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Alexander Viro authored
* devpts "upcalls" eliminated. * instead of playing games with revalidation we simply use ramfs-style tree and kill dentries upon devpts_pty_kill(). That allows to get rid of a lot of code in fs/devpts/*.c. * devpts_fs.h cleaned up. * devpts/root.c and devpts/devpts_i.h removed. * array of pointers to devpts inodes killed; with ramfs-style tree it's not needed anymore. * devpts/inode.c cleaned up. * devpts_pty_new() used to get mk_kdev() only to convert it to dev_t (hardly a surprise, since it's mknod() in disguise). Now it gets dev_t as an argument.
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