-
Monk Liu authored
this way the real interested guilty is connected to entity->guilty pointer, and we can use entity->pointer later in gpu recovery procedure Signed-off-by:
Monk Liu <Monk.Liu@amd.com> Reviewed-by:
Chunming Zhou <David1.Zhou@amd.com> Signed-off-by:
Alex Deucher <alexander.deucher@amd.com>
1102900d