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Eric Anholt authored
This could resolve HW deadlocks where a unit downstream of the VS is waiting for more input, the VS has one vertex queued up but not dispatched because it hopes to get one more vertex for 2x4 dispatch, and software isn't handing more vertices down because it's waiting for rendering to complete. The B-Spec says you should always have this bit set. Signed-off-by: Eric Anholt <eric@anholt.net>
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