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Tobias Jakobi authored
The size check was incomplete. It only computed the size of area of the drawing rectangle and checked if the size still fit inside the buffer. The correct check is to compute the position of the last byte that the G2D engine is going to access and then check if that position is still contained in the buffer. In particular we need the stride information to determine this. Signed-off-by: Tobias Jakobi <tjakobi@math.uni-bielefeld.de> Signed-off-by: Inki Dae <inki.dae@samsung.com>
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