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nexedi
dream
Commits
d0a0926c
Commit
d0a0926c
authored
Aug 12, 2014
by
Georgios Dagkakis
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expectedDowntime not used anymore
parent
8b4b0eaf
Changes
2
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2 changed files
with
0 additions
and
6 deletions
+0
-6
dream/simulation/Failure.py
dream/simulation/Failure.py
+0
-5
dream/simulation/Machine.py
dream/simulation/Machine.py
+0
-1
No files found.
dream/simulation/Failure.py
View file @
d0a0926c
...
@@ -104,7 +104,6 @@ class Failure(ObjectInterruption):
...
@@ -104,7 +104,6 @@ class Failure(ObjectInterruption):
# if the time that the victim is off-shift should not be counted
# if the time that the victim is off-shift should not be counted
timeToFailure
=
self
.
rngTTF
.
generateNumber
()
timeToFailure
=
self
.
rngTTF
.
generateNumber
()
remainingTimeToFailure
=
timeToFailure
remainingTimeToFailure
=
timeToFailure
self
.
victim
.
expectedDownTime
=
self
.
env
.
now
+
remainingTimeToFailure
failureNotTriggered
=
True
failureNotTriggered
=
True
if
self
.
deteriorationType
==
'constant'
:
if
self
.
deteriorationType
==
'constant'
:
...
@@ -119,7 +118,6 @@ class Failure(ObjectInterruption):
...
@@ -119,7 +118,6 @@ class Failure(ObjectInterruption):
# TODO: the signal interruptionStart is reset by the time it is received by the victim. not sure if will be still triggered when it is checked here
# TODO: the signal interruptionStart is reset by the time it is received by the victim. not sure if will be still triggered when it is checked here
assert
self
.
victim
.
onShift
==
False
,
'shiftFailure cannot recalculate TTF if the victim is onShift'
assert
self
.
victim
.
onShift
==
False
,
'shiftFailure cannot recalculate TTF if the victim is onShift'
remainingTimeToFailure
=
remainingTimeToFailure
-
(
self
.
env
.
now
-
timeRestartedCounting
)
remainingTimeToFailure
=
remainingTimeToFailure
-
(
self
.
env
.
now
-
timeRestartedCounting
)
self
.
victim
.
expectedDownTime
=
self
.
env
.
now
+
remainingTimeToFailure
# wait for the shift to start again
# wait for the shift to start again
yield
self
.
victim
.
interruptionEnd
yield
self
.
victim
.
interruptionEnd
...
@@ -134,13 +132,10 @@ class Failure(ObjectInterruption):
...
@@ -134,13 +132,10 @@ class Failure(ObjectInterruption):
timeRestartedCounting
=
self
.
env
.
now
timeRestartedCounting
=
self
.
env
.
now
receivedEvent
=
yield
self
.
env
.
timeout
(
remainingTimeToFailure
)
|
self
.
victimEndsProcess
receivedEvent
=
yield
self
.
env
.
timeout
(
remainingTimeToFailure
)
|
self
.
victimEndsProcess
if
self
.
victimEndsProcess
in
receivedEvent
:
if
self
.
victimEndsProcess
in
receivedEvent
:
#print self.env.now, 'victimEndsProcess'
self
.
victimEndsProcess
=
self
.
env
.
event
()
self
.
victimEndsProcess
=
self
.
env
.
event
()
remainingTimeToFailure
=
remainingTimeToFailure
-
(
self
.
env
.
now
-
timeRestartedCounting
)
remainingTimeToFailure
=
remainingTimeToFailure
-
(
self
.
env
.
now
-
timeRestartedCounting
)
self
.
victim
.
expectedDownTime
=
self
.
env
.
now
+
remainingTimeToFailure
yield
self
.
victimStartsProcess
yield
self
.
victimStartsProcess
self
.
victimStartsProcess
=
self
.
env
.
event
()
self
.
victimStartsProcess
=
self
.
env
.
event
()
#print self.env.now, 'startsProcess'
else
:
else
:
failureNotTriggered
=
False
failureNotTriggered
=
False
...
...
dream/simulation/Machine.py
View file @
d0a0926c
...
@@ -189,7 +189,6 @@ class Machine(CoreObject):
...
@@ -189,7 +189,6 @@ class Machine(CoreObject):
self
.
preemptQueue
=
self
.
env
.
event
()
self
.
preemptQueue
=
self
.
env
.
event
()
# signal used for informing objectInterruption objects that the current entity processed has finished processnig
# signal used for informing objectInterruption objects that the current entity processed has finished processnig
self
.
endedLastProcessing
=
self
.
env
.
event
()
self
.
endedLastProcessing
=
self
.
env
.
event
()
self
.
expectedDownTime
=-
1
# the time the next failure is expected
#===========================================================================
#===========================================================================
# create an operatorPool if needed
# create an operatorPool if needed
...
...
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