Commit ffb91ad2 authored by Nobuhiro Iwamatsu's avatar Nobuhiro Iwamatsu Committed by Paul Mundt

sh: Solution Enginge 7710/7712 SH-Ether support

Add support SH-Ether for Hitachi Solution Engine.
Signed-off-by: default avatarNobuhiro Iwamatsu <iwamatsu.nobuhiro@renesas.com>
Signed-off-by: default avatarPaul Mundt <lethal@linux-sh.org>
parent 4c1cfab1
......@@ -115,9 +115,58 @@ static struct platform_device heartbeat_device = {
.resource = heartbeat_resources,
};
/* SH771X Ethernet driver */
static struct resource sh_eth0_resources[] = {
[0] = {
.start = SH_ETH0_BASE,
.end = SH_ETH0_BASE + 0x1B8,
.flags = IORESOURCE_MEM,
},
[1] = {
.start = SH_ETH0_IRQ,
.end = SH_ETH0_IRQ,
.flags = IORESOURCE_IRQ,
},
};
static struct platform_device sh_eth0_device = {
.name = "sh-eth",
.id = 0,
.dev = {
.platform_data = PHY_ID,
},
.num_resources = ARRAY_SIZE(sh_eth0_resources),
.resource = sh_eth0_resources,
};
static struct resource sh_eth1_resources[] = {
[0] = {
.start = SH_ETH1_BASE,
.end = SH_ETH1_BASE + 0x1B8,
.flags = IORESOURCE_MEM,
},
[1] = {
.start = SH_ETH1_IRQ,
.end = SH_ETH1_IRQ,
.flags = IORESOURCE_IRQ,
},
};
static struct platform_device sh_eth1_device = {
.name = "sh-eth",
.id = 1,
.dev = {
.platform_data = PHY_ID,
},
.num_resources = ARRAY_SIZE(sh_eth1_resources),
.resource = sh_eth1_resources,
};
static struct platform_device *se_devices[] __initdata = {
&heartbeat_device,
&cf_ide_device,
&sh_eth0_device,
&sh_eth1_device,
};
static int __init se_devices_setup(void)
......
......@@ -76,6 +76,21 @@
#define IRQ_CFCARD 7
#endif
/* SH Ether support (SH7710/SH7712) */
/* Base address */
#define SH_ETH0_BASE 0xA7000000
#define SH_ETH1_BASE 0xA7000400
/* PHY ID */
#if defined(CONFIG_CPU_SUBTYPE_SH7710)
# define PHY_ID 0x00
#elif defined(CONFIG_CPU_SUBTYPE_SH7712)
# define PHY_ID 0x01
#endif
/* Ether IRQ */
#define SH_ETH0_IRQ 80
#define SH_ETH1_IRQ 81
#define SH_TSU_IRQ 82
#define __IO_PREFIX se
#include <asm/io_generic.h>
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment