Commit 4ee978ca authored by Mitchell Hashimoto's avatar Mitchell Hashimoto

Merge pull request #1470 from mitchellh/configdir

Config Dir and plugin discovery there
parents 5afcac3f 30501967
......@@ -23,6 +23,19 @@ type config struct {
Provisioners map[string]string
}
// ConfigFile returns the default path to the configuration file. On
// Unix-like systems this is the ".packerconfig" file in the home directory.
// On Windows, this is the "packer.config" file in the application data
// directory.
func ConfigFile() (string, error) {
return configFile()
}
// ConfigDir returns the configuration directory for Packer.
func ConfigDir() (string, error) {
return configDir()
}
// Decodes configuration in JSON format from the given io.Reader into
// the config object pointed to.
func decodeConfig(r io.Reader, c *config) error {
......@@ -35,11 +48,6 @@ func decodeConfig(r io.Reader, c *config) error {
// This looks in the directory of the executable and the CWD, in that
// order for priority.
func (c *config) Discover() error {
// Look in the cwd.
if err := c.discover("."); err != nil {
return err
}
// Next, look in the same directory as the executable. Any conflicts
// will overwrite those found in our current directory.
exePath, err := osext.Executable()
......@@ -51,6 +59,21 @@ func (c *config) Discover() error {
}
}
// Look in the plugins directory
dir, err := ConfigDir()
if err != nil {
log.Printf("[ERR] Error loading config directory: %s", err)
} else {
if err := c.discover(filepath.Join(dir, "plugins")); err != nil {
return err
}
}
// Look in the cwd.
if err := c.discover("."); err != nil {
return err
}
return nil
}
......
......@@ -13,7 +13,7 @@ import (
)
func configFile() (string, error) {
dir, err := configDir()
dir, err := homeDir()
if err != nil {
return "", err
}
......@@ -22,6 +22,15 @@ func configFile() (string, error) {
}
func configDir() (string, error) {
dir, err := homeDir()
if err != nil {
return "", err
}
return filepath.Join(dir, ".packer.d"), nil
}
func homeDir() (string, error) {
// First prefer the HOME environmental variable
if home := os.Getenv("HOME"); home != "" {
log.Printf("Detected home directory from env var: %s", home)
......
......@@ -16,7 +16,7 @@ var (
const CSIDL_APPDATA = 26
func configFile() (string, error) {
dir, err := configDir()
dir, err := homeDir()
if err != nil {
return "", err
}
......@@ -25,6 +25,15 @@ func configFile() (string, error) {
}
func configDir() (string, error) {
dir, err := homeDir()
if err != nil {
return "", err
}
return filepath.Join(dir, "packer.d"), nil
}
func homeDir() (string, error) {
b := make([]uint16, syscall.MAX_PATH)
// See: http://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx
......
package main
// ConfigFile returns the default path to the configuration file. On
// Unix-like systems this is the ".packerconfig" file in the home directory.
// On Windows, this is the "packer.config" file in the application data
// directory.
func ConfigFile() (string, error) {
return configFile()
}
......@@ -36,43 +36,31 @@ applications running.
## Installing Plugins
Plugins are installed by modifying the [core Packer configuration](/docs/other/core-configuration.html). Within
the core configuration, each component has a key/value mapping of the
plugin name to the actual plugin binary.
For example, if we're adding a new builder for CustomCloud, the core
Packer configuration may look like this:
<pre class="prettyprint">
{
"builders": {
"custom-cloud": "packer-builder-custom-cloud"
}
}
</pre>
In this case, the "custom-cloud" type is the type that is actually used for the value
of the "type" configuration key for the builder definition.
The value, "packer-builder-custom-cloud", is the path to the plugin binary.
It can be an absolute or relative path. If it is not an absolute path, then
the binary is searched for on the PATH. In the example above, Packer will
search for `packer-builder-custom-cloud` on the PATH.
After adding the plugin to the core Packer configuration, it is immediately
available on the next run of Packer. To uninstall a plugin, just remove it
from the core Packer configuration.
In addition to builders, other types of plugins can be installed. The full
list is below:
* `builders` - A key/value pair of builder type to the builder plugin
application.
* `commands` - A key/value pair of the command name to the command plugin
application. The command name is what is executed on the command line, like
`packer COMMAND`.
* `provisioners` - A key/value pair of the provisioner type to the
provisioner plugin application. The provisioner type is the value of the
"type" configuration used within templates.
The easiest way to install a plugin is to name it correctly, then place
it in the proper directory. To name a plugin correctly, make sure the
binary is named `packer-TYPE-NAME`. For example, `packer-builder-amazon-ebs`
for a "builder" type plugin named "amazon-ebs". Valid types for plugins
are down this page more.
Once the plugin is named properly, Packer automatically discovers plugins
in the following directories in the given order. If a conflicting plugin is
found later, it will take precedence over one found earlier.
1. The directory where `packer` is, or the executable directory.
2. `~/.packer.d/plugins` on Unix systems or `%APPDATA%/packer.d` on
Windows.
3. The current working directory.
The valid types for plugins are:
* `builder` - Plugins responsible for building images for a specific platform.
* `command` - A CLI sub-command for `packer`.
* `post-processor` - A post-processor responsible for taking an artifact
from a builder and turning it into something else.
* `provisioner` - A provisioner to install software on images created by
a builder.
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