Commit 48a82c22 authored by Léo-Paul Géneau's avatar Léo-Paul Géneau 👾

erp5_officejs_drone_simulator: add timestamp to position

See merge request !1897

* change property drone_dict into function getDroneDict
* add timestamp to getCurrentPosition return value
* add timestamp to drone_info
parent bd4eebcf
Pipeline #33264 failed with stage
in 0 seconds
......@@ -121,7 +121,8 @@ var FixedWingDroneAPI = /** @class */ (function () {
'longitude' : drone_position.longitude,
'yaw': drone.getYaw(),
'speed': drone.getSpeed(),
'climbRate': drone.getClimbRate()
'climbRate': drone.getClimbRate(),
'timestamp': drone_position.timestamp
};
_this._drone_dict_list[_this._id] = drone_info;
//broadcast drone info using internal msg
......
......@@ -246,7 +246,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1014.60714.57448.36454</string> </value>
<value> <string>1014.60733.7318.44953</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>1709288420.35</float>
<float>1709564488.61</float>
<string>UTC</string>
</tuple>
</state>
......
......@@ -64,11 +64,6 @@ var DroneManager = /** @class */ (function () {
// swap y and z axis so z axis represents altitude
return new BABYLON.Vector3(vector.x, vector.z, vector.y);
};
Object.defineProperty(DroneManager.prototype, "drone_dict", {
get: function () { return this._API._drone_dict_list; },
enumerable: true,
configurable: true
});
Object.defineProperty(DroneManager.prototype, "can_play", {
get: function () { return this._canPlay; },
set: function (value) { this._canPlay = value; },
......@@ -175,6 +170,9 @@ var DroneManager = /** @class */ (function () {
);
this._last_command_timestamp = this._API._gameManager._game_duration;
};
DroneManager.prototype.getDroneDict = function () {
return this._API._drone_dict_list;
};
/**
* Returns the list of things a drone "sees"
*/
......@@ -307,6 +305,7 @@ var DroneManager = /** @class */ (function () {
this._controlMesh.position.z,
this._controlMesh.position.y
);
position.timestamp = this._API._gameManager._game_duration;
//Backward compatibility sanitation
position.x = position.latitude;
position.y = position.longitude;
......
......@@ -246,7 +246,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1014.60733.7318.44953</string> </value>
<value> <string>1014.65026.25145.27272</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -266,7 +266,7 @@
</tuple>
<state>
<tuple>
<float>1709546292.39</float>
<float>1709560433.33</float>
<string>UTC</string>
</tuple>
</state>
......
......@@ -318,7 +318,8 @@
{<br>
&nbsp;&nbsp;latitude: number, //in degrees<br>
&nbsp;&nbsp;longitude: number, //in degrees<br>
&nbsp;&nbsp;altitude: number //in meters<br>
&nbsp;&nbsp;altitude: number, //in meters<br>
&nbsp;&nbsp;timestamp: number //in milliseconds<br>
}<br>
</p>
......@@ -331,6 +332,36 @@
<div class="line"></div>
<!-- getDroneDict -->
<h4 class="item-name" id="getDroneDict"><span>getDroneDict</span><span>: dictionary</span></h4>
<p class="item-descr">Access drones information dictionary. It contains one entry per drone:<br>
key-id: value-drone_dict<br>
{<br>
latitude: number, //latitude (in degrees)<br>
longitude: number, //longitude (in degrees)<br>
altitudeAbs: number, //altitude (in meters)<br>
altitudeRel: number, //altitude over ground (in meters)<br>
yaw: number, //yaw angle (in degrees)<br>
speed: number, //ground speed (in meters per second)<br>
climbRate: number, //climb rate (in meters per second)<br>
timestamp: number //timestamp (in milliseconds)<br>
}<br>
</p>
<h5 class="item-param-1">Example</h5>
<p class="item-example">
var leader = me.getDroneDict()[LEADER_ID];<br>
console.log("leader latitude:", leader.latitude);<br>
console.log("leader longitude:", leader.longitude);<br>
console.log("leader absolute altitude:", leader.altitudeAbs);<br>
console.log("leader relative altitude:", leader.altitudeRel);<br>
console.log("leader yaw angle:", leader.yaw);<br>
console.log("leader climb rate:", leader.climbRate);<br>
console.log("leader's position timestamp:", leader.timestamp);<br>
</p>
<div class="line"></div>
<!-- getDroneViewInfo -->
<h4 class="item-name" id="getDroneViewInfo"><span>getDroneViewInfo</span><span>: void</span></h4>
<p class="item-descr">
......@@ -607,28 +638,6 @@
<div class="line"></div>
<!-- drone_dict -->
<h4 class="item-name" id="id"><span>drone_dict</span><span>: dictionary</span></h4>
<p class="item-descr">Access drones information dictionary. It contains one entry per drone:<br>
key-id: value-drone_dict<br>
{<br>
latitude: number, //latitude (in degrees)<br>
longitude: number, //longitude (in degrees)<br>
altitudeAbs: number //altitude (in meters)<br>
}<br>
</p>
<h5 class="item-param-1">Example</h5>
<p class="item-example">
var leader = me.drone_dict[LEADER_ID];<br>
console.log("leader latitude:", leader.latitude);<br>
console.log("leader longitude:", leader.longitude);<br>
console.log("leader absolute altitude:", leader.altitudeAbs);<br>
</p>
<div class="line"></div>
<!--<h3 class="category-name">Drone Physics Schema</h3>
<center><img src="assets/schema.png"></center>
......
......@@ -244,7 +244,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1014.48209.18178.31351</string> </value>
<value> <string>1014.65292.62763.3464</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -264,7 +264,7 @@
</tuple>
<state>
<tuple>
<float>1708710825.64</float>
<float>1709564153.67</float>
<string>UTC</string>
</tuple>
</state>
......
......@@ -125,7 +125,8 @@ var FixedWingDroneAPI = /** @class */ (function () {
'longitude' : drone_position.longitude,
'yaw': drone.getYaw(),
'speed': drone.getSpeed(),
'climbRate': drone.getClimbRate()
'climbRate': drone.getClimbRate(),
'timestamp': drone_position.timestamp
};
_this._drone_dict_list[_this._id] = drone_info;
//broadcast drone info using internal msg
......
......@@ -240,7 +240,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1014.60724.24572.64853</string> </value>
<value> <string>1014.60733.7318.44953</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -260,7 +260,7 @@
</tuple>
<state>
<tuple>
<float>1709289024.77</float>
<float>1709562449.93</float>
<string>UTC</string>
</tuple>
</state>
......
......@@ -62,11 +62,6 @@ var DroneManager = /** @class */ (function () {
// swap y and z axis so z axis represents altitude
return new BABYLON.Vector3(vector.x, vector.z, vector.y);
};
Object.defineProperty(DroneManager.prototype, "drone_dict", {
get: function () { return this._API._drone_dict_list; },
enumerable: true,
configurable: true
});
Object.defineProperty(DroneManager.prototype, "can_play", {
get: function () { return this._canPlay; },
enumerable: true,
......@@ -120,6 +115,9 @@ var DroneManager = /** @class */ (function () {
enumerable: true,
configurable: true
});
DroneManager.prototype.getDroneDict = function () {
return this._API._drone_dict_list;
};
DroneManager.prototype.internal_start = function (initial_position) {
this._API.internal_start(this);
this._canPlay = true;
......@@ -271,11 +269,13 @@ var DroneManager = /** @class */ (function () {
DroneManager.prototype.getCurrentPosition = function () {
if (this._controlMesh) {
// swap y and z axis so z axis represents altitude
return this._API.getCurrentPosition(
var position = this._API.getCurrentPosition(
this._controlMesh.position.x,
this._controlMesh.position.z,
this._controlMesh.position.y
);
position.timestamp = this._API._gameManager._game_duration;
return position;
}
return null;
};
......
......@@ -240,7 +240,7 @@
</item>
<item>
<key> <string>serial</string> </key>
<value> <string>1014.60716.53618.32563</string> </value>
<value> <string>1014.65027.38618.31573</string> </value>
</item>
<item>
<key> <string>state</string> </key>
......@@ -260,7 +260,7 @@
</tuple>
<state>
<tuple>
<float>1709288704.17</float>
<float>1709560536.57</float>
<string>UTC</string>
</tuple>
</state>
......
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