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Tomi Valkeinen authored
VRFB rotation engine is a block in OMAP2/3 that offers 12 independent contexts that can be used for framebuffer rotation. Each context has a backend area of real memory, where it stores the pixels in undisclosed format. This memory is offered to users via 4 virtual memory areas, which see the same memory area in different rotation angles (0, 90, 180 and 270 degrees). Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
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