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nexedi
dream
Commits
b9e91bb7
Commit
b9e91bb7
authored
Oct 19, 2015
by
Georgios Dagkakis
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script to model the operational failures experiment
parent
60c595a4
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dream/simulation/Examples/OperationalFailures.py
dream/simulation/Examples/OperationalFailures.py
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dream/simulation/Examples/OperationalFailures.py
0 → 100644
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b9e91bb7
from
dream.simulation.imports
import
Machine
,
Queue
,
NonStarvingEntry
,
Exit
,
Part
,
EventGenerator
,
ExcelHandler
,
Part
from
dream.simulation.Globals
import
runSimulation
,
G
import
random
p
=
0.01
g
=
0.01
r
=
0.1
f
=
0.2
class
OpQueue
(
Queue
):
def
canAccept
(
self
,
callerObject
=
None
):
if
self
.
locked
:
return
False
return
Queue
.
canAccept
(
self
,
callerObject
)
class
OpExit
(
Exit
):
def
initialize
(
self
):
self
.
numGoodParts
=
0
Exit
.
initialize
(
self
)
def
canAccept
(
self
,
callerObject
=
None
):
if
self
.
locked
:
return
False
return
True
def
getEntity
(
self
):
activeEntity
=
Exit
.
getEntity
(
self
)
if
activeEntity
.
status
==
'Good'
:
self
.
numGoodParts
+=
1
return
activeEntity
def
postProcessing
(
self
):
Exit
.
postProcessing
(
self
,
MaxSimtime
=
1000.1
)
self
.
GoodExits
.
append
(
self
.
numGoodParts
)
class
OpMachine
(
Machine
):
def
canAccept
(
self
,
callerObject
=
None
):
if
self
.
locked
:
return
False
if
self
.
state
==
0
:
return
False
return
Machine
.
canAccept
(
self
,
callerObject
)
def
initialize
(
self
):
Machine
.
initialize
(
self
)
self
.
state
=
1
def
removeEntity
(
self
,
entity
):
activeEntity
=
Machine
.
removeEntity
(
self
,
entity
)
if
self
.
state
==-
1
:
activeEntity
.
status
=
'Bad'
return
activeEntity
def
controllerMethod
():
for
M
in
[
M1
,
M2
,
M3
]:
rn1
=
createRandomNumber
()
rn2
=
createRandomNumber
()
if
M
.
state
==
1
:
if
rn1
<
p
:
M
.
state
=
0
elif
rn2
<
g
:
M
.
state
=-
1
elif
M
.
state
==
0
:
if
rn1
<
r
:
M
.
state
=
1
elif
M
.
state
==-
1
:
if
rn1
<
f
:
M
.
state
=
0
E
.
locked
=
False
if
len
(
M3
.
getActiveObjectQueue
())
and
(
not
M3
.
state
==
0
):
# print '----> M3->E'
Controller
.
sendSignal
(
sender
=
M3
,
receiver
=
E
,
signal
=
E
.
isRequested
)
yield
G
.
env
.
timeout
(
0
)
E
.
locked
=
True
M3
.
locked
=
False
if
len
(
B123
.
getActiveObjectQueue
())
and
(
not
M3
.
state
==
0
):
# print '----> B123->M3'
Controller
.
sendSignal
(
sender
=
B123
,
receiver
=
M3
,
signal
=
M3
.
isRequested
)
yield
G
.
env
.
timeout
(
0
)
M3
.
locked
=
True
B123
.
locked
=
False
if
((
len
(
M1
.
getActiveObjectQueue
()))
and
(
not
M1
.
state
==
0
)
\
or
((
len
(
M2
.
getActiveObjectQueue
()))
and
not
M2
.
state
==
0
))
\
and
len
(
B123
.
getActiveObjectQueue
())
<
B123
.
capacity
:
Controller
.
sendSignal
(
receiver
=
B123
,
signal
=
B123
.
isRequested
)
i
=
0
while
(
len
(
M1
.
getActiveObjectQueue
())
and
(
not
M1
.
state
==
0
))
\
or
(
len
(
M2
.
getActiveObjectQueue
())
and
(
not
M2
.
state
==
0
)):
# print G.env.now, len(M1.getActiveObjectQueue()), M1.state, len(M2.getActiveObjectQueue()), M2.state, len(B123.getActiveObjectQueue())
yield
G
.
env
.
timeout
(
0
)
if
len
(
B123
.
getActiveObjectQueue
())
==
B123
.
capacity
:
break
B123
.
locked
=
True
M1
.
locked
=
False
M2
.
locked
=
False
if
len
(
M1
.
getActiveObjectQueue
())
==
0
:
Controller
.
sendSignal
(
sender
=
NS1
,
receiver
=
M1
,
signal
=
M1
.
isRequested
)
if
len
(
M2
.
getActiveObjectQueue
())
==
0
:
Controller
.
sendSignal
(
sender
=
NS2
,
receiver
=
M2
,
signal
=
M2
.
isRequested
)
while
1
:
yield
G
.
env
.
timeout
(
0
)
# print G.env.now, len(M1.getActiveObjectQueue()), M1.state, len(M2.getActiveObjectQueue()), M2.state
if
(
len
(
M1
.
getActiveObjectQueue
())
or
M1
.
state
==
0
)
\
and
(
len
(
M2
.
getActiveObjectQueue
())
or
M2
.
state
==
0
):
M1
.
locked
=
True
M2
.
locked
=
True
break
def
createRandomNumber
():
return
random
.
uniform
(
0
,
1
)
#define the objects of the model
NS1
=
NonStarvingEntry
(
'NS1'
,
'Entry1'
,
entityData
=
{
'_class'
:
'Dream.Part'
,
'status'
:
'Good'
})
NS2
=
NonStarvingEntry
(
'NS2'
,
'Entry2'
,
entityData
=
{
'_class'
:
'Dream.Part'
,
'status'
:
'Good'
})
M1
=
OpMachine
(
'M1'
,
'Machine1'
,
processingTime
=
{
'Fixed'
:{
'mean'
:
0.1
}})
M2
=
OpMachine
(
'M2'
,
'Machine2'
,
processingTime
=
{
'Fixed'
:{
'mean'
:
0.1
}})
M3
=
OpMachine
(
'M3'
,
'Machine3'
,
processingTime
=
{
'Fixed'
:{
'mean'
:
0.1
}})
B123
=
OpQueue
(
'B123'
,
'Queue'
,
capacity
=
45
)
E
=
OpExit
(
'E1'
,
'Exit'
)
Controller
=
EventGenerator
(
'EV'
,
'Controller'
,
start
=
0
,
interval
=
1
,
method
=
controllerMethod
)
#define predecessors and successors for the objects
NS1
.
defineRouting
(
successorList
=
[
M1
])
NS2
.
defineRouting
(
successorList
=
[
M2
])
M1
.
defineRouting
(
predecessorList
=
[
NS1
],
successorList
=
[
B123
])
M2
.
defineRouting
(
predecessorList
=
[
NS2
],
successorList
=
[
B123
])
B123
.
defineRouting
(
predecessorList
=
[
M1
,
M2
],
successorList
=
[
M3
])
M3
.
defineRouting
(
predecessorList
=
[
B123
],
successorList
=
[
E
])
E
.
defineRouting
(
predecessorList
=
[
M3
])
# add all the objects to a list
objectList
=
[
NS1
,
NS2
,
M1
,
M2
,
M3
,
B123
,
E
,
Controller
]
for
obj
in
objectList
:
obj
.
locked
=
True
E
.
GoodExits
=
[]
# call the runSimulation giving the objects and the length of the experiment
runSimulation
(
objectList
,
1000.01
,
numberOfReplications
=
50
)
#print the results
PRt
=
sum
(
E
.
Exits
)
/
float
(
len
(
E
.
Exits
))
PRg
=
sum
(
E
.
GoodExits
)
/
float
(
len
(
E
.
GoodExits
))
print
E
.
Exits
print
E
.
GoodExits
print
'PRt='
,
PRt
/
float
(
1000
)
print
'PRg='
,
PRg
/
float
(
1000
)
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