
list_add_tail(&sym->list, &mod->unresolved_symbols);
......@@ -418,10 +415,11 @@ static struct symbol *sym_add_exported(const char *name, struct module *mod,
s->module->is_vmlinux ? "" : ".ko");
}
s = new_symbol(name, mod, export);
s = alloc_symbol(name);
s->module = mod;
s->export = export;
list_add_tail(&s->list, &mod->exported_symbols);
hash_add_symbol(s);
return s;
}
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment