• Lucas Stach's avatar
    drm/etnaviv: rework MMU handling · 27b67278
    Lucas Stach authored
    This reworks the MMU handling to make it possible to have multiple MMU contexts.
    A context is basically one instance of GPU page tables. Currently we have one
    set of page tables per GPU, which isn't all that clever, as it has the
    following two consequences:
    
    1. All GPU clients (aka processes) are sharing the same pagetables, which means
    there is no isolation between clients, but only between GPU assigned memory
    spaces and the rest of the system. Better than nothing, but also not great.
    
    2. Clients operating on the same set of buffers with different etnaviv GPU
    cores, e.g. a workload using both the 2D and 3D GPU, need to map the used
    buffers into the pagetable sets of each used GPU.
    
    This patch reworks all the MMU handling to introduce the abstraction of the
    MMU context. A context can be shared across different GPU cores, as long as
    they have compatible MMU implementations, which is the case for all systems
    with Vivante GPUs seen in the wild.
    
    As MMUv1 is not able to change pagetables on the fly, without a
    "stop the world" operation, which stops GPU, changes pagetables via CPU
    interaction, restarts GPU, the implementation introduces a shared context on
    MMUv1, which is returned whenever there is a request for a new context.
    
    This patch assigns a MMU context to each GPU, so on MMUv2 systems there is
    still one set of pagetables per GPU, but due to the shared context MMUv1
    systems see a change in behavior as now a single pagetable set is used
    across all GPU cores.
    Signed-off-by: default avatarLucas Stach <l.stach@pengutronix.de>
    Reviewed-by: default avatarPhilipp Zabel <p.zabel@pengutronix.de>
    Reviewed-by: default avatarGuido Günther <agx@sigxcpu.org>
    27b67278
etnaviv_gpu.c 47.9 KB