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Herbert Xu authored
Our TCP stack does not set the urgent flag if the urgent pointer does not fit in 16 bits, i.e., if it is more than 64K from the sequence number of a packet. This behaviour is different from the BSDs, and clearly contradicts the purpose of urgent mode, which is to send the notification (though not necessarily the associated data) as soon as possible. Our current behaviour may in fact delay the urgent notification indefinitely if the receiver window does not open up. Simply matching BSD however may break legacy applications which incorrectly rely on the out-of-band delivery of urgent data, and conversely the in-band delivery of non-urgent data. Alexey Kuznetsov suggested a safe solution of following BSD only if the urgent pointer itself has not yet been transmitted. This way we guarantee that when the remote end sees the packet with non-urgent data marked as urgent due to wrap-around we would have advanced the urgent pointer beyond, either to the actual urgent data or to an as-yet untransmitted packet. The only potential downside is that applications on the remote end may see multiple SIGURG notifications. However, this would occur anyway with other TCP stacks. More importantly, the outcome of such a duplicate notification is likely to be harmless since the signal itself does not carry any information other than the fact that we're in urgent mode. Thanks to Ilpo Järvinen for fixing a critical bug in this and Jeff Chua for reporting that bug. Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au> Acked-by: Ilpo Järvinen <ilpo.jarvinen@helsinki.fi> Signed-off-by: David S. Miller <davem@davemloft.net>
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