• Jordan Crouse's avatar
    drm/msm/gpu: Only store local command buffers in the GPU state · 896a248a
    Jordan Crouse authored
    Instead of trying to store all the tagged buffers from a hanging
    submit only store the command buffers that were not imported.
    This cuts down on the amount of data stored in the GPU state to
    the base minimum of useful information.
    
    The downside is that this will make it more difficult to
    successfully replay a hang with just the GPU state but there
    isn't any reason why that functionality can't be added back
    in later once we've figured out how to better communicate
    such massive amounts of data.
    Signed-off-by: default avatarJordan Crouse <jcrouse@codeaurora.org>
    Signed-off-by: default avatarRob Clark <robdclark@gmail.com>
    896a248a
msm_gpu.c 23.9 KB