1. 18 Dec, 2014 1 commit
  2. 19 Nov, 2014 1 commit
  3. 13 Aug, 2014 2 commits
  4. 13 Jul, 2014 1 commit
  5. 21 Mar, 2014 2 commits
  6. 03 Oct, 2013 4 commits
  7. 18 Sep, 2013 1 commit
  8. 30 Aug, 2013 4 commits
  9. 28 Aug, 2013 1 commit
  10. 27 May, 2013 2 commits
    • Marius Gedminas's avatar
      Fix ClientStorage docstring · 1997818b
      Marius Gedminas authored
      1997818b
    • Marius Gedminas's avatar
      Don't triplicate connection attempts · c293082e
      Marius Gedminas authored
      The loop over all possible IPv4 and IPv6 addresses turns out to also
      loop through all possible socket types (SOCK_STREAM/IPPROTO_TCP,
      SOCK_DGRAM/IPPROTO_UDP, SOCK_RAW/IPPROTO_IP).  This meant that each
      connection attempt was repeated three times, serially.
      
      This fixes new_addr.test nondeterministic failures.  Here's a short
      reminder of what that test does:
      
        1. Starts a ZEO server on random port X
        2. Connects and creates some data
        3. Stops the ZEO server
        4. Starts a new ZEO server on random port Y
        5. Tells the old connection about the new address
        6. Makes a modification though a new connection
        7. Waits for the old connection to reconnect using the new address,
        8. Verifies that it sees the new data
      
      Here's why the test used to fail:
      
        * In step 3, when we stop the ZEO server, the client would notice a
          disconnect and immediately try to reconnect.
      
        * Due to this bug it would open three TCP connections to localhost:X
          and somehow succeed (I've no idea why -- ZEO server is supposed to
          close the listening socket before it drops client connections, so
          how can a new connection to the listening socket succeed?)
      
        * It would try handshaking each of the connection one after the other,
          timing out after 10 seconds each time (in ZEO.ServerStub.stub).
      
        * Only after all three connection attempts failed would it sleep for
          `max_disconnect_poll` seconds and then try to connect to localhost:Y
      
        * Three times 10 seconds is 30 seconds, which is by accident the same
          timeout the test uses in step 7 to wait for a successful
          reconnection.
      
      With this fix the test still does one unnecessary 10 second timeout
      before it passes.  I'd love to fix it, but I'm losing hope of
      understanding what's actually happening there.
      c293082e
  11. 24 May, 2013 1 commit
  12. 23 May, 2013 2 commits
    • Marius Gedminas's avatar
      Remove unnecessary imports · c85c4a9c
      Marius Gedminas authored
      `zip` is not used anywhere in this file (this is python-modernize/issue#6).
      
      The builtin `map` works fine on both Python 2.x and 3.x, the way we use
      it here, so there's no need to import it from `six`.
      c85c4a9c
    • Marius Gedminas's avatar
      Try to fix test error on winbot · df49e91b
      Marius Gedminas authored
      Instead of waiting for five arbitrary log messages let's wait for at
      least two particular log messages, since the intent of this test is to
      show that we're getting at least two of those.
      df49e91b
  13. 22 May, 2013 8 commits
  14. 21 May, 2013 1 commit
  15. 20 May, 2013 3 commits
  16. 17 May, 2013 3 commits
  17. 14 May, 2013 3 commits