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nexedi
dream
Commits
ee20eacb
Commit
ee20eacb
authored
Aug 28, 2015
by
Georgios Dagkakis
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code commented better
parent
5ea3ae6e
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9 deletions
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-9
dream/simulation/Examples/CompoundMachine.py
dream/simulation/Examples/CompoundMachine.py
+15
-9
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dream/simulation/Examples/CompoundMachine.py
View file @
ee20eacb
...
...
@@ -2,15 +2,20 @@ from dream.simulation.imports import Machine, Exit, Queue, Globals, Part, ExcelH
from
dream.simulation.imports
import
G
from
dream.simulation.Globals
import
runSimulation
# models the behaviour of the buffers in the compound machine
class
InternalQueue
(
Queue
):
def
canAccept
(
self
,
callerObject
=
None
):
# if the next machine holds a part return false
if
len
(
self
.
next
[
0
].
getActiveObjectQueue
()):
return
False
# else use the default Queue logic
return
Queue
.
canAccept
(
self
,
callerObject
)
# models the behaviour of the processes in the compound machine
class
InternalProcess
(
Machine
):
def
canAccept
(
self
,
callerObject
=
None
):
# do not start processing unless there are 3 parts in the internal server
# do not start processing unless there are enough parts
# (i.e. equal to the number of processes) in the compound machine
if
not
self
.
countInternalParts
()
==
len
(
G
.
InternalProcessList
):
return
False
return
Machine
.
canAccept
(
self
,
callerObject
)
...
...
@@ -20,31 +25,32 @@ class InternalProcess(Machine):
activeEntity
=
Machine
.
getEntity
(
self
)
for
queue
in
G
.
InternalQueueList
:
station
=
queue
.
next
[
0
]
# do not send
if it is not
already triggered
# do not send
the signal if it is
already triggered
if
not
queue
.
canDispose
.
triggered
:
self
.
sendSignal
(
receiver
=
queue
,
signal
=
queue
.
canDispose
,
sender
=
station
)
return
activeEntity
#
if there is one machine that is processing do not return true
#
do not allow parts to proceed until all the processes are over
def
haveToDispose
(
self
,
callerObject
=
None
):
for
object
in
G
.
InternalProcessList
:
# if there is one other machine processing return False
if
(
len
(
object
.
getActiveObjectQueue
())
)
and
(
not
object
.
isBlocked
):
return
False
# if there is one other machine that got signal to dispose return false
if
object
.
canDispose
.
triggered
:
if
object
.
isProcessing
:
return
False
# # if there is one other machine that got signal to dispose return false
# if object.canDispose.triggered:
# return False
return
Machine
.
haveToDispose
(
self
,
callerObject
)
# check if all the machines got empty and send signal to QB
def
removeEntity
(
self
,
entity
=
None
):
activeEntity
=
Machine
.
removeEntity
(
self
,
entity
)
# run the default method
# count the number of parts in the server
# count the number of parts in the server.
# If it is empty have one internal queue to signal the queue before the compound object
if
not
self
.
countInternalParts
():
self
.
sendSignal
(
receiver
=
QB
,
signal
=
QB
.
canDispose
,
sender
=
Q1
)
return
activeEntity
# returns the
total
number of internal parts in the server
# returns the number of internal parts in the server
def
countInternalParts
(
self
):
totalParts
=
0
for
object
in
G
.
InternalProcessList
+
G
.
InternalQueueList
:
...
...
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