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nexedi
dream
Commits
cab0f78e
Commit
cab0f78e
authored
May 20, 2013
by
Georgios Dagkakis
Browse files
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Plain Diff
Just some clean-up and comments in the new parts of code
parent
86c1267f
Changes
8
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Showing
8 changed files
with
89 additions
and
85 deletions
+89
-85
DREAM/dream/simulation/src/Assembly.py
DREAM/dream/simulation/src/Assembly.py
+12
-12
DREAM/dream/simulation/src/Exit.py
DREAM/dream/simulation/src/Exit.py
+12
-12
DREAM/dream/simulation/src/LineGenerationJSON.py
DREAM/dream/simulation/src/LineGenerationJSON.py
+12
-6
DREAM/dream/simulation/src/Machine.py
DREAM/dream/simulation/src/Machine.py
+21
-26
DREAM/dream/simulation/src/Queue.py
DREAM/dream/simulation/src/Queue.py
+20
-17
DREAM/dream/simulation/src/Source.py
DREAM/dream/simulation/src/Source.py
+12
-12
DREAM/dream/simulation/src/output.xls
DREAM/dream/simulation/src/output.xls
+0
-0
DREAM/dream/simulation/src/trace1.xls
DREAM/dream/simulation/src/trace1.xls
+0
-0
No files found.
DREAM/dream/simulation/src/Assembly.py
View file @
cab0f78e
...
...
@@ -47,19 +47,19 @@ class Assembly(Process):
def
initialize
(
self
):
Process
.
__init__
(
self
)
self
.
waitToDispose
=
False
#flag that shows if the
Assembly
waits to dispose an entity
self
.
waitToDispose
=
False
#flag that shows if the
object
waits to dispose an entity
self
.
Up
=
True
#Boolean that shows if the
machine
is in failure ("Down") or not ("up")
self
.
Up
=
True
#Boolean that shows if the
object
is in failure ("Down") or not ("up")
self
.
currentEntity
=
None
self
.
totalFailureTime
=
0
#holds the total failure time
self
.
timeLastFailure
=
0
#holds the time that the last failure of the
machine
started
self
.
timeLastFailureEnded
=
0
#holds the time that the last failure of the
machine
Ended
self
.
downTimeProcessingCurrentEntity
=
0
#holds the time that the
machine
was down while processing the current entity
self
.
downTimeInTryingToReleaseCurrentEntity
=
0
#holds the time that the
machine
was down while trying
self
.
timeLastFailure
=
0
#holds the time that the last failure of the
object
started
self
.
timeLastFailureEnded
=
0
#holds the time that the last failure of the
object
Ended
self
.
downTimeProcessingCurrentEntity
=
0
#holds the time that the
object
was down while processing the current entity
self
.
downTimeInTryingToReleaseCurrentEntity
=
0
#holds the time that the
object
was down while trying
#to release the current entity
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
machine
was down while holding current entity
self
.
timeLastEntityLeft
=
0
#holds the last time that an entity left the
machine
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
object
was down while holding current entity
self
.
timeLastEntityLeft
=
0
#holds the last time that an entity left the
object
self
.
processingTimeOfCurrentEntity
=
0
#holds the total processing time that the current entity required
...
...
@@ -70,12 +70,12 @@ class Assembly(Process):
self
.
totalWorkingTime
=
0
#holds the total working time
self
.
completedJobs
=
0
#holds the number of completed jobs
self
.
timeLastEntityEnded
=
0
#holds the last time that an entity ended processing in the
Assembly
self
.
timeLastEntityEntered
=
0
#holds the last time that an entity ended processing in the
Assembly
self
.
timeLastEntityEnded
=
0
#holds the last time that an entity ended processing in the
object
self
.
timeLastEntityEntered
=
0
#holds the last time that an entity ended processing in the
object
self
.
timeLastFrameWasFull
=
0
#holds the time that the last frame was full, ie that assembly process started
self
.
nameLastFrameWasFull
=
""
#holds the name of the last frame that was full, ie that assembly process started
self
.
nameLastEntityEntered
=
""
#holds the name of the last frame that entered processing in the
Assembly
self
.
nameLastEntityEnded
=
""
#holds the name of the last frame that ended processing in the
Assembly
self
.
nameLastEntityEntered
=
""
#holds the name of the last frame that entered processing in the
object
self
.
nameLastEntityEnded
=
""
#holds the name of the last frame that ended processing in the
object
self
.
Res
=
Resource
(
1
)
self
.
Res
.
activeQ
=
[]
self
.
Res
.
waitQ
=
[]
...
...
DREAM/dream/simulation/src/Exit.py
View file @
cab0f78e
...
...
@@ -35,7 +35,7 @@ class Exit(Process):
self
.
numOfExits
=
0
self
.
totalLifespan
=
0
self
.
Up
=
True
#Boolean that shows if the
machine
is in failure ("Down") or not ("up")
self
.
Up
=
True
#Boolean that shows if the
object
is in failure ("Down") or not ("up")
self
.
currentEntity
=
None
self
.
totalBlockageTime
=
0
#holds the total blockage time
...
...
@@ -44,21 +44,21 @@ class Exit(Process):
self
.
totalWorkingTime
=
0
#holds the total working time
self
.
completedJobs
=
0
#holds the number of completed jobs
self
.
timeLastEntityEnded
=
0
#holds the last time that an entity ended processing in the
machine
self
.
nameLastEntityEnded
=
""
#holds the name of the last entity that ended processing in the
machine
self
.
timeLastEntityEntered
=
0
#holds the last time that an entity entered in the
machine
self
.
nameLastEntityEntered
=
""
#holds the name of the last entity that entered in the
machine
self
.
timeLastFailure
=
0
#holds the time that the last failure of the
machine
started
self
.
timeLastFailureEnded
=
0
#holds the time that the last failure of the
machine
Ended
self
.
downTimeProcessingCurrentEntity
=
0
#holds the time that the
machine
was down while processing the current entity
self
.
downTimeInTryingToReleaseCurrentEntity
=
0
#holds the time that the
machine
was down while trying
self
.
timeLastEntityEnded
=
0
#holds the last time that an entity ended processing in the
object
self
.
nameLastEntityEnded
=
""
#holds the name of the last entity that ended processing in the
object
self
.
timeLastEntityEntered
=
0
#holds the last time that an entity entered in the
object
self
.
nameLastEntityEntered
=
""
#holds the name of the last entity that entered in the
object
self
.
timeLastFailure
=
0
#holds the time that the last failure of the
object
started
self
.
timeLastFailureEnded
=
0
#holds the time that the last failure of the
object
Ended
self
.
downTimeProcessingCurrentEntity
=
0
#holds the time that the
object
was down while processing the current entity
self
.
downTimeInTryingToReleaseCurrentEntity
=
0
#holds the time that the
object
was down while trying
#to release the current entity
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
machine
was down while holding current entity
self
.
timeLastEntityLeft
=
0
#holds the last time that an entity left the
machine
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
object
was down while holding current entity
self
.
timeLastEntityLeft
=
0
#holds the last time that an entity left the
object
self
.
processingTimeOfCurrentEntity
=
0
#holds the total processing time that the current entity required
self
.
waitToDispose
=
False
#shows if the
machine
waits to dispose an entity
self
.
waitToDispose
=
False
#shows if the
object
waits to dispose an entity
def
run
(
self
):
while
1
:
...
...
DREAM/dream/simulation/src/LineGenerationJSON.py
View file @
cab0f78e
...
...
@@ -26,7 +26,7 @@ import json
from
random
import
Random
import
sys
#read general simulation inputs
#read
s
general simulation inputs
def
readGeneralInput
():
general
=
G
.
JSONData
[
'general'
]
G
.
numberOfReplications
=
int
(
general
.
get
(
'numberOfReplications'
,
'not found'
))
...
...
@@ -34,7 +34,7 @@ def readGeneralInput():
G
.
trace
=
general
.
get
(
'trace'
,
'not found'
)
G
.
confidenceLevel
=
float
(
general
.
get
(
'confidenceLevel'
,
'not found'
))
#create the simulation objects
#create
s
the simulation objects
def
createObjects
():
#Read the json data
coreObject
=
G
.
JSONData
[
'coreObject'
]
...
...
@@ -147,7 +147,7 @@ def createObjects():
G
.
AssemblyList
.
append
(
A
)
G
.
ObjList
.
append
(
A
)
#
reads the topology and defines it for the objects
#
defines the topology (predecessors and successors for all the objects)
def
setTopology
():
#loop through all the objects
...
...
@@ -164,10 +164,13 @@ def setTopology():
if
G
.
ObjList
[
q
].
id
==
G
.
ObjList
[
i
].
nextIds
[
j
]:
next
.
append
(
G
.
ObjList
[
q
])
if
G
.
ObjList
[
i
].
type
==
"Source"
:
G
.
ObjList
[
i
].
defineRouting
(
next
)
elif
G
.
ObjList
[
i
].
type
==
"Exit"
:
G
.
ObjList
[
i
].
defineRouting
(
previous
)
#Assembly should be changed to identify what the entity that it receives is.
#previousPart and previousFrame will become problematic
elif
G
.
ObjList
[
i
].
type
==
"Assembly"
:
previousPart
=
[]
previousFrame
=
[]
...
...
@@ -204,10 +207,11 @@ def activateObjects():
#the main script that is ran
def
main
():
#
topologyId=raw_input("give the topology id\n")
#
create an empty list to store all the objects in
G
.
ObjList
=
[]
#user inputs the id of the JSON file
topologyId
=
raw_input
(
"give the topology id
\
n
"
)
try
:
G
.
JSONFile
=
open
(
'JSONInputs/Topology'
+
str
(
topologyId
)
+
'.JSON'
,
"r"
)
...
...
@@ -216,13 +220,15 @@ def main():
sys
.
exit
()
start
=
time
.
time
()
#start counting execution time
#read the input from the JSON file and create the line
G
.
InputData
=
G
.
JSONFile
.
read
()
G
.
JSONData
=
json
.
loads
(
G
.
InputData
)
#print G.JSONData
readGeneralInput
()
createObjects
()
setTopology
()
#run the experiment (replications)
for
i
in
range
(
G
.
numberOfReplications
):
print
"start run number "
+
str
(
i
+
1
)
G
.
seed
+=
1
...
...
DREAM/dream/simulation/src/Machine.py
View file @
cab0f78e
...
...
@@ -67,23 +67,23 @@ class Machine(Process):
self
.
totalWorkingTime
=
0
#holds the total working time
self
.
completedJobs
=
0
#holds the number of completed jobs
self
.
timeLastEntityEnded
=
0
#holds the last time that an entity ended processing in the
machine
self
.
nameLastEntityEnded
=
""
#holds the name of the last entity that ended processing in the
machine
self
.
timeLastEntityEntered
=
0
#holds the last time that an entity entered in the
machine
self
.
nameLastEntityEntered
=
""
#holds the name of the last entity that entered in the
machine
self
.
timeLastFailure
=
0
#holds the time that the last failure of the
machine
started
self
.
timeLastFailureEnded
=
0
#holds the time that the last failure of the
machine
Ended
self
.
timeLastEntityEnded
=
0
#holds the last time that an entity ended processing in the
object
self
.
nameLastEntityEnded
=
""
#holds the name of the last entity that ended processing in the
object
self
.
timeLastEntityEntered
=
0
#holds the last time that an entity entered in the
object
self
.
nameLastEntityEntered
=
""
#holds the name of the last entity that entered in the
object
self
.
timeLastFailure
=
0
#holds the time that the last failure of the
object
started
self
.
timeLastFailureEnded
=
0
#holds the time that the last failure of the
object
Ended
self
.
downTimeProcessingCurrentEntity
=
0
#holds the time that the machine was down while processing the current entity
self
.
downTimeInTryingToReleaseCurrentEntity
=
0
#holds the time that the
machine
was down while trying
self
.
downTimeInTryingToReleaseCurrentEntity
=
0
#holds the time that the
object
was down while trying
#to release the current entity
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
machine
was down while holding current entity
self
.
timeLastEntityLeft
=
0
#holds the last time that an entity left the
machine
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
object
was down while holding current entity
self
.
timeLastEntityLeft
=
0
#holds the last time that an entity left the
object
self
.
processingTimeOfCurrentEntity
=
0
#holds the total processing time that the current entity required
self
.
waitToDispose
=
False
#shows if the
machine
waits to dispose an entity
self
.
waitToDispose
=
False
#shows if the
object
waits to dispose an entity
#if the failure distribution for the
machine
is fixed, activate the failure
#if the failure distribution for the
object
is fixed, activate the failure
if
(
self
.
failureDistType
==
"Fixed"
or
self
.
failureDistType
==
"Availability"
):
MFailure
=
Failure
(
self
,
self
.
failureDistType
,
self
.
MTTF
,
self
.
MTTR
,
self
.
availability
,
self
.
id
,
self
.
repairman
)
activate
(
MFailure
,
MFailure
.
run
())
...
...
@@ -98,7 +98,6 @@ class Machine(Process):
#and one predecessor requests it
self
.
getEntity
()
#get the entity from the predecessor
#self.previous[0].removeEntity()
self
.
outputTrace
(
"got into "
+
self
.
objName
)
self
.
currentEntity
=
self
.
Res
.
activeQ
[
0
]
#entity is the current entity processed in Machine
...
...
@@ -192,9 +191,11 @@ class Machine(Process):
#checks if the Machine can accept an entity
#it checks also who called it and returns TRUE only to the predecessor that will give the entity.
def
canAccept
(
self
):
if
(
len
(
self
.
previous
)
==
1
):
#if we have only one predecessor just check if there is a place and the machine is up
if
(
len
(
self
.
previous
)
==
1
):
return
self
.
Up
and
len
(
self
.
Res
.
activeQ
)
==
0
#if the machine is busy return False immediately
if
len
(
self
.
Res
.
activeQ
)
==
self
.
capacity
:
return
False
...
...
@@ -216,23 +217,24 @@ class Machine(Process):
#checks if the Machine can accept an entity and there is an entity in some predecessor waiting for it
#also updates the predecessorIndex to the one that is to be taken
def
canAcceptAndIsRequested
(
self
):
#if we have only one predecessor just check if there is a place, the machine is up and the predecessor has an entity to dispose
if
(
len
(
self
.
previous
)
==
1
):
return
self
.
Up
and
len
(
self
.
Res
.
activeQ
)
==
0
and
self
.
previous
[
0
].
haveToDispose
()
isRequested
=
False
maxTimeWaiting
=
0
#loop through the predecessors to see which have to dispose and which is the one blocked for longer
for
i
in
range
(
len
(
self
.
previous
)):
if
(
self
.
previous
[
i
].
haveToDispose
()):
isRequested
=
True
#timeWaiting=now()-(self.previous[i].timeLastEntityEnded+self.previous[i].downTimeInTryingToReleaseCurrentEntity)
isRequested
=
True
if
(
self
.
previous
[
i
].
downTimeInTryingToReleaseCurrentEntity
>
0
):
timeWaiting
=
now
()
-
self
.
previous
[
i
].
timeLastFailureEnded
else
:
timeWaiting
=
now
()
-
self
.
previous
[
i
].
timeLastEntityEnded
#if more than one predecessor have to dispose take the part from the one that is blocked longer
if
(
timeWaiting
>=
maxTimeWaiting
):
#or maxTimeWaiting==0):
if
(
timeWaiting
>=
maxTimeWaiting
):
self
.
predecessorIndex
=
i
maxTimeWaiting
=
timeWaiting
return
len
(
self
.
Res
.
activeQ
)
<
self
.
capacity
and
isRequested
...
...
@@ -244,6 +246,7 @@ class Machine(Process):
#checks if the Machine can dispose an entity to the following object
def
haveToDispose
(
self
):
#if we have only one successor just check if machine waits to dispose and also is up
if
(
len
(
self
.
next
)
==
1
):
return
len
(
self
.
Res
.
activeQ
)
>
0
and
self
.
waitToDispose
and
self
.
Up
...
...
@@ -278,22 +281,14 @@ class Machine(Process):
#removes an entity from the Machine
def
removeEntity
(
self
):
#the time of blockage is derived from the whole time in the machine minus the processing time and the failure time
#self.totalBlockageTime+=(now()-self.timeLastEntityEntered)-(self.processingTimeOfCurrentEntity+self.downTimeInCurrentEntity)
#print (now()-self.timeLastEntityEntered)-(self.processingTimeOfCurrentEntity+self.downTimeInCurrentEntity)
#print self.downTimeInCurrentEntity
self
.
timeLastEntityLeft
=
now
()
self
.
outputTrace
(
"releases "
+
self
.
objName
)
self
.
waitToDispose
=
False
self
.
Res
.
activeQ
.
pop
(
0
)
self
.
downTimeInTryingToReleaseCurrentEntity
=
0
#self.outputTrace("got blocked in M"+str(self.id)+" for "
# +str(self.totalBlockageTime))
#gets an entity from the predecessor that the predecessor index points to
def
getEntity
(
self
):
#self.Res.activeQ.append(self.previous[0].Res.activeQ[0]) #get the entity from the predecessor
#self.previous[0].removeEntity()
self
.
Res
.
activeQ
.
append
(
self
.
previous
[
self
.
predecessorIndex
].
Res
.
activeQ
[
0
])
#get the entity from the predecessor
self
.
previous
[
self
.
predecessorIndex
].
removeEntity
()
...
...
DREAM/dream/simulation/src/Queue.py
View file @
cab0f78e
...
...
@@ -21,8 +21,8 @@ class Queue(Process):
self
.
id
=
id
self
.
objName
=
name
self
.
capacity
=
capacity
self
.
nameLastEntityEntered
=
""
#keeps the name of the last entity that entered in the
queue
self
.
timeLastEntityEntered
=
0
#keeps the time of the last entity that entered in the
queue
self
.
nameLastEntityEntered
=
""
#keeps the name of the last entity that entered in the
object
self
.
timeLastEntityEntered
=
0
#keeps the time of the last entity that entered in the
object
self
.
next
=
[]
#list with the next objects in the flow
self
.
previous
=
[]
#list with the previous objects in the flow
...
...
@@ -34,7 +34,7 @@ class Queue(Process):
def
initialize
(
self
):
Process
.
__init__
(
self
)
self
.
Res
=
Resource
(
self
.
capacity
)
self
.
Up
=
True
#Boolean that shows if the
machine
is in failure ("Down") or not ("up")
self
.
Up
=
True
#Boolean that shows if the
object
is in failure ("Down") or not ("up")
self
.
currentEntity
=
None
self
.
totalBlockageTime
=
0
#holds the total blockage time
...
...
@@ -43,21 +43,21 @@ class Queue(Process):
self
.
totalWorkingTime
=
0
#holds the total working time
self
.
completedJobs
=
0
#holds the number of completed jobs
self
.
timeLastEntityEnded
=
0
#holds the last time that an entity ended processing in the
machine
self
.
nameLastEntityEnded
=
""
#holds the name of the last entity that ended processing in the
machine
self
.
timeLastEntityEntered
=
0
#holds the last time that an entity entered in the
machine
self
.
nameLastEntityEntered
=
""
#holds the name of the last entity that entered in the
machine
self
.
timeLastFailure
=
0
#holds the time that the last failure of the
machine
started
self
.
timeLastFailureEnded
=
0
#holds the time that the last failure of the
machine
Ended
self
.
timeLastEntityEnded
=
0
#holds the last time that an entity ended processing in the
object
self
.
nameLastEntityEnded
=
""
#holds the name of the last entity that ended processing in the
object
self
.
timeLastEntityEntered
=
0
#holds the last time that an entity entered in the
object
self
.
nameLastEntityEntered
=
""
#holds the name of the last entity that entered in the
object
self
.
timeLastFailure
=
0
#holds the time that the last failure of the
object
started
self
.
timeLastFailureEnded
=
0
#holds the time that the last failure of the
object
Ended
self
.
downTimeProcessingCurrentEntity
=
0
#holds the time that the machine was down while processing the current entity
self
.
downTimeInTryingToReleaseCurrentEntity
=
0
#holds the time that the
machine
was down while trying
self
.
downTimeInTryingToReleaseCurrentEntity
=
0
#holds the time that the
object
was down while trying
#to release the current entity
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
machine
was down while holding current entity
self
.
timeLastEntityLeft
=
0
#holds the last time that an entity left the
machine
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
object
was down while holding current entity
self
.
timeLastEntityLeft
=
0
#holds the last time that an entity left the
object
self
.
processingTimeOfCurrentEntity
=
0
#holds the total processing time that the current entity required
self
.
waitToDispose
=
False
#shows if the
machine
waits to dispose an entity
self
.
waitToDispose
=
False
#shows if the
object
waits to dispose an entity
def
run
(
self
):
while
1
:
...
...
@@ -81,6 +81,7 @@ class Queue(Process):
#checks if the Queue can accept an entity
#it checks also who called it and returns TRUE only to the predecessor that will give the entity.
def
canAccept
(
self
):
#if we have only one predecessor just check if there is a place available
if
(
len
(
self
.
previous
)
==
1
):
return
len
(
self
.
Res
.
activeQ
)
<
self
.
capacity
...
...
@@ -106,6 +107,7 @@ class Queue(Process):
#it checks also who called it and returns TRUE only to the successor that will give the entity.
#this is kind of slow I think got to check
def
haveToDispose
(
self
):
#if we have only one successor just check if the Queue holds one or more entities
if
(
len
(
self
.
next
)
==
1
):
return
len
(
self
.
Res
.
activeQ
)
>
0
...
...
@@ -141,23 +143,24 @@ class Queue(Process):
#checks if the Queue can accept an entity and there is an entity in some predecessor waiting for it
#also updates the predecessorIndex to the one that is to be taken
def
canAcceptAndIsRequested
(
self
):
#if we have only one predecessor just check if there is a place available and the predecessor has an entity to dispose
if
(
len
(
self
.
previous
)
==
1
):
return
len
(
self
.
Res
.
activeQ
)
<
self
.
capacity
and
self
.
previous
[
0
].
haveToDispose
()
isRequested
=
False
maxTimeWaiting
=
0
#loop through the predecessors to see which have to dispose and which is the one blocked for longer
for
i
in
range
(
len
(
self
.
previous
)):
if
(
self
.
previous
[
i
].
haveToDispose
()):
isRequested
=
True
#timeWaiting=now()-(self.previous[i].timeLastEntityEnded+self.previous[i].downTimeInTryingToReleaseCurrentEntity)
isRequested
=
True
if
(
self
.
previous
[
i
].
downTimeInTryingToReleaseCurrentEntity
>
0
):
timeWaiting
=
now
()
-
self
.
previous
[
i
].
timeLastFailureEnded
else
:
timeWaiting
=
now
()
-
self
.
previous
[
i
].
timeLastEntityEnded
#if more than one predecessor have to dispose take the part from the one that is blocked longer
if
(
timeWaiting
>=
maxTimeWaiting
):
#or maxTimeWaiting==0):
if
(
timeWaiting
>=
maxTimeWaiting
):
self
.
predecessorIndex
=
i
maxTimeWaiting
=
timeWaiting
return
len
(
self
.
Res
.
activeQ
)
<
self
.
capacity
and
isRequested
...
...
DREAM/dream/simulation/src/Source.py
View file @
cab0f78e
...
...
@@ -40,7 +40,7 @@ class Source(Process):
self
.
Res
.
activeQ
=
[]
self
.
Res
.
waitQ
=
[]
self
.
Up
=
True
#Boolean that shows if the
machine
is in failure ("Down") or not ("up")
self
.
Up
=
True
#Boolean that shows if the
object
is in failure ("Down") or not ("up")
self
.
currentEntity
=
None
self
.
totalBlockageTime
=
0
#holds the total blockage time
...
...
@@ -49,21 +49,21 @@ class Source(Process):
self
.
totalWorkingTime
=
0
#holds the total working time
self
.
completedJobs
=
0
#holds the number of completed jobs
self
.
timeLastEntityEnded
=
0
#holds the last time that an entity ended processing in the
machine
self
.
nameLastEntityEnded
=
""
#holds the name of the last entity that ended processing in the
machine
self
.
timeLastEntityEntered
=
0
#holds the last time that an entity entered in the
machine
self
.
nameLastEntityEntered
=
""
#holds the name of the last entity that entered in the
machine
self
.
timeLastFailure
=
0
#holds the time that the last failure of the
machine
started
self
.
timeLastFailureEnded
=
0
#holds the time that the last failure of the
machine
Ended
self
.
downTimeProcessingCurrentEntity
=
0
#holds the time that the
machine
was down while processing the current entity
self
.
downTimeInTryingToReleaseCurrentEntity
=
0
#holds the time that the
machine
was down while trying
self
.
timeLastEntityEnded
=
0
#holds the last time that an entity ended processing in the
object
self
.
nameLastEntityEnded
=
""
#holds the name of the last entity that ended processing in the
object
self
.
timeLastEntityEntered
=
0
#holds the last time that an entity entered in the
object
self
.
nameLastEntityEntered
=
""
#holds the name of the last entity that entered in the
object
self
.
timeLastFailure
=
0
#holds the time that the last failure of the
object
started
self
.
timeLastFailureEnded
=
0
#holds the time that the last failure of the
object
Ended
self
.
downTimeProcessingCurrentEntity
=
0
#holds the time that the
object
was down while processing the current entity
self
.
downTimeInTryingToReleaseCurrentEntity
=
0
#holds the time that the
object
was down while trying
#to release the current entity
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
machine
was down while holding current entity
self
.
timeLastEntityLeft
=
0
#holds the last time that an entity left the
machine
self
.
downTimeInCurrentEntity
=
0
#holds the total time that the
object
was down while holding current entity
self
.
timeLastEntityLeft
=
0
#holds the last time that an entity left the
object
self
.
processingTimeOfCurrentEntity
=
0
#holds the total processing time that the current entity required
self
.
waitToDispose
=
False
#shows if the
machine
waits to dispose an entity
self
.
waitToDispose
=
False
#shows if the
object
waits to dispose an entity
def
run
(
self
):
i
=
0
...
...
DREAM/dream/simulation/src/output.xls
View file @
cab0f78e
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DREAM/dream/simulation/src/trace1.xls
View file @
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